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authorJannis Harder <harder@informatik.uni-luebeck.de>2011-05-25 17:10:43 +0200
committerJannis Harder <harder@informatik.uni-luebeck.de>2011-05-25 17:10:43 +0200
commita1c0cb89f67386738fc59426fd68737a393e1827 (patch)
tree8f0603073d4ea10919ce74840bb1d7514553bcb2 /src/jrummikub/control/RoundControl.java
parent157bd4f60635dc27d2c9baebea5589455b05f17b (diff)
downloadJRummikub-a1c0cb89f67386738fc59426fd68737a393e1827.tar
JRummikub-a1c0cb89f67386738fc59426fd68737a393e1827.zip
Added test and implementation for an inspection turn before the first
turn git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@273 72836036-5685-4462-b002-a69064685172
Diffstat (limited to 'src/jrummikub/control/RoundControl.java')
-rw-r--r--src/jrummikub/control/RoundControl.java10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/jrummikub/control/RoundControl.java b/src/jrummikub/control/RoundControl.java
index 91bf59b..ba61dfd 100644
--- a/src/jrummikub/control/RoundControl.java
+++ b/src/jrummikub/control/RoundControl.java
@@ -5,6 +5,7 @@ import java.util.HashSet;
import java.util.List;
import java.util.Set;
+import jrummikub.model.GameState;
import jrummikub.model.Hand;
import jrummikub.model.IHand;
import jrummikub.model.IPlayer;
@@ -87,7 +88,7 @@ public class RoundControl {
private void startTurn() {
TurnControl turnControl = new TurnControl(roundState.getActivePlayer()
- .getHand(), clonedTable, view);
+ .getHand(), clonedTable, view, roundState.getTurnNumber() < 1);
connections.add(turnControl.getEndOfTurnEvent().add(new IListener() {
@Override
@@ -126,19 +127,24 @@ public class RoundControl {
}
private void endOfTurn() {
- checkTurn();
+ if (roundState.getTurnNumber() >= 1) {
+ checkTurn();
+ }
if (roundState.getLastPlayer() == null) {
if (roundState.getGameHeap().getSize() == 0) {
roundState.setLastPlayer(roundState.getNthNextPlayer(-1));
+ roundState.nextTurn();
} else {
roundState.nextPlayer();
+ roundState.nextTurn();
}
} else {
if (roundState.getActivePlayer() == roundState.getLastPlayer()) {
endOfRound();
} else {
roundState.nextPlayer();
+ roundState.nextTurn();
}
}
if (!roundFinished) {