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authorIda Massow <massow@informatik.uni-luebeck.de>2011-05-21 15:51:36 +0200
committerIda Massow <massow@informatik.uni-luebeck.de>2011-05-21 15:51:36 +0200
commit7354002de5e9e57db7a6086c78e65f89a3617849 (patch)
treea56b67ab0e4e20f4445cbeca0be9a1b97b2932a9 /src/jrummikub/model
parentcb3f9cc011c29e713c14bee92c6bacbc3dbbf379 (diff)
downloadJRummikub-7354002de5e9e57db7a6086c78e65f89a3617849.tar
JRummikub-7354002de5e9e57db7a6086c78e65f89a3617849.zip
Rauskommen fertig und getestet
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@256 72836036-5685-4462-b002-a69064685172
Diffstat (limited to 'src/jrummikub/model')
-rw-r--r--src/jrummikub/model/GameSettings.java24
-rw-r--r--src/jrummikub/model/IPlayer.java6
-rw-r--r--src/jrummikub/model/IRoundState.java2
-rw-r--r--src/jrummikub/model/Player.java7
-rw-r--r--src/jrummikub/model/RoundState.java6
5 files changed, 26 insertions, 19 deletions
diff --git a/src/jrummikub/model/GameSettings.java b/src/jrummikub/model/GameSettings.java
index b5079d4..8ace0fb 100644
--- a/src/jrummikub/model/GameSettings.java
+++ b/src/jrummikub/model/GameSettings.java
@@ -6,7 +6,7 @@ import java.util.List;
/**
* The overall game settings
*/
-public class GameSettings {
+public class GameSettings implements IGameSettings {
private List<PlayerSettings> players = new ArrayList<PlayerSettings>();
private int initialMeldThreshold;
@@ -18,30 +18,26 @@ public class GameSettings {
initialMeldThreshold = 30;
}
- /**
- * Returns the list containing the settings of all players
- *
- * @return the player settings list
+ /* (non-Javadoc)
+ * @see jrummikub.model.IGameSettings#getPlayerList()
*/
+ @Override
public List<PlayerSettings> getPlayerList() {
return players;
}
- /**
- * Sets the initial meld threshold
- *
- * @param value
- * the value to set
+ /* (non-Javadoc)
+ * @see jrummikub.model.IGameSettings#setInitialMeldThreshold(int)
*/
+ @Override
public void setInitialMeldThreshold(int value) {
initialMeldThreshold = value;
}
- /**
- * Returns the initial meld threshold
- *
- * @return the threshold
+ /* (non-Javadoc)
+ * @see jrummikub.model.IGameSettings#getInitialMeldThreshold()
*/
+ @Override
public int getInitialMeldThreshold() {
return initialMeldThreshold;
}
diff --git a/src/jrummikub/model/IPlayer.java b/src/jrummikub/model/IPlayer.java
index 1ae6f12..6c4a9ae 100644
--- a/src/jrummikub/model/IPlayer.java
+++ b/src/jrummikub/model/IPlayer.java
@@ -25,4 +25,10 @@ public interface IPlayer {
* @return the player settings
*/
public PlayerSettings getPlayerSettings();
+
+ /**
+ * Set if the player laid out
+ *
+ */
+ void setLaidOut(boolean laidOut);
} \ No newline at end of file
diff --git a/src/jrummikub/model/IRoundState.java b/src/jrummikub/model/IRoundState.java
index af7a478..aba27af 100644
--- a/src/jrummikub/model/IRoundState.java
+++ b/src/jrummikub/model/IRoundState.java
@@ -10,7 +10,7 @@ public interface IRoundState {
*
* @return The game settings
*/
- public GameSettings getGameSettings();
+ public IGameSettings getGameSettings();
/**
* Get the current {@link Table}
diff --git a/src/jrummikub/model/Player.java b/src/jrummikub/model/Player.java
index f482f28..d10992e 100644
--- a/src/jrummikub/model/Player.java
+++ b/src/jrummikub/model/Player.java
@@ -10,7 +10,7 @@ public class Player implements IPlayer {
* Create a new player with a given name and color
*
* @param settings
- * the player settings
+ * the player settings
*/
public Player(PlayerSettings settings) {
this.settings = settings;
@@ -30,6 +30,11 @@ public class Player implements IPlayer {
}
@Override
+ public void setLaidOut(boolean laidOut) {
+ this.laidOut = laidOut;
+ }
+
+ @Override
public PlayerSettings getPlayerSettings() {
return settings;
}
diff --git a/src/jrummikub/model/RoundState.java b/src/jrummikub/model/RoundState.java
index 56f7904..63b72ea 100644
--- a/src/jrummikub/model/RoundState.java
+++ b/src/jrummikub/model/RoundState.java
@@ -5,7 +5,7 @@ import java.util.List;
/** Class managing the overall and momentary RoundState */
public class RoundState implements IRoundState {
- private GameSettings gameSettings;
+ private IGameSettings gameSettings;
private ITable table;
private List<Player> players;
@@ -18,7 +18,7 @@ public class RoundState implements IRoundState {
* @param gameSettings
* the game settings
*/
- public RoundState(GameSettings gameSettings) {
+ public RoundState(IGameSettings gameSettings) {
this.gameSettings = gameSettings;
table = new Table();
@@ -68,7 +68,7 @@ public class RoundState implements IRoundState {
}
@Override
- public GameSettings getGameSettings() {
+ public IGameSettings getGameSettings() {
return gameSettings;
}
}