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authorIda Massow <massow@informatik.uni-luebeck.de>2011-06-08 16:29:13 +0200
committerIda Massow <massow@informatik.uni-luebeck.de>2011-06-08 16:29:13 +0200
commit3ff911ab930cb87f90307b9a82dafc4d0b5fe305 (patch)
tree5019f591188fd57d07c16a3e03820876f2e08f48 /src/jrummikub/control/SaveControl.java
parentce1b716e128bef53b140344bf1e58960fa32cba6 (diff)
downloadJRummikub-3ff911ab930cb87f90307b9a82dafc4d0b5fe305.tar
JRummikub-3ff911ab930cb87f90307b9a82dafc4d0b5fe305.zip
man kann speichern und laden, nur nicht während eines laufenden spiels laden
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@386 72836036-5685-4462-b002-a69064685172
Diffstat (limited to 'src/jrummikub/control/SaveControl.java')
-rw-r--r--src/jrummikub/control/SaveControl.java57
1 files changed, 51 insertions, 6 deletions
diff --git a/src/jrummikub/control/SaveControl.java b/src/jrummikub/control/SaveControl.java
index 458c0dc..e0589e6 100644
--- a/src/jrummikub/control/SaveControl.java
+++ b/src/jrummikub/control/SaveControl.java
@@ -1,12 +1,16 @@
package jrummikub.control;
import java.io.File;
+import java.io.FileInputStream;
import java.io.FileOutputStream;
+import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import jrummikub.model.GameSettings;
import jrummikub.model.GameState;
import jrummikub.model.IRoundState;
+import jrummikub.util.Event3;
+import jrummikub.util.IEvent3;
import jrummikub.util.IListener1;
import jrummikub.view.IView;
@@ -17,12 +21,13 @@ public class SaveControl {
private GameSettings gameSettings;
private GameState gameState;
private IRoundState roundState;
+ private Event3<GameSettings, GameState, IRoundState> loadEvent = new Event3<GameSettings, GameState, IRoundState>();
/**
* Creates a new SaveControl
*
* @param view
- * the view to use
+ * the view to use
*/
public SaveControl(IView view) {
view.getSaveEvent().add(new IListener1<File>() {
@@ -31,13 +36,24 @@ public class SaveControl {
save(file);
}
});
+
+ view.getLoadEvent().add(new IListener1<File>() {
+ @Override
+ public void handle(File file) {
+ load(file);
+ }
+ });
+ }
+
+ public IEvent3<GameSettings, GameState, IRoundState> getLoadEvent() {
+ return loadEvent;
}
/**
* Sets the current game settings
*
* @param gameSettings
- * the game settings
+ * the game settings
*/
public void setGameSettings(GameSettings gameSettings) {
this.gameSettings = gameSettings;
@@ -47,7 +63,7 @@ public class SaveControl {
* Sets the current game state
*
* @param gameState
- * the game state
+ * the game state
*/
public void setGameState(GameState gameState) {
this.gameState = gameState;
@@ -57,16 +73,45 @@ public class SaveControl {
* Sets the current round state
*
* @param roundState
- * the round state
+ * the round state
*/
public void setRoundState(IRoundState roundState) {
this.roundState = roundState;
}
+ private void load(File file) {
+ try {
+ ObjectInputStream stream = new ObjectInputStream(
+ new FileInputStream(file));
+
+ gameSettings = (GameSettings) stream.readObject();
+ gameState = (GameState) stream.readObject();
+ roundState = (IRoundState) stream.readObject();
+
+ stream.close();
+
+ if (gameState == null || gameSettings == null) {
+ // TODO Fehlermeldung
+ System.err.println("laden ging nicht");
+ return;
+ }
+
+ loadEvent.emit(gameSettings, gameState, roundState);
+
+ } catch (Exception e) {
+ e.printStackTrace();
+ }
+ }
+
private void save(File file) {
+ if (gameState == null || gameSettings == null) {
+ // TODO Menüpunkt ausgrauen
+ System.err.println("kein aktives Spiel");
+ return;
+ }
try {
- ObjectOutputStream stream = new ObjectOutputStream(new FileOutputStream(
- file));
+ ObjectOutputStream stream = new ObjectOutputStream(
+ new FileOutputStream(file));
stream.writeObject(gameSettings);
stream.writeObject(gameState);