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authorMatthias Schiffer <mschiffer@universe-factory.net>2011-05-31 03:11:29 +0200
committerMatthias Schiffer <mschiffer@universe-factory.net>2011-05-31 03:11:29 +0200
commiteea3cb2188e26db9680bec29316fc21d14f7118c (patch)
treed99864a9d2d33e6e509736a40e258d0548825e47 /src/jrummikub/view
parentacc7d3f11fa8fcda721215f8d3a21c5652d29526 (diff)
downloadJRummikub-eea3cb2188e26db9680bec29316fc21d14f7118c.tar
JRummikub-eea3cb2188e26db9680bec29316fc21d14f7118c.zip
Don't show last player when a round has ended
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@340 72836036-5685-4462-b002-a69064685172
Diffstat (limited to 'src/jrummikub/view')
-rw-r--r--src/jrummikub/view/impl/View.java1
-rw-r--r--src/jrummikub/view/impl/WinPanel.java40
2 files changed, 8 insertions, 33 deletions
diff --git a/src/jrummikub/view/impl/View.java b/src/jrummikub/view/impl/View.java
index fceaeeb..8c9bc9f 100644
--- a/src/jrummikub/view/impl/View.java
+++ b/src/jrummikub/view/impl/View.java
@@ -188,7 +188,6 @@ public class View extends JFrame implements IView {
public void setCurrentPlayerName(String playerName) {
playerPanel.setCurrentPlayerName(playerName);
startTurnPanel.setCurrentPlayerName(playerName);
- winPanel.setCurrentPlayerName(playerName);
}
@Override
diff --git a/src/jrummikub/view/impl/WinPanel.java b/src/jrummikub/view/impl/WinPanel.java
index 61f6e05..ff52d0e 100644
--- a/src/jrummikub/view/impl/WinPanel.java
+++ b/src/jrummikub/view/impl/WinPanel.java
@@ -7,7 +7,6 @@ import java.awt.event.ComponentAdapter;
import java.awt.event.ComponentEvent;
import javax.swing.JButton;
-import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.border.EmptyBorder;
@@ -25,7 +24,6 @@ class WinPanel extends JPanel {
private final static int PANEL_MAX_WIDTH = 180;
private final static float MAX_BUTTON_FONT_SIZE = 12;
- private JLabel winLabel;
private JButton newRoundButton;
private JButton newGameButton;
private JButton endProgramButton;
@@ -42,13 +40,6 @@ class WinPanel extends JPanel {
setBorder(new EmptyBorder(PANEL_INSET, PANEL_INSET, PANEL_INSET,
PANEL_INSET));
- winLabel = new JLabel();
- winLabel.setHorizontalAlignment(JLabel.CENTER);
- winLabel.setHorizontalTextPosition(JLabel.CENTER);
- winLabel.setVerticalAlignment(JLabel.CENTER);
- winLabel.setVerticalTextPosition(JLabel.CENTER);
- add(winLabel);
-
newRoundButton = new JButton("Neue Runde");
newRoundButton.addActionListener(new ActionListener() {
@Override
@@ -85,16 +76,6 @@ class WinPanel extends JPanel {
}
/**
- * Sets the name of the current player
- *
- * @param name
- * the player name
- */
- void setCurrentPlayerName(String name) {
- winLabel.setText("Du hast gewonnen, " + name + "!");
- }
-
- /**
* The new round event is emitted when the player wants to start a new round
*
* @return the event
@@ -119,34 +100,29 @@ class WinPanel extends JPanel {
private void rescale() {
Insets insets = getInsets();
int x = insets.left, y = insets.top, width = getWidth() - insets.left
- - insets.right, height = getHeight() - insets.top
- - insets.bottom;
+ - insets.right, height = getHeight() - insets.top - insets.bottom;
if (width > PANEL_MAX_WIDTH) {
x += (width - PANEL_MAX_WIDTH) / 4;
width = width / 2 + PANEL_MAX_WIDTH / 2;
}
- int firstLineHeight = (int) ((height - PANEL_SEPARATOR) * PANEL_FIRST_LINE_HEIGHT);
int buttonWidth = (width - 2 * PANEL_SEPARATOR) / 3;
- int buttonHeight = height - PANEL_SEPARATOR - firstLineHeight;
+ int buttonHeight = height;
float fontSize = (float) Math.sqrt(buttonWidth * buttonHeight) / 5;
if (fontSize > MAX_BUTTON_FONT_SIZE)
fontSize = MAX_BUTTON_FONT_SIZE;
- winLabel.setBounds(x, y, width, firstLineHeight);
- newRoundButton.setBounds(x, y + firstLineHeight + PANEL_SEPARATOR,
- buttonWidth, buttonHeight);
+ newRoundButton.setBounds(x, y, buttonWidth, buttonHeight);
newRoundButton.setFont(newRoundButton.getFont().deriveFont(fontSize));
- newGameButton.setBounds(x + buttonWidth + PANEL_SEPARATOR, y
- + firstLineHeight + PANEL_SEPARATOR, buttonWidth, buttonHeight);
+ newGameButton.setBounds(x + buttonWidth + PANEL_SEPARATOR, y, buttonWidth,
+ buttonHeight);
newGameButton.setFont(newGameButton.getFont().deriveFont(fontSize));
- endProgramButton.setBounds(x + 2 * (buttonWidth + PANEL_SEPARATOR), y
- + firstLineHeight + PANEL_SEPARATOR, buttonWidth, buttonHeight);
- endProgramButton.setFont(endProgramButton.getFont()
- .deriveFont(fontSize));
+ endProgramButton.setBounds(x + 2 * (buttonWidth + PANEL_SEPARATOR), y,
+ buttonWidth, buttonHeight);
+ endProgramButton.setFont(endProgramButton.getFont().deriveFont(fontSize));
}
}