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authorMatthias Schiffer <mschiffer@universe-factory.net>2011-05-03 17:29:52 +0200
committerMatthias Schiffer <mschiffer@universe-factory.net>2011-05-03 17:29:52 +0200
commitbcc3f95847eafa1b61bb32dac047101c7adc0e64 (patch)
tree992c9f7d3569f3598cf8e1a0f14fa647974bb5e7 /src/jrummikub/view/IClickable.java
parent7edb66d4ff069a40471258a66ef56dac36598665 (diff)
downloadJRummikub-bcc3f95847eafa1b61bb32dac047101c7adc0e64.tar
JRummikub-bcc3f95847eafa1b61bb32dac047101c7adc0e64.zip
Make StonePanel emit Stone click events
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@80 72836036-5685-4462-b002-a69064685172
Diffstat (limited to 'src/jrummikub/view/IClickable.java')
-rw-r--r--src/jrummikub/view/IClickable.java26
1 files changed, 3 insertions, 23 deletions
diff --git a/src/jrummikub/view/IClickable.java b/src/jrummikub/view/IClickable.java
index c827042..4f44b5e 100644
--- a/src/jrummikub/view/IClickable.java
+++ b/src/jrummikub/view/IClickable.java
@@ -1,38 +1,18 @@
package jrummikub.view;
import jrummikub.model.Position;
-import jrummikub.util.IEvent2;
+import jrummikub.util.IEvent1;
/**
* An interface for view elements that can emit click events
*/
public interface IClickable {
/**
- * the click event is emitted when the player clicks on the table/board/etc.
+ * the click event is emitted when the player clicks on the table/hand/etc.
*
* @return the event; the first parameter is the position of the click in grid
* coordinates, the second is true when the player wants to add stones
* to his selection instead of replacing them
*/
- public IEvent2<Position, Boolean> getClickEvent();
-
- /**
- * the range click event is emitted when the player clicks on the table/board/
- * etc. and wants to select a range instead of a single stone
- *
- * @return the event; the first parameter is the position of the click in grid
- * coordinates, the second is true when the player wants to add stones
- * to his selection instead of replacing them
- */
- public IEvent2<Position, Boolean> getRangeClickEvent();
-
- /**
- * the set click event is emitted when the player clicks on the table/board/
- * etc. and wants to select a whole set instead of a single stone
- *
- * @return the event; the first parameter is the position of the click in grid
- * coordinates, the second is true when the player wants to add stones
- * to his selection instead of replacing them
- */
- public IEvent2<Position, Boolean> getSetClickEvent();
+ public IEvent1<Position> getClickEvent();
}