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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2011-06-20 03:59:04 +0200 |
---|---|---|
committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2011-06-20 03:59:04 +0200 |
commit | f3f8ffe4621e91d33732bba9e103ff790a16c7b3 (patch) | |
tree | a4663053ea570c7a077a244de9f4f884294208d1 /src/jrummikub | |
parent | e79295f271062f2186c2ce0f9b69f1ddfc964abf (diff) | |
download | JRummikub-f3f8ffe4621e91d33732bba9e103ff790a16c7b3.tar JRummikub-f3f8ffe4621e91d33732bba9e103ff790a16c7b3.zip |
Added NetworkGameControl
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@503 72836036-5685-4462-b002-a69064685172
Diffstat (limited to 'src/jrummikub')
-rw-r--r-- | src/jrummikub/control/ApplicationControl.java | 2 | ||||
-rw-r--r-- | src/jrummikub/control/GameControl.java | 55 | ||||
-rw-r--r-- | src/jrummikub/control/RoundControl.java | 1 | ||||
-rw-r--r-- | src/jrummikub/control/network/AbstractGameBeginControl.java | 17 | ||||
-rw-r--r-- | src/jrummikub/control/network/ConnectionControl.java | 20 | ||||
-rw-r--r-- | src/jrummikub/control/network/GameJoinControl.java | 15 | ||||
-rw-r--r-- | src/jrummikub/control/network/GameOfferControl.java | 33 | ||||
-rw-r--r-- | src/jrummikub/control/network/IConnectionControl.java | 4 | ||||
-rw-r--r-- | src/jrummikub/control/network/NetworkControl.java | 25 | ||||
-rw-r--r-- | src/jrummikub/control/network/NetworkGameControl.java | 46 | ||||
-rw-r--r-- | src/jrummikub/model/IRoundState.java | 4 | ||||
-rw-r--r-- | src/jrummikub/model/RoundState.java | 9 |
12 files changed, 183 insertions, 48 deletions
diff --git a/src/jrummikub/control/ApplicationControl.java b/src/jrummikub/control/ApplicationControl.java index bc16cb4..f4e5a23 100644 --- a/src/jrummikub/control/ApplicationControl.java +++ b/src/jrummikub/control/ApplicationControl.java @@ -206,7 +206,7 @@ public class ApplicationControl { private void createNetworkControl(LoginData loginData) { ConnectionControl connectionControl = new ConnectionControl(loginData); - networkControl = new NetworkControl(loginData, connectionControl, view); + networkControl = new NetworkControl(loginData, connectionControl, saveControl, view); networkControl.getStopNetworkEvent().add(new IListener() { @Override diff --git a/src/jrummikub/control/GameControl.java b/src/jrummikub/control/GameControl.java index 66a96b6..ead4c51 100644 --- a/src/jrummikub/control/GameControl.java +++ b/src/jrummikub/control/GameControl.java @@ -20,24 +20,24 @@ import jrummikub.view.IView.BottomPanelType; * Controls a Game, at some point including all Rounds, starts new Rounds */ public class GameControl { - private SaveControl saveControl; + protected SaveControl saveControl; + protected GameSettings gameSettings; + protected IView view; + protected RoundControl roundControl; + protected GameState gameState; + protected List<Connection> connections = new ArrayList<Connection>(); - private GameSettings gameSettings; - private IView view; - RoundControl roundControl; - private GameState gameState; - private List<Connection> connections = new ArrayList<Connection>(); private Event endOfGameEvent = new Event(); /** * Constructor * * @param gameSettings - * the game settings + * the game settings * @param saveControl - * the save control + * the save control * @param view - * the view + * the view */ public GameControl(GameSettings gameSettings, SaveControl saveControl, IView view) { @@ -45,11 +45,13 @@ public class GameControl { this.saveControl = saveControl; this.view = view; - gameState = new GameState(); - saveControl.setGameState(gameState); + if (gameSettings != null) { + gameState = new GameState(); + saveControl.setGameState(gameState); - gameState.setFirstRoundFirstPlayer((int) (Math.random() * gameSettings - .getPlayerList().size())); + gameState.setFirstRoundFirstPlayer((int) (Math.random() * gameSettings + .getPlayerList().size())); + } connections.add(view.getNewRoundEvent().add(new IListener() { @Override @@ -104,9 +106,9 @@ public class GameControl { * Continues game after loading * * @param gameState - * the saved GameState (Players, startplayer, points) + * the saved GameState (Players, startplayer, points) * @param roundState - * the saved RoundState (activePlayer, Table, heap etc) + * the saved RoundState (activePlayer, Table, heap etc) */ public void continueGame(GameState gameState, IRoundState roundState) { this.gameState = gameState; @@ -133,14 +135,14 @@ public class GameControl { view.clearView(); } - private void startRound() { + protected void startRound() { if (roundControl != null) { return; } view.showScorePanel(false); - IRoundState roundState = new RoundState(gameSettings); + IRoundState roundState = createRoundState(); prepareRound(roundState); roundControl.startRound(); } @@ -148,10 +150,12 @@ public class GameControl { private void prepareRound(IRoundState roundState) { saveControl.setRoundState(roundState); - roundState.setActivePlayerNumber(gameState.getFirstRoundFirstPlayer() - + gameState.getScores().size()); + if (roundState != null) { + roundState.setActivePlayerNumber(gameState.getFirstRoundFirstPlayer() + + gameState.getScores().size()); + } - roundControl = new RoundControl(roundState, view); + roundControl = createRoundControl(roundState); roundControl.getEndOfRoundEvent().add(new IListener1<Score>() { @Override @@ -169,6 +173,14 @@ public class GameControl { }); } + protected IRoundState createRoundState() { + return new RoundState(gameSettings, gameState); + } + + protected RoundControl createRoundControl(IRoundState roundState) { + return new RoundControl(roundState, view); + } + private void restartRound() { roundControl = null; startRound(); @@ -188,8 +200,7 @@ public class GameControl { view.getScorePanel().setPlayers(gameSettings.getPlayerList()); view.getScorePanel().setScores(gameState.getScores()); - view.getScorePanel().setAccumulatedScore( - gameState.getAccumulatedScore()); + view.getScorePanel().setAccumulatedScore(gameState.getAccumulatedScore()); view.getScorePanel().update(); view.showScorePanel(true); } diff --git a/src/jrummikub/control/RoundControl.java b/src/jrummikub/control/RoundControl.java index ac3acf3..408c275 100644 --- a/src/jrummikub/control/RoundControl.java +++ b/src/jrummikub/control/RoundControl.java @@ -244,6 +244,7 @@ public class RoundControl { } } + view.getSidePanel().setHeapSize(roundState.getGameHeap().getSize()); } private boolean laidOutValidPoints() { diff --git a/src/jrummikub/control/network/AbstractGameBeginControl.java b/src/jrummikub/control/network/AbstractGameBeginControl.java index 341f94e..4fc0cc6 100644 --- a/src/jrummikub/control/network/AbstractGameBeginControl.java +++ b/src/jrummikub/control/network/AbstractGameBeginControl.java @@ -11,10 +11,8 @@ import jrummikub.model.PlayerSettings; import jrummikub.model.PlayerSettings.Type; import jrummikub.util.Connection; import jrummikub.util.Event; -import jrummikub.util.Event1; import jrummikub.util.GameData; import jrummikub.util.IEvent; -import jrummikub.util.IEvent1; import jrummikub.util.IListener; import jrummikub.util.IListener2; import jrummikub.view.ISettingsPanel; @@ -31,7 +29,6 @@ public abstract class AbstractGameBeginControl { protected IConnectionControl connectionControl; protected IView view; protected Event backEvent = new Event(); - private Event1<GameData> gameStartEvent = new Event1<GameData>(); /** * Create a new game begin control @@ -115,20 +112,6 @@ public abstract class AbstractGameBeginControl { return backEvent; } - /** - * The event that is emitted when the game is started - * - * @return the event - */ - public IEvent1<GameData> getStartTurnEvent() { - return gameStartEvent; - } - - protected void startGame() { - abort(); - gameStartEvent.emit(gameData); - } - protected void abort() { view.showSettingsPanel(false); for (Connection c : connections) { diff --git a/src/jrummikub/control/network/ConnectionControl.java b/src/jrummikub/control/network/ConnectionControl.java index 54c9512..d791344 100644 --- a/src/jrummikub/control/network/ConnectionControl.java +++ b/src/jrummikub/control/network/ConnectionControl.java @@ -60,6 +60,7 @@ public class ConnectionControl implements IConnectionControl { private Event2<String, Color> changeColorEvent = new Event2<String, Color>(); private Event gameStartEvent = new Event(); + private Event roundStartEvent = new Event(); private Event1<ITable> tableUpdateEvent = new Event1<ITable>(); private Event1<ITable> turnEndEvent = new Event1<ITable>(); @@ -152,6 +153,11 @@ public class ConnectionControl implements IConnectionControl { } @Override + public IEvent getRoundStartEvent() { + return roundStartEvent; + } + + @Override public IEvent1<ITable> getTableUpdateEvent() { return tableUpdateEvent; } @@ -271,6 +277,18 @@ public class ConnectionControl implements IConnectionControl { } @Override + public void startRound() { + final UUID uuid = currentGame.getGameID(); + run(new SendRunner() { + @Override + protected void addData(DefaultPacketExtension extension) { + extension.setValue("messageType", "round_start"); + extension.setValue("uuid", uuid.toString()); + } + }); + } + + @Override public void updateTable(final ITable table) { final UUID uuid = currentGame.getGameID(); run(new SendRunner() { @@ -414,6 +432,8 @@ public class ConnectionControl implements IConnectionControl { (Color) Base64.decodeToObject(extension.getValue("color"))); } else if (messageType.equals("game_start")) { gameStartEvent.emit(); + } else if (messageType.equals("round_start")) { + roundStartEvent.emit(); } else if (messageType.equals("table_update")) { tableUpdateEvent.emit((ITable) Base64.decodeToObject(extension .getValue("table"))); diff --git a/src/jrummikub/control/network/GameJoinControl.java b/src/jrummikub/control/network/GameJoinControl.java index b9690b6..5d31e74 100644 --- a/src/jrummikub/control/network/GameJoinControl.java +++ b/src/jrummikub/control/network/GameJoinControl.java @@ -5,7 +5,9 @@ import java.util.UUID; import jrummikub.model.GameSettings; import jrummikub.model.PlayerSettings; import jrummikub.model.PlayerSettings.Type; +import jrummikub.util.Event; import jrummikub.util.GameData; +import jrummikub.util.IEvent; import jrummikub.util.IListener; import jrummikub.util.IListener1; import jrummikub.view.ISettingsPanel.SettingsMode; @@ -15,6 +17,7 @@ import jrummikub.view.IView; * Control for joining a network game */ public class GameJoinControl extends AbstractGameBeginControl { + private Event gameStartEvent = new Event(); /** * Creates new game join control @@ -63,11 +66,21 @@ public class GameJoinControl extends AbstractGameBeginControl { connections.add(connectionControl.getGameStartEvent().add(new IListener() { @Override public void handle() { - startGame(); + abort(); + gameStartEvent.emit(); } })); } + /** + * The event that is emitted when the game is started + * + * @return the event + */ + public IEvent getStartGameEvent() { + return gameStartEvent; + } + private void fixGameSettings(GameSettings settings) { for (PlayerSettings player : settings.getPlayerList()) { if (player.getType() == Type.HUMAN) { diff --git a/src/jrummikub/control/network/GameOfferControl.java b/src/jrummikub/control/network/GameOfferControl.java index 8c5820d..42e3b8b 100644 --- a/src/jrummikub/control/network/GameOfferControl.java +++ b/src/jrummikub/control/network/GameOfferControl.java @@ -1,12 +1,15 @@ package jrummikub.control.network; +import java.util.Iterator; import java.util.List; import java.util.UUID; import jrummikub.model.GameSettings; import jrummikub.model.PlayerSettings; import jrummikub.model.PlayerSettings.Type; +import jrummikub.util.Event1; import jrummikub.util.GameData; +import jrummikub.util.IEvent1; import jrummikub.util.IListener; import jrummikub.util.IListener1; import jrummikub.view.ISettingsPanel.SettingsMode; @@ -16,6 +19,7 @@ import jrummikub.view.IView; * Control for network game host */ public class GameOfferControl extends AbstractGameBeginControl { + private Event1<GameSettings> gameStartEvent = new Event1<GameSettings>(); /** * Creates new game offer control @@ -84,10 +88,32 @@ public class GameOfferControl extends AbstractGameBeginControl { })); } - @Override - protected void startGame() { - super.startGame(); + /** + * The event that is emitted when the game is started + * + * @return the event + */ + public IEvent1<GameSettings> getStartGameEvent() { + return gameStartEvent; + } + + private void startGame() { + abort(); connectionControl.startGame(); + + GameSettings settings = gameData.getGameSettings(); + removeVacant(settings); + + gameStartEvent.emit(settings); + } + + private void removeVacant(GameSettings settings) { + Iterator<PlayerSettings> it = settings.getPlayerList().iterator(); + while (it.hasNext()) { + if (it.next().getType() == Type.VACANT) { + it.remove(); + } + } } /** @@ -98,7 +124,6 @@ public class GameOfferControl extends AbstractGameBeginControl { connectionControl.offerGame(gameData); view.showSettingsPanel(true); - } @Override diff --git a/src/jrummikub/control/network/IConnectionControl.java b/src/jrummikub/control/network/IConnectionControl.java index ff23c82..52c7fd1 100644 --- a/src/jrummikub/control/network/IConnectionControl.java +++ b/src/jrummikub/control/network/IConnectionControl.java @@ -37,6 +37,8 @@ interface IConnectionControl { public IEvent getGameStartEvent(); + public IEvent getRoundStartEvent(); + public IEvent1<ITable> getTableUpdateEvent(); public IEvent1<ITable> getTurnEndEvent(); @@ -61,6 +63,8 @@ interface IConnectionControl { public void startGame(); + public void startRound(); + public void updateTable(ITable table); public void endTurn(ITable table); diff --git a/src/jrummikub/control/network/NetworkControl.java b/src/jrummikub/control/network/NetworkControl.java index 60640db..6579b0f 100644 --- a/src/jrummikub/control/network/NetworkControl.java +++ b/src/jrummikub/control/network/NetworkControl.java @@ -6,6 +6,7 @@ import java.util.List; import java.util.Map; import java.util.UUID; +import jrummikub.control.SaveControl; import jrummikub.model.GameSettings; import jrummikub.util.Connection; import jrummikub.util.Event; @@ -31,6 +32,10 @@ public class NetworkControl { private GameOfferControl gameOfferControl; private GameJoinControl gameJoinControl; + private SaveControl saveControl; + + private NetworkGameControl gameControl; + private List<UUID> games = new ArrayList<UUID>(); private Map<UUID, GameData> gameMap = new HashMap<UUID, GameData>(); @@ -45,9 +50,11 @@ public class NetworkControl { * for events and handlers */ public NetworkControl(final LoginData loginData, - IConnectionControl connectionControl, final IView view) { + IConnectionControl connectionControl, SaveControl saveControl, + final IView view) { this.view = view; this.connectionControl = connectionControl; + this.saveControl = saveControl; addConnectionSetupListeners(loginData, view); addConnectionControlListeners(view); @@ -186,6 +193,14 @@ public class NetworkControl { view.showGameListPanel(true); } }); + gameJoinControl.getStartGameEvent().add(new IListener() { + @Override + public void handle() { + gameControl = new NetworkGameControl(null, saveControl, view, + connectionControl, false); + gameControl.startGame(); + } + }); gameJoinControl.startGameJoin(); } @@ -271,6 +286,14 @@ public class NetworkControl { view.showGameListPanel(true); } }); + gameOfferControl.getStartGameEvent().add(new IListener1<GameSettings>() { + @Override + public void handle(GameSettings settings) { + gameControl = new NetworkGameControl(settings, saveControl, view, + connectionControl, true); + gameControl.startGame(); + } + }); gameOfferControl.startGameOffer(); } diff --git a/src/jrummikub/control/network/NetworkGameControl.java b/src/jrummikub/control/network/NetworkGameControl.java new file mode 100644 index 0000000..1040909 --- /dev/null +++ b/src/jrummikub/control/network/NetworkGameControl.java @@ -0,0 +1,46 @@ +package jrummikub.control.network; + +import jrummikub.control.GameControl; +import jrummikub.control.RoundControl; +import jrummikub.control.SaveControl; +import jrummikub.model.GameSettings; +import jrummikub.model.IRoundState; +import jrummikub.util.IListener; +import jrummikub.view.IView; + +public class NetworkGameControl extends GameControl { + private IConnectionControl connectionControl; + private boolean host; + + public NetworkGameControl(GameSettings gameSettings, SaveControl saveControl, + IView view, IConnectionControl connectionControl, boolean host) { + super(gameSettings, saveControl, view); + + this.connectionControl = connectionControl; + this.host = host; + } + + @Override + public void startGame() { + connections.add(connectionControl.getRoundStartEvent().add(new IListener() { + @Override + public void handle() { + startRound(); + } + })); + + if (host) { + connectionControl.startRound(); + } + } + + @Override + protected IRoundState createRoundState() { + return host ? super.createRoundState() : null; + } + + @Override + protected RoundControl createRoundControl(IRoundState roundState) { + return new NetworkRoundControl(roundState, view, connectionControl, host); + } +} diff --git a/src/jrummikub/model/IRoundState.java b/src/jrummikub/model/IRoundState.java index d394694..1ac0ac2 100644 --- a/src/jrummikub/model/IRoundState.java +++ b/src/jrummikub/model/IRoundState.java @@ -96,13 +96,15 @@ public interface IRoundState extends Serializable { */ public void setActivePlayerNumber(int i); + public GameState getGameState(); + /** * Gets the number of the current turn. Numbers smaller than one indicate hand * inspection turns * * @return current turn number */ - public abstract int getTurnNumber(); + public int getTurnNumber(); /** * Increments the turn number diff --git a/src/jrummikub/model/RoundState.java b/src/jrummikub/model/RoundState.java index e2125a7..2c50089 100644 --- a/src/jrummikub/model/RoundState.java +++ b/src/jrummikub/model/RoundState.java @@ -7,6 +7,7 @@ public class RoundState implements IRoundState { private static final long serialVersionUID = 8678490099871939059L; private GameSettings gameSettings; + private GameState gameState; private ITable table; private ArrayList<Player> players; @@ -21,8 +22,9 @@ public class RoundState implements IRoundState { * @param gameSettings * the game settings */ - public RoundState(GameSettings gameSettings) { + public RoundState(GameSettings gameSettings, GameState gameState) { this.gameSettings = gameSettings; + this.gameState = gameState; table = new Table(gameSettings); players = new ArrayList<Player>(); @@ -118,4 +120,9 @@ public class RoundState implements IRoundState { public void nextTurn() { turnNumber++; } + + @Override + public GameState getGameState() { + return gameState; + } } |