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author | Ida Massow <massow@informatik.uni-luebeck.de> | 2011-05-31 00:58:50 +0200 |
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committer | Ida Massow <massow@informatik.uni-luebeck.de> | 2011-05-31 00:58:50 +0200 |
commit | 2e24ee3e7fd7ebff1676218a56941415fa5ca61e (patch) | |
tree | 62240b66bf10a2fe934a88fc8fffcf132ce3d8c4 /test | |
parent | 489e7858e796a15ec1268de320525ba23bd75f5a (diff) | |
download | JRummikub-2e24ee3e7fd7ebff1676218a56941415fa5ca61e.tar JRummikub-2e24ee3e7fd7ebff1676218a56941415fa5ca61e.zip |
Man kann im Model bestimmen, wie viele Steine gegeben werden. Test geht auch
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@335 72836036-5685-4462-b002-a69064685172
Diffstat (limited to 'test')
-rw-r--r-- | test/jrummikub/control/RoundControlTest.java | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/test/jrummikub/control/RoundControlTest.java b/test/jrummikub/control/RoundControlTest.java index 1ec91ca..a71e231 100644 --- a/test/jrummikub/control/RoundControlTest.java +++ b/test/jrummikub/control/RoundControlTest.java @@ -79,17 +79,17 @@ public class RoundControlTest { } private void checkCorrectlyDealt() { - int totalStones = gameSettings.getHighestCard() - * gameSettings.getStoneSetNumber() - * gameSettings.getStoneColors().size() - + gameSettings.getJokerNumber(); + GameSettings settings = testRoundState.getGameSettings(); + int totalStones = settings.getHighestCard() + * settings.getStoneSetNumber() + * settings.getStoneColors().size() + settings.getJokerNumber(); assertEquals( totalStones - testRoundState.getPlayerCount() - * gameSettings.getNumberOfStonesDealt() + * settings.getNumberOfStonesDealt() - testRoundState.table.getSize(), testRoundState .getGameHeap().getSize()); for (int i = 0; i < testRoundState.getPlayerCount(); i++) { - assertEquals(gameSettings.getNumberOfStonesDealt(), testRoundState + assertEquals(settings.getNumberOfStonesDealt(), testRoundState .getNthNextPlayer(i).getHand().getSize()); } } @@ -124,8 +124,8 @@ public class RoundControlTest { @Test public void checkCorrectlyDealtMoreStones() { - gameSettings.setNumberOfStonesDealt(15); - roundControl.startRound(); + testRoundState.getGameSettings().setNumberOfStonesDealt(15); + testRound.deal(); checkCorrectlyDealt(); } |