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authorMatthias Schiffer <mschiffer@universe-factory.net>2011-06-21 19:16:16 +0200
committerMatthias Schiffer <mschiffer@universe-factory.net>2011-06-21 19:16:16 +0200
commit5d0d5932971c456b85b142f9e483f0226dfefc2b (patch)
tree809b9b02de61fc92f8abd54b1651765f4d6b2547 /src
parentd09041304bee53b86c3ddd098a6ff39db85889f3 (diff)
downloadJRummikub-5d0d5932971c456b85b142f9e483f0226dfefc2b.tar
JRummikub-5d0d5932971c456b85b142f9e483f0226dfefc2b.zip
Make starting new rounds on network mode work
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@553 72836036-5685-4462-b002-a69064685172
Diffstat (limited to 'src')
-rw-r--r--src/jrummikub/control/GameControl.java53
-rw-r--r--src/jrummikub/control/network/NetworkGameControl.java11
-rw-r--r--src/jrummikub/view/IView.java4
-rw-r--r--src/jrummikub/view/impl/View.java13
-rw-r--r--src/jrummikub/view/impl/WinPanel.java61
5 files changed, 99 insertions, 43 deletions
diff --git a/src/jrummikub/control/GameControl.java b/src/jrummikub/control/GameControl.java
index 736e440..a738223 100644
--- a/src/jrummikub/control/GameControl.java
+++ b/src/jrummikub/control/GameControl.java
@@ -1,10 +1,12 @@
package jrummikub.control;
import java.util.ArrayList;
+import java.util.Collections;
import java.util.List;
import jrummikub.model.GameSettings;
import jrummikub.model.GameState;
+import jrummikub.model.IPlayer;
import jrummikub.model.IRoundState;
import jrummikub.model.RoundState;
import jrummikub.model.Score;
@@ -33,11 +35,11 @@ public class GameControl {
* Constructor
*
* @param gameSettings
- * the game settings
+ * the game settings
* @param saveControl
- * the save control
+ * the save control
* @param view
- * the view
+ * the view
*/
public GameControl(GameSettings gameSettings, SaveControl saveControl,
IView view) {
@@ -49,9 +51,8 @@ public class GameControl {
gameState = new GameState();
saveControl.setGameState(gameState);
- gameState
- .setFirstRoundFirstPlayer((int) (Math.random() * gameSettings
- .getPlayerList().size()));
+ gameState.setFirstRoundFirstPlayer((int) (Math.random() * gameSettings
+ .getPlayerList().size()));
}
connections.add(view.getNewRoundEvent().add(new IListener() {
@@ -113,9 +114,9 @@ public class GameControl {
* Continues game after loading
*
* @param gameState
- * the saved GameState (Players, startplayer, points)
+ * the saved GameState (Players, startplayer, points)
* @param roundState
- * the saved RoundState (activePlayer, Table, heap etc)
+ * the saved RoundState (activePlayer, Table, heap etc)
*/
public void continueGame(GameState gameState, IRoundState roundState) {
this.gameState = gameState;
@@ -161,25 +162,24 @@ public class GameControl {
* Prepare a new round by setting start player, adding listeners
*
* @param roundState
- * of current round
+ * of current round
*/
private void prepareRound(IRoundState roundState) {
saveControl.setRoundState(roundState);
if (roundState != null) {
- roundState.setActivePlayerNumber(gameState
- .getFirstRoundFirstPlayer() + gameState.getScores().size());
+ roundState.setActivePlayerNumber(gameState.getFirstRoundFirstPlayer()
+ + gameState.getScores().size());
}
roundControl = createRoundControl(roundState);
- roundControl.getRoundStateUpdateEvent().add(
- new IListener1<IRoundState>() {
- @Override
- public void handle(IRoundState newState) {
- gameState = newState.getGameState();
- gameSettings = newState.getGameSettings();
- }
- });
+ roundControl.getRoundStateUpdateEvent().add(new IListener1<IRoundState>() {
+ @Override
+ public void handle(IRoundState newState) {
+ gameState = newState.getGameState();
+ gameSettings = newState.getGameSettings();
+ }
+ });
roundControl.getEndOfRoundEvent().add(new IListener1<Score>() {
@Override
public void handle(Score roundScore) {
@@ -209,7 +209,7 @@ public class GameControl {
* Creates a new round control with the specified round state
*
* @param roundState
- * for new round control
+ * for new round control
* @return the round control
*/
protected RoundControl createRoundControl(IRoundState roundState) {
@@ -228,7 +228,7 @@ public class GameControl {
* Sets the score and default values for saving when round ends
*
* @param roundScore
- * score for ended round
+ * score for ended round
*/
private void endOfRound(Score roundScore) {
gameState.getScores().add(roundScore);
@@ -242,17 +242,20 @@ public class GameControl {
* Sets score panel visible
*/
private void showScorePanel() {
- view.showSidePanel(false);
- view.setBottomPanel(BottomPanelType.WIN_PANEL);
+ view.getSidePanel().setPlayers(Collections.<IPlayer> emptyList());
+ showWinPanel();
view.getScorePanel().setPlayers(gameSettings.getPlayerList());
view.getScorePanel().setScores(gameState.getScores());
- view.getScorePanel().setAccumulatedScore(
- gameState.getAccumulatedScore());
+ view.getScorePanel().setAccumulatedScore(gameState.getAccumulatedScore());
view.getScorePanel().update();
view.showScorePanel(true);
}
+ protected void showWinPanel() {
+ view.setBottomPanel(BottomPanelType.WIN_PANEL);
+ }
+
/**
* Exits System without warnings if no game control is active
*/
diff --git a/src/jrummikub/control/network/NetworkGameControl.java b/src/jrummikub/control/network/NetworkGameControl.java
index 1040909..9451876 100644
--- a/src/jrummikub/control/network/NetworkGameControl.java
+++ b/src/jrummikub/control/network/NetworkGameControl.java
@@ -7,6 +7,7 @@ import jrummikub.model.GameSettings;
import jrummikub.model.IRoundState;
import jrummikub.util.IListener;
import jrummikub.view.IView;
+import jrummikub.view.IView.BottomPanelType;
public class NetworkGameControl extends GameControl {
private IConnectionControl connectionControl;
@@ -21,11 +22,11 @@ public class NetworkGameControl extends GameControl {
}
@Override
- public void startGame() {
+ protected void startRound() {
connections.add(connectionControl.getRoundStartEvent().add(new IListener() {
@Override
public void handle() {
- startRound();
+ NetworkGameControl.super.startRound();
}
}));
@@ -43,4 +44,10 @@ public class NetworkGameControl extends GameControl {
protected RoundControl createRoundControl(IRoundState roundState) {
return new NetworkRoundControl(roundState, view, connectionControl, host);
}
+
+ @Override
+ protected void showWinPanel() {
+ view.setBottomPanel(host ? BottomPanelType.WIN_PANEL
+ : BottomPanelType.NETWORK_WIN_PANEL);
+ }
}
diff --git a/src/jrummikub/view/IView.java b/src/jrummikub/view/IView.java
index a88d002..6394ee0 100644
--- a/src/jrummikub/view/IView.java
+++ b/src/jrummikub/view/IView.java
@@ -366,6 +366,8 @@ public interface IView {
/** */
NONHUMAN_HAND_PANEL,
/** */
- WIN_PANEL
+ WIN_PANEL,
+ /** */
+ NETWORK_WIN_PANEL
}
}
diff --git a/src/jrummikub/view/impl/View.java b/src/jrummikub/view/impl/View.java
index 0f279ab..2829b1b 100644
--- a/src/jrummikub/view/impl/View.java
+++ b/src/jrummikub/view/impl/View.java
@@ -643,13 +643,16 @@ public class View extends JFrame implements IView {
}
private void doSetBottomPanel(BottomPanelType type) {
- boolean showStartTurnPanel = type == BottomPanelType.START_TURN_PANEL
- || type == BottomPanelType.INVALID_TURN_PANEL;
- startTurnPanel.setVisible(showStartTurnPanel);
+ boolean showStartTurnPanel = (type == BottomPanelType.START_TURN_PANEL || type == BottomPanelType.INVALID_TURN_PANEL);
startTurnPanel.setType(type);
- winPanel.setVisible(type == BottomPanelType.WIN_PANEL);
+ startTurnPanel.setVisible(showStartTurnPanel);
+
+ boolean showWinPanel = (type == BottomPanelType.WIN_PANEL || type == BottomPanelType.NETWORK_WIN_PANEL);
+ winPanel.setType(type);
+ winPanel.setVisible(showWinPanel);
+
playerPanel.setVisible((!showStartTurnPanel)
- && type != BottomPanelType.WIN_PANEL && type != null);
+ && (!showWinPanel) && type != null);
if (type == BottomPanelType.START_GAME_PANEL) {
table.setStoneSets(Collections.<Pair<StoneSet, Position>> emptyList());
diff --git a/src/jrummikub/view/impl/WinPanel.java b/src/jrummikub/view/impl/WinPanel.java
index 2134a8e..d274b19 100644
--- a/src/jrummikub/view/impl/WinPanel.java
+++ b/src/jrummikub/view/impl/WinPanel.java
@@ -7,11 +7,13 @@ import java.awt.event.ComponentAdapter;
import java.awt.event.ComponentEvent;
import javax.swing.JButton;
+import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.border.EmptyBorder;
import jrummikub.util.Event;
import jrummikub.util.IEvent;
+import jrummikub.view.IView.BottomPanelType;
/**
* A panel that is displayed when a player has won
@@ -25,6 +27,7 @@ class WinPanel extends JPanel {
private final static int PANEL_MAX_WIDTH = 180;
private final static float MAX_BUTTON_FONT_SIZE = 12;
+ private JLabel waitingLabel;
private JButton newRoundButton;
private JButton newGameButton;
private JButton endProgramButton;
@@ -32,6 +35,7 @@ class WinPanel extends JPanel {
private Event endProgramEvent = new Event();
private Event newGameEvent = new Event();
private Event newRoundEvent = new Event();
+ private BottomPanelType type;
/**
* Creates a new WinPanel
@@ -41,6 +45,11 @@ class WinPanel extends JPanel {
setBorder(new EmptyBorder(PANEL_INSET, PANEL_INSET, PANEL_INSET,
PANEL_INSET));
+ waitingLabel = new JLabel("Warte auf Host...");
+ waitingLabel.setHorizontalAlignment(JLabel.CENTER);
+ waitingLabel.setVerticalAlignment(JLabel.CENTER);
+ add(waitingLabel);
+
newRoundButton = new JButton("Neue Runde");
newRoundButton.addActionListener(new ActionListener() {
@Override
@@ -108,22 +117,54 @@ class WinPanel extends JPanel {
width = width / 2 + PANEL_MAX_WIDTH / 2;
}
- int buttonWidth = (width - 2 * PANEL_SEPARATOR) / 3;
- int buttonHeight = height;
+ int buttonWidth;
+ int buttonHeight;
+ int buttonY;
+ if (type == BottomPanelType.WIN_PANEL) {
+ buttonWidth = (width - 2 * PANEL_SEPARATOR) / 3;
+ buttonHeight = height;
+ buttonY = y;
+ } else {
+ buttonWidth = (width - PANEL_SEPARATOR) / 2;
+ buttonHeight = height * 2 / 3 - PANEL_SEPARATOR;
+ buttonY = y + height - buttonHeight;
+ }
+ int labelHeight = height - buttonHeight - PANEL_SEPARATOR;
+
float fontSize = (float) Math.sqrt(buttonWidth * buttonHeight) / 5;
if (fontSize > MAX_BUTTON_FONT_SIZE)
fontSize = MAX_BUTTON_FONT_SIZE;
- newRoundButton.setBounds(x, y, buttonWidth, buttonHeight);
- newRoundButton.setFont(newRoundButton.getFont().deriveFont(fontSize));
+ if (type == BottomPanelType.WIN_PANEL) {
+ waitingLabel.setVisible(false);
+ newRoundButton.setBounds(x, buttonY, buttonWidth, buttonHeight);
+ newRoundButton.setFont(newRoundButton.getFont().deriveFont(fontSize));
+ newRoundButton.setVisible(true);
+
+ newGameButton.setBounds(x + buttonWidth + PANEL_SEPARATOR, buttonY,
+ buttonWidth, buttonHeight);
+ newGameButton.setFont(newGameButton.getFont().deriveFont(fontSize));
- newGameButton.setBounds(x + buttonWidth + PANEL_SEPARATOR, y, buttonWidth,
- buttonHeight);
- newGameButton.setFont(newGameButton.getFont().deriveFont(fontSize));
+ endProgramButton.setBounds(x + 2 * (buttonWidth + PANEL_SEPARATOR),
+ buttonY, buttonWidth, buttonHeight);
+ endProgramButton.setFont(endProgramButton.getFont().deriveFont(fontSize));
+ } else if (type == BottomPanelType.NETWORK_WIN_PANEL) {
+ waitingLabel.setBounds(x, y, width, labelHeight);
+ waitingLabel.setVisible(true);
- endProgramButton.setBounds(x + 2 * (buttonWidth + PANEL_SEPARATOR), y,
- buttonWidth, buttonHeight);
- endProgramButton.setFont(endProgramButton.getFont().deriveFont(fontSize));
+ newRoundButton.setVisible(false);
+
+ newGameButton.setBounds(x, buttonY, buttonWidth, buttonHeight);
+ newGameButton.setFont(newGameButton.getFont().deriveFont(fontSize));
+
+ endProgramButton.setBounds(x + buttonWidth + PANEL_SEPARATOR, buttonY,
+ buttonWidth, buttonHeight);
+ endProgramButton.setFont(endProgramButton.getFont().deriveFont(fontSize));
+ }
+ }
+ void setType(BottomPanelType type) {
+ this.type = type;
+ rescale();
}
}