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authorIda Massow <massow@informatik.uni-luebeck.de>2011-06-21 13:47:15 +0200
committerIda Massow <massow@informatik.uni-luebeck.de>2011-06-21 13:47:15 +0200
commit5e3ce21569f5adc92c969735c88af488cf581916 (patch)
tree08216e061937a4672fffefcf1054caadb92b568e /src/jrummikub/control/RoundControl.java
parentfcd7af76285a58aa8e2ba645b8380c2c86f66908 (diff)
downloadJRummikub-5e3ce21569f5adc92c969735c88af488cf581916.tar
JRummikub-5e3ce21569f5adc92c969735c88af488cf581916.zip
Das reine control-package ist vollständig kommentiert
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@545 72836036-5685-4462-b002-a69064685172
Diffstat (limited to 'src/jrummikub/control/RoundControl.java')
-rw-r--r--src/jrummikub/control/RoundControl.java166
1 files changed, 143 insertions, 23 deletions
diff --git a/src/jrummikub/control/RoundControl.java b/src/jrummikub/control/RoundControl.java
index c24a7f5..b378430 100644
--- a/src/jrummikub/control/RoundControl.java
+++ b/src/jrummikub/control/RoundControl.java
@@ -37,10 +37,29 @@ import jrummikub.view.IView.BottomPanelType;
* Controller that manages a single round of rummikub
*/
public class RoundControl {
+ /**
+ * Enum summarizing the different types of invalid turns to set the correct
+ * panel message
+ */
public enum InvalidTurnType {
- INVALID_SETS, INITIAL_MELD_ERROR, NOT_ENOUGH_POINTS
+ /** There are invalid set(s) on the table */
+ INVALID_SETS,
+ /**
+ * The player tried to modify the table without providing the initial
+ * meld threshold first
+ */
+ INITIAL_MELD_ERROR,
+ /**
+ * The player didn't provide enough points for the initial meld
+ * threshold
+ */
+ NOT_ENOUGH_POINTS
}
+ /**
+ * Table, stone sets and type of an invalid turn to allow a user to track
+ * his own errors
+ */
public static class InvalidTurnInfo implements Serializable {
private static final long serialVersionUID = -3591000741414366776L;
@@ -48,6 +67,16 @@ public class RoundControl {
private InvalidTurnType type;
private ArrayList<StoneSet> invalidSets;
+ /**
+ * Creates new InvalidTurnInfo
+ *
+ * @param table
+ * the table after the turn
+ * @param type
+ * the type of the invalid turn
+ * @param invalidSets
+ * the sets causing the turn to be invalid
+ */
public InvalidTurnInfo(ITable table, InvalidTurnType type,
Collection<StoneSet> invalidSets) {
this.table = (ITable) table.clone();
@@ -55,14 +84,29 @@ public class RoundControl {
this.invalidSets = new ArrayList<StoneSet>(invalidSets);
}
+ /**
+ * Getter for table
+ *
+ * @return the table
+ */
public ITable getTable() {
return table;
}
+ /**
+ * Getter for invalid turn type
+ *
+ * @return the type
+ */
public InvalidTurnType getType() {
return type;
}
+ /**
+ * Getter for the invalid sets
+ *
+ * @return invalid sets
+ */
public List<StoneSet> getInvalidSets() {
return invalidSets;
}
@@ -86,9 +130,9 @@ public class RoundControl {
* Create a new RoundControl using the given gameState and view
*
* @param roundState
- * initial round state
+ * initial round state
* @param view
- * view used for user interaction
+ * view used for user interaction
*/
protected RoundControl(IRoundState roundState, IView view, boolean mayPause) {
this.roundState = roundState;
@@ -160,11 +204,21 @@ public class RoundControl {
}
}
+ /**
+ * Sets the current round state
+ *
+ * @param state
+ * to be set
+ */
protected void setRoundState(IRoundState state) {
roundState = state;
roundStateUpdateEvent.emit(state);
}
+ /**
+ * Prepare a player's turn by checking the player types and setting the
+ * correct turn control
+ */
protected void prepareTurn() {
doPrepareTurn();
@@ -178,6 +232,9 @@ public class RoundControl {
}
}
+ /**
+ * Prepare turn by setting the view components
+ */
protected void doPrepareTurn() {
updateSidePanel();
@@ -190,16 +247,20 @@ public class RoundControl {
}
view.getTablePanel().setStoneSets(roundState.getTable().clone());
- view.setCurrentPlayerName(roundState.getActivePlayer().getPlayerSettings()
- .getName());
- view.setCurrentPlayerColor(roundState.getActivePlayer().getPlayerSettings()
- .getColor());
- view.setCurrentPlayerHasLaidOut(roundState.getActivePlayer().getLaidOut());
+ view.setCurrentPlayerName(roundState.getActivePlayer()
+ .getPlayerSettings().getName());
+ view.setCurrentPlayerColor(roundState.getActivePlayer()
+ .getPlayerSettings().getColor());
+ view.setCurrentPlayerHasLaidOut(roundState.getActivePlayer()
+ .getLaidOut());
turnControl = createTurnControl(roundState.getActivePlayer()
.getPlayerSettings().getType());
}
+ /**
+ * Start a players turn with the correct turn control
+ */
protected void startTurn() {
if (turnControl == null) {
doPrepareTurn();
@@ -250,6 +311,9 @@ public class RoundControl {
turnControl.startTurn();
}
+ /**
+ * Update the side panel to show correct player order and heap size
+ */
private void updateSidePanel() {
view.showSidePanel(true);
view.getSidePanel().setGameSettings(roundState.getGameSettings());
@@ -263,25 +327,49 @@ public class RoundControl {
view.getSidePanel().setHeapSize(roundState.getGameHeap().getSize());
}
- /** Override this */
+ /**
+ * Override this
+ *
+ * @param turnControl
+ * current turn control
+ */
protected void addTurnControlListeners(ITurnControl turnControl) {
}
+ /**
+ * Creates new turn control of the specified type
+ *
+ * @param type
+ * of the new turn control
+ * @return the new turn control
+ */
protected ITurnControl createTurnControl(Type type) {
return TurnControlFactory.getFactory(type).create();
}
+ /**
+ * Deal each player the number of stones specified in the game settings
+ * (numberOfStonesDealt)
+ */
protected void deal() {
for (int i = 0; i < roundState.getPlayerCount(); i++) {
IHand hand = roundState.getNthNextPlayer(i).getHand();
- for (int j = 0; j < roundState.getGameSettings().getNumberOfStonesDealt(); j++) {
- hand.drop(roundState.getGameHeap().drawStone(), new Position(0, 0));
+ for (int j = 0; j < roundState.getGameSettings()
+ .getNumberOfStonesDealt(); j++) {
+ hand.drop(roundState.getGameHeap().drawStone(), new Position(0,
+ 0));
}
}
view.getSidePanel().setHeapSize(roundState.getGameHeap().getSize());
}
+ /**
+ * End the players turn
+ *
+ * @param invalidTurnInfo
+ * info about the player's last turn
+ */
protected void endOfTurn(InvalidTurnInfo invalidTurnInfo) {
boolean wasAI = turnControl instanceof AIControl;
boolean wasHuman = turnControl instanceof HumanTurnControl;
@@ -298,16 +386,16 @@ public class RoundControl {
view.setInvalidStoneSets(invalidTurnInfo.getInvalidSets());
switch (invalidTurnInfo.getType()) {
- case INITIAL_MELD_ERROR:
- view.setInitialMeldFirstError();
- break;
- case INVALID_SETS:
- view.setStoneCollectionHidden(true);
- break;
- case NOT_ENOUGH_POINTS:
- view.setInitialMeldError(roundState.getGameSettings()
- .getInitialMeldThreshold());
- break;
+ case INITIAL_MELD_ERROR:
+ view.setInitialMeldFirstError();
+ break;
+ case INVALID_SETS:
+ view.setStoneCollectionHidden(true);
+ break;
+ case NOT_ENOUGH_POINTS:
+ view.setInitialMeldError(roundState.getGameSettings()
+ .getInitialMeldThreshold());
+ break;
}
if (wasAI) {
@@ -330,6 +418,9 @@ public class RoundControl {
}
}
+ /**
+ * Set the next player as active player if the round is not finished
+ */
protected void nextPlayer() {
view.setSelectedStones(Collections.<Stone> emptyList());
view.setInvalidStoneSets(Collections.<StoneSet> emptyList());
@@ -356,6 +447,9 @@ public class RoundControl {
}
}
+ /**
+ * Ends the current round and emits an event setting the score
+ */
void endOfRound() {
removeListeners();
Score roundScore = score();
@@ -363,12 +457,20 @@ public class RoundControl {
roundFinished = true;
}
+ /**
+ * Removes all listeners form the connections
+ */
private void removeListeners() {
for (Connection c : connections) {
c.remove();
}
}
+ /**
+ * Calculate the score for the current round and the total game score
+ *
+ * @return the new score
+ */
private Score score() {
List<Boolean> winners = new ArrayList<Boolean>();
List<Integer> points = new ArrayList<Integer>();
@@ -393,10 +495,12 @@ public class RoundControl {
stonePoints = playerHand.isInitialMeldPossible(roundState
.getGameSettings()) ? 200 : 100;
} else {
- stonePoints = playerHand.getStonePoints(roundState.getGameSettings());
+ stonePoints = playerHand.getStonePoints(roundState
+ .getGameSettings());
}
- bestScore = updateBestScore(bestScore, -stonePoints, playerHand.getSize());
+ bestScore = updateBestScore(bestScore, -stonePoints,
+ playerHand.getSize());
points.add(-stonePoints);
pointSum += stonePoints;
@@ -415,6 +519,18 @@ public class RoundControl {
return new Score(winners, points);
}
+ /**
+ * Update the best score to find the winner in case of special game end
+ * (everybody still has stones on hand)
+ *
+ * @param bestScore
+ * of previous rounds
+ * @param stonePoints
+ * sum of points still left on hands
+ * @param size
+ * number of players in game (= size of score list in columns)
+ * @return Pair of maximum points and hand size
+ */
private static Pair<Integer, Integer> updateBestScore(
Pair<Integer, Integer> bestScore, int stonePoints, int size) {
if (bestScore.getFirst() == stonePoints) {
@@ -435,6 +551,10 @@ public class RoundControl {
return restartRoundEvent;
}
+ /**
+ * Redeal stones and restart round if a player was allowed to redeal and
+ * chose to do so
+ */
private void redeal() {
turnControl = null;
for (Connection c : new ArrayList<Connection>(connections)) {