diff options
author | Matthias Schiffer <mschiffer@universe-factory.net> | 2011-06-21 19:16:16 +0200 |
---|---|---|
committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2011-06-21 19:16:16 +0200 |
commit | 5d0d5932971c456b85b142f9e483f0226dfefc2b (patch) | |
tree | 809b9b02de61fc92f8abd54b1651765f4d6b2547 /src | |
parent | d09041304bee53b86c3ddd098a6ff39db85889f3 (diff) | |
download | JRummikub-5d0d5932971c456b85b142f9e483f0226dfefc2b.tar JRummikub-5d0d5932971c456b85b142f9e483f0226dfefc2b.zip |
Make starting new rounds on network mode work
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@553 72836036-5685-4462-b002-a69064685172
Diffstat (limited to 'src')
-rw-r--r-- | src/jrummikub/control/GameControl.java | 53 | ||||
-rw-r--r-- | src/jrummikub/control/network/NetworkGameControl.java | 11 | ||||
-rw-r--r-- | src/jrummikub/view/IView.java | 4 | ||||
-rw-r--r-- | src/jrummikub/view/impl/View.java | 13 | ||||
-rw-r--r-- | src/jrummikub/view/impl/WinPanel.java | 61 |
5 files changed, 99 insertions, 43 deletions
diff --git a/src/jrummikub/control/GameControl.java b/src/jrummikub/control/GameControl.java index 736e440..a738223 100644 --- a/src/jrummikub/control/GameControl.java +++ b/src/jrummikub/control/GameControl.java @@ -1,10 +1,12 @@ package jrummikub.control; import java.util.ArrayList; +import java.util.Collections; import java.util.List; import jrummikub.model.GameSettings; import jrummikub.model.GameState; +import jrummikub.model.IPlayer; import jrummikub.model.IRoundState; import jrummikub.model.RoundState; import jrummikub.model.Score; @@ -33,11 +35,11 @@ public class GameControl { * Constructor * * @param gameSettings - * the game settings + * the game settings * @param saveControl - * the save control + * the save control * @param view - * the view + * the view */ public GameControl(GameSettings gameSettings, SaveControl saveControl, IView view) { @@ -49,9 +51,8 @@ public class GameControl { gameState = new GameState(); saveControl.setGameState(gameState); - gameState - .setFirstRoundFirstPlayer((int) (Math.random() * gameSettings - .getPlayerList().size())); + gameState.setFirstRoundFirstPlayer((int) (Math.random() * gameSettings + .getPlayerList().size())); } connections.add(view.getNewRoundEvent().add(new IListener() { @@ -113,9 +114,9 @@ public class GameControl { * Continues game after loading * * @param gameState - * the saved GameState (Players, startplayer, points) + * the saved GameState (Players, startplayer, points) * @param roundState - * the saved RoundState (activePlayer, Table, heap etc) + * the saved RoundState (activePlayer, Table, heap etc) */ public void continueGame(GameState gameState, IRoundState roundState) { this.gameState = gameState; @@ -161,25 +162,24 @@ public class GameControl { * Prepare a new round by setting start player, adding listeners * * @param roundState - * of current round + * of current round */ private void prepareRound(IRoundState roundState) { saveControl.setRoundState(roundState); if (roundState != null) { - roundState.setActivePlayerNumber(gameState - .getFirstRoundFirstPlayer() + gameState.getScores().size()); + roundState.setActivePlayerNumber(gameState.getFirstRoundFirstPlayer() + + gameState.getScores().size()); } roundControl = createRoundControl(roundState); - roundControl.getRoundStateUpdateEvent().add( - new IListener1<IRoundState>() { - @Override - public void handle(IRoundState newState) { - gameState = newState.getGameState(); - gameSettings = newState.getGameSettings(); - } - }); + roundControl.getRoundStateUpdateEvent().add(new IListener1<IRoundState>() { + @Override + public void handle(IRoundState newState) { + gameState = newState.getGameState(); + gameSettings = newState.getGameSettings(); + } + }); roundControl.getEndOfRoundEvent().add(new IListener1<Score>() { @Override public void handle(Score roundScore) { @@ -209,7 +209,7 @@ public class GameControl { * Creates a new round control with the specified round state * * @param roundState - * for new round control + * for new round control * @return the round control */ protected RoundControl createRoundControl(IRoundState roundState) { @@ -228,7 +228,7 @@ public class GameControl { * Sets the score and default values for saving when round ends * * @param roundScore - * score for ended round + * score for ended round */ private void endOfRound(Score roundScore) { gameState.getScores().add(roundScore); @@ -242,17 +242,20 @@ public class GameControl { * Sets score panel visible */ private void showScorePanel() { - view.showSidePanel(false); - view.setBottomPanel(BottomPanelType.WIN_PANEL); + view.getSidePanel().setPlayers(Collections.<IPlayer> emptyList()); + showWinPanel(); view.getScorePanel().setPlayers(gameSettings.getPlayerList()); view.getScorePanel().setScores(gameState.getScores()); - view.getScorePanel().setAccumulatedScore( - gameState.getAccumulatedScore()); + view.getScorePanel().setAccumulatedScore(gameState.getAccumulatedScore()); view.getScorePanel().update(); view.showScorePanel(true); } + protected void showWinPanel() { + view.setBottomPanel(BottomPanelType.WIN_PANEL); + } + /** * Exits System without warnings if no game control is active */ diff --git a/src/jrummikub/control/network/NetworkGameControl.java b/src/jrummikub/control/network/NetworkGameControl.java index 1040909..9451876 100644 --- a/src/jrummikub/control/network/NetworkGameControl.java +++ b/src/jrummikub/control/network/NetworkGameControl.java @@ -7,6 +7,7 @@ import jrummikub.model.GameSettings; import jrummikub.model.IRoundState; import jrummikub.util.IListener; import jrummikub.view.IView; +import jrummikub.view.IView.BottomPanelType; public class NetworkGameControl extends GameControl { private IConnectionControl connectionControl; @@ -21,11 +22,11 @@ public class NetworkGameControl extends GameControl { } @Override - public void startGame() { + protected void startRound() { connections.add(connectionControl.getRoundStartEvent().add(new IListener() { @Override public void handle() { - startRound(); + NetworkGameControl.super.startRound(); } })); @@ -43,4 +44,10 @@ public class NetworkGameControl extends GameControl { protected RoundControl createRoundControl(IRoundState roundState) { return new NetworkRoundControl(roundState, view, connectionControl, host); } + + @Override + protected void showWinPanel() { + view.setBottomPanel(host ? BottomPanelType.WIN_PANEL + : BottomPanelType.NETWORK_WIN_PANEL); + } } diff --git a/src/jrummikub/view/IView.java b/src/jrummikub/view/IView.java index a88d002..6394ee0 100644 --- a/src/jrummikub/view/IView.java +++ b/src/jrummikub/view/IView.java @@ -366,6 +366,8 @@ public interface IView { /** */ NONHUMAN_HAND_PANEL, /** */ - WIN_PANEL + WIN_PANEL, + /** */ + NETWORK_WIN_PANEL } } diff --git a/src/jrummikub/view/impl/View.java b/src/jrummikub/view/impl/View.java index 0f279ab..2829b1b 100644 --- a/src/jrummikub/view/impl/View.java +++ b/src/jrummikub/view/impl/View.java @@ -643,13 +643,16 @@ public class View extends JFrame implements IView { } private void doSetBottomPanel(BottomPanelType type) { - boolean showStartTurnPanel = type == BottomPanelType.START_TURN_PANEL - || type == BottomPanelType.INVALID_TURN_PANEL; - startTurnPanel.setVisible(showStartTurnPanel); + boolean showStartTurnPanel = (type == BottomPanelType.START_TURN_PANEL || type == BottomPanelType.INVALID_TURN_PANEL); startTurnPanel.setType(type); - winPanel.setVisible(type == BottomPanelType.WIN_PANEL); + startTurnPanel.setVisible(showStartTurnPanel); + + boolean showWinPanel = (type == BottomPanelType.WIN_PANEL || type == BottomPanelType.NETWORK_WIN_PANEL); + winPanel.setType(type); + winPanel.setVisible(showWinPanel); + playerPanel.setVisible((!showStartTurnPanel) - && type != BottomPanelType.WIN_PANEL && type != null); + && (!showWinPanel) && type != null); if (type == BottomPanelType.START_GAME_PANEL) { table.setStoneSets(Collections.<Pair<StoneSet, Position>> emptyList()); diff --git a/src/jrummikub/view/impl/WinPanel.java b/src/jrummikub/view/impl/WinPanel.java index 2134a8e..d274b19 100644 --- a/src/jrummikub/view/impl/WinPanel.java +++ b/src/jrummikub/view/impl/WinPanel.java @@ -7,11 +7,13 @@ import java.awt.event.ComponentAdapter; import java.awt.event.ComponentEvent; import javax.swing.JButton; +import javax.swing.JLabel; import javax.swing.JPanel; import javax.swing.border.EmptyBorder; import jrummikub.util.Event; import jrummikub.util.IEvent; +import jrummikub.view.IView.BottomPanelType; /** * A panel that is displayed when a player has won @@ -25,6 +27,7 @@ class WinPanel extends JPanel { private final static int PANEL_MAX_WIDTH = 180; private final static float MAX_BUTTON_FONT_SIZE = 12; + private JLabel waitingLabel; private JButton newRoundButton; private JButton newGameButton; private JButton endProgramButton; @@ -32,6 +35,7 @@ class WinPanel extends JPanel { private Event endProgramEvent = new Event(); private Event newGameEvent = new Event(); private Event newRoundEvent = new Event(); + private BottomPanelType type; /** * Creates a new WinPanel @@ -41,6 +45,11 @@ class WinPanel extends JPanel { setBorder(new EmptyBorder(PANEL_INSET, PANEL_INSET, PANEL_INSET, PANEL_INSET)); + waitingLabel = new JLabel("Warte auf Host..."); + waitingLabel.setHorizontalAlignment(JLabel.CENTER); + waitingLabel.setVerticalAlignment(JLabel.CENTER); + add(waitingLabel); + newRoundButton = new JButton("Neue Runde"); newRoundButton.addActionListener(new ActionListener() { @Override @@ -108,22 +117,54 @@ class WinPanel extends JPanel { width = width / 2 + PANEL_MAX_WIDTH / 2; } - int buttonWidth = (width - 2 * PANEL_SEPARATOR) / 3; - int buttonHeight = height; + int buttonWidth; + int buttonHeight; + int buttonY; + if (type == BottomPanelType.WIN_PANEL) { + buttonWidth = (width - 2 * PANEL_SEPARATOR) / 3; + buttonHeight = height; + buttonY = y; + } else { + buttonWidth = (width - PANEL_SEPARATOR) / 2; + buttonHeight = height * 2 / 3 - PANEL_SEPARATOR; + buttonY = y + height - buttonHeight; + } + int labelHeight = height - buttonHeight - PANEL_SEPARATOR; + float fontSize = (float) Math.sqrt(buttonWidth * buttonHeight) / 5; if (fontSize > MAX_BUTTON_FONT_SIZE) fontSize = MAX_BUTTON_FONT_SIZE; - newRoundButton.setBounds(x, y, buttonWidth, buttonHeight); - newRoundButton.setFont(newRoundButton.getFont().deriveFont(fontSize)); + if (type == BottomPanelType.WIN_PANEL) { + waitingLabel.setVisible(false); + newRoundButton.setBounds(x, buttonY, buttonWidth, buttonHeight); + newRoundButton.setFont(newRoundButton.getFont().deriveFont(fontSize)); + newRoundButton.setVisible(true); + + newGameButton.setBounds(x + buttonWidth + PANEL_SEPARATOR, buttonY, + buttonWidth, buttonHeight); + newGameButton.setFont(newGameButton.getFont().deriveFont(fontSize)); - newGameButton.setBounds(x + buttonWidth + PANEL_SEPARATOR, y, buttonWidth, - buttonHeight); - newGameButton.setFont(newGameButton.getFont().deriveFont(fontSize)); + endProgramButton.setBounds(x + 2 * (buttonWidth + PANEL_SEPARATOR), + buttonY, buttonWidth, buttonHeight); + endProgramButton.setFont(endProgramButton.getFont().deriveFont(fontSize)); + } else if (type == BottomPanelType.NETWORK_WIN_PANEL) { + waitingLabel.setBounds(x, y, width, labelHeight); + waitingLabel.setVisible(true); - endProgramButton.setBounds(x + 2 * (buttonWidth + PANEL_SEPARATOR), y, - buttonWidth, buttonHeight); - endProgramButton.setFont(endProgramButton.getFont().deriveFont(fontSize)); + newRoundButton.setVisible(false); + + newGameButton.setBounds(x, buttonY, buttonWidth, buttonHeight); + newGameButton.setFont(newGameButton.getFont().deriveFont(fontSize)); + + endProgramButton.setBounds(x + buttonWidth + PANEL_SEPARATOR, buttonY, + buttonWidth, buttonHeight); + endProgramButton.setFont(endProgramButton.getFont().deriveFont(fontSize)); + } + } + void setType(BottomPanelType type) { + this.type = type; + rescale(); } } |