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authorIda Massow <massow@informatik.uni-luebeck.de>2011-06-18 16:19:20 +0200
committerIda Massow <massow@informatik.uni-luebeck.de>2011-06-18 16:19:20 +0200
commitac3c13c50b87abfc6e4959fabd5107990d1eb417 (patch)
tree6457f708d25e751dea1da503df77c0f74d4d30fa /src/jrummikub/control/network/AbstractGameBeginControl.java
parentbc835d499f2fe3c8b9c5b6bc9cfca9d9666854e9 (diff)
downloadJRummikub-ac3c13c50b87abfc6e4959fabd5107990d1eb417.tar
JRummikub-ac3c13c50b87abfc6e4959fabd5107990d1eb417.zip
Ca. 150 Zeilen überflüssigen Code entfernt
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@463 72836036-5685-4462-b002-a69064685172
Diffstat (limited to 'src/jrummikub/control/network/AbstractGameBeginControl.java')
-rw-r--r--src/jrummikub/control/network/AbstractGameBeginControl.java67
1 files changed, 47 insertions, 20 deletions
diff --git a/src/jrummikub/control/network/AbstractGameBeginControl.java b/src/jrummikub/control/network/AbstractGameBeginControl.java
index 598126a..fd3b546 100644
--- a/src/jrummikub/control/network/AbstractGameBeginControl.java
+++ b/src/jrummikub/control/network/AbstractGameBeginControl.java
@@ -18,6 +18,10 @@ import jrummikub.view.ISettingsPanel;
import jrummikub.view.ISettingsPanel.SettingsMode;
import jrummikub.view.IView;
+/**
+ * Abstract class for network game controls inbetween choosing and starting a
+ * game
+ */
public abstract class AbstractGameBeginControl {
protected List<Connection> connections = new ArrayList<Connection>();
protected GameData gameData;
@@ -25,6 +29,18 @@ public abstract class AbstractGameBeginControl {
protected IView view;
protected Event backEvent = new Event();
+ /**
+ * Create a new game begin control
+ *
+ * @param connection
+ * connection control for mesages and events
+ * @param view
+ * the view
+ * @param gameData
+ * game data of chosen game
+ * @param settingsMode
+ * mode of settings panel
+ */
public AbstractGameBeginControl(IConnectionControl connection, IView view,
final GameData gameData, SettingsMode settingsMode) {
this.connectionControl = connection;
@@ -35,8 +51,29 @@ public abstract class AbstractGameBeginControl {
view.getSettingsPanel().enableAddPlayerButton(false);
updateSettingsPanel();
- connections.add(view.getSettingsPanel().getBackEvent()
- .add(new IListener() {
+ addViewListeners(view, gameData);
+
+ connections.add(connectionControl.getChangeColorEvent().add(
+ new IListener2<String, Color>() {
+ @Override
+ public void handle(String sender, Color color) {
+ List<PlayerSettings> players = gameData
+ .getGameSettings().getPlayerList();
+ for (PlayerSettings s : players) {
+ if (s.getName().equals(sender)
+ && s.getType() == Type.NETWORK) {
+ s.setColor(color);
+ break;
+ }
+ }
+ updateSettingsPanel();
+ }
+ }));
+ }
+
+ private void addViewListeners(IView view, final GameData gameData) {
+ connections.add(view.getSettingsPanel().getBackEvent().add(
+ new IListener() {
@Override
public void handle() {
goBack();
@@ -62,26 +99,16 @@ public abstract class AbstractGameBeginControl {
updateSettingsPanel();
}
}));
- connections.add(connectionControl.getChangeColorEvent().add(
- new IListener2<String, Color>() {
- @Override
- public void handle(String sender, Color color) {
- List<PlayerSettings> players = gameData
- .getGameSettings().getPlayerList();
- for (PlayerSettings s : players) {
- if (s.getName().equals(sender)
- && s.getType() == Type.NETWORK) {
- s.setColor(color);
- break;
- }
- }
- updateSettingsPanel();
- }
- }));
}
protected abstract void goBack();
+ /**
+ * The back event is emitted when the player wants to go back to the
+ * previous control and panel
+ *
+ * @return the event
+ */
public Event getBackEvent() {
return backEvent;
}
@@ -96,8 +123,8 @@ public abstract class AbstractGameBeginControl {
protected void updateSettingsPanel() {
view.getSettingsPanel().setGameSettings(gameData.getGameSettings());
- Set<Color> colors = new HashSet<Color>(
- Arrays.asList(ISettingsPanel.PLAYER_COLORS));
+ Set<Color> colors = new HashSet<Color>(Arrays
+ .asList(ISettingsPanel.PLAYER_COLORS));
for (PlayerSettings player : gameData.getGameSettings().getPlayerList()) {
colors.remove(player.getColor());