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authorBennet Gerlach <bennet_gerlach@web.de>2011-05-31 04:56:09 +0200
committerBennet Gerlach <bennet_gerlach@web.de>2011-05-31 04:56:09 +0200
commit061e7ab305cd6eb16b8ea35987b30a838386ddee (patch)
tree0fb16ddcd737a385a658ff7359f3e39292bcf339 /src/jrummikub/control/turn
parent58d58c0c07bd140b3bb30428e9726cf8986b1141 (diff)
downloadJRummikub-061e7ab305cd6eb16b8ea35987b30a838386ddee.tar
JRummikub-061e7ab305cd6eb16b8ea35987b30a838386ddee.zip
Base AI is now able to meld initially properly
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@346 72836036-5685-4462-b002-a69064685172
Diffstat (limited to 'src/jrummikub/control/turn')
-rw-r--r--src/jrummikub/control/turn/AbstractTurnControl.java12
-rw-r--r--src/jrummikub/control/turn/BaseAIControl.java75
-rw-r--r--src/jrummikub/control/turn/ITurnControl.java19
3 files changed, 84 insertions, 22 deletions
diff --git a/src/jrummikub/control/turn/AbstractTurnControl.java b/src/jrummikub/control/turn/AbstractTurnControl.java
index e493718..3c89708 100644
--- a/src/jrummikub/control/turn/AbstractTurnControl.java
+++ b/src/jrummikub/control/turn/AbstractTurnControl.java
@@ -1,5 +1,6 @@
package jrummikub.control.turn;
+import jrummikub.model.GameSettings;
import jrummikub.model.IHand;
import jrummikub.model.IPlayer;
import jrummikub.model.ITable;
@@ -8,19 +9,19 @@ import jrummikub.util.IEvent;
import jrummikub.view.IView;
/**
- * Abstract base class for TurnControls
+ * Abstract base class for TurnControls
*/
public abstract class AbstractTurnControl implements ITurnControl {
protected Event endOfTurnEvent = new Event();
protected Event redealEvent = new Event();
+ protected GameSettings settings;
protected IPlayer player;
protected IHand hand;
protected ITable table;
protected IView view;
protected boolean inspectOnly;
protected boolean mayRedeal;
-
@Override
public IEvent getEndOfTurnEvent() {
@@ -31,10 +32,11 @@ public abstract class AbstractTurnControl implements ITurnControl {
public Event getRedealEvent() {
return redealEvent;
}
-
+
@Override
- public void setup(IPlayer player, ITable table, IView view,
- boolean inspectOnly, boolean mayRedeal) {
+ public void setup(GameSettings settings, IPlayer player, ITable table,
+ IView view, boolean inspectOnly, boolean mayRedeal) {
+ this.settings = settings;
this.player = player;
this.hand = player.getHand();
this.table = table;
diff --git a/src/jrummikub/control/turn/BaseAIControl.java b/src/jrummikub/control/turn/BaseAIControl.java
index fc1b97d..fbd9c75 100644
--- a/src/jrummikub/control/turn/BaseAIControl.java
+++ b/src/jrummikub/control/turn/BaseAIControl.java
@@ -2,13 +2,20 @@ package jrummikub.control.turn;
import java.util.ArrayList;
import java.util.List;
+import java.util.TreeMap;
import javax.swing.SwingUtilities;
+import jrummikub.control.AIUtil;
import jrummikub.control.ITurnTimer;
import jrummikub.control.TurnTimer;
+import jrummikub.model.Position;
+import jrummikub.model.Stone;
+import jrummikub.model.StoneColor;
+import jrummikub.model.StoneSet;
import jrummikub.util.Connection;
import jrummikub.util.IListener;
+import jrummikub.util.Pair;
/**
* Base class for AI players
@@ -59,15 +66,61 @@ public class BaseAIControl extends AbstractTurnControl {
if (mayRedeal) {
emitRedeal();
} else {
- if (player.getLaidOut()) {
- layOut();
- } else {
- emitEndOfTurn();
+ turn();
+ }
+ }
+
+ private Stone findMatchingStone(Stone target) {
+ for(Pair<Stone, Position> entry : hand){
+ Stone stone = entry.getFirst();
+ if (stone.getValue() == target.getValue() && stone.getColor() == target.getColor()) {
+ return stone;
+ }
+ }
+ for(Pair<Stone, Position> entry : hand){
+ Stone stone = entry.getFirst();
+ if (stone.isJoker()) {
+ return stone;
}
}
+ return null;
}
- private void layOut() {
+ private Stone pickUpMatchingStone(Stone target) {
+ Stone match = findMatchingStone(target);
+ hand.pickUp(match);
+ return match;
+ }
+
+ private void turn() {
+ List<Stone> stones = new ArrayList<Stone>();
+
+ for (Pair<Stone, Position> entry : hand) {
+ stones.add(entry.getFirst());
+ }
+
+ Pair<TreeMap<Pair<Integer, StoneColor>, Integer>, Integer> counts = AIUtil
+ .countStones(stones);
+
+ AIUtil aiUtil = new AIUtil(settings);
+
+ Pair<List<StoneSet>, Integer> result = aiUtil.findSetsWithTotalPoints(
+ Integer.MAX_VALUE, counts.getFirst(), counts.getSecond());
+
+ if (!player.getLaidOut()
+ && result.getSecond() < settings.getInitialMeldThreshold()) {
+ emitEndOfTurn();
+ return;
+ }
+
+ for (StoneSet set : result.getFirst()) {
+ List<Stone> handStones = new ArrayList<Stone>();
+ for (Stone stone : set) {
+ handStones.add(pickUpMatchingStone(stone));
+ }
+ table.drop(new StoneSet(handStones), new Position(0, 0));
+ }
+
emitEndOfTurn();
}
@@ -75,8 +128,10 @@ public class BaseAIControl extends AbstractTurnControl {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
- cleanUp();
- redealEvent.emit();
+ if (!stopRunning) {
+ cleanUp();
+ redealEvent.emit();
+ }
}
});
}
@@ -98,8 +153,10 @@ public class BaseAIControl extends AbstractTurnControl {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
- cleanUp();
- endOfTurnEvent.emit();
+ if (!stopRunning) {
+ cleanUp();
+ endOfTurnEvent.emit();
+ }
}
});
}
diff --git a/src/jrummikub/control/turn/ITurnControl.java b/src/jrummikub/control/turn/ITurnControl.java
index 5d0cd49..decd718 100644
--- a/src/jrummikub/control/turn/ITurnControl.java
+++ b/src/jrummikub/control/turn/ITurnControl.java
@@ -1,5 +1,6 @@
package jrummikub.control.turn;
+import jrummikub.model.GameSettings;
import jrummikub.model.IPlayer;
import jrummikub.model.ITable;
import jrummikub.util.Event;
@@ -10,19 +11,21 @@ public interface ITurnControl {
/**
* Start the turn
*
- * @param hand
- * active player's hand
+ * @param settings
+ * the game settings
+ * @param player
+ * the active player
* @param table
- * current table
+ * current table
* @param view
- * view for user interaction.
+ * view for user interaction.
* @param inspectOnly
- * the current turn doesn't allow any table manipulation
+ * the current turn doesn't allow any table manipulation
* @param mayRedeal
- * true when the current player may decide to redeal
+ * true when the current player may decide to redeal
*/
- public void setup(IPlayer player, ITable table, IView view,
- boolean inspectOnly, boolean mayRedeal);
+ public void setup(GameSettings settings, IPlayer player, ITable table,
+ IView view, boolean inspectOnly, boolean mayRedeal);
/**
* Get the event that is emitted when the turn is over