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author | Ida Massow <massow@informatik.uni-luebeck.de> | 2011-05-18 17:07:50 +0200 |
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committer | Ida Massow <massow@informatik.uni-luebeck.de> | 2011-05-18 17:07:50 +0200 |
commit | 39d3c143b202126faa14509aae132597c469f93d (patch) | |
tree | 4ca67e3a479208f1c99e692aefda310acf3d524a /test | |
parent | e76977652d55463b98f847ce261926f0d9d7c0de (diff) | |
download | JRummikub-39d3c143b202126faa14509aae132597c469f93d.tar JRummikub-39d3c143b202126faa14509aae132597c469f93d.zip |
Ein von fünf Tests fertig für laidOut
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@254 72836036-5685-4462-b002-a69064685172
Diffstat (limited to 'test')
-rw-r--r-- | test/jrummikub/control/RoundControlTest.java | 251 |
1 files changed, 196 insertions, 55 deletions
diff --git a/test/jrummikub/control/RoundControlTest.java b/test/jrummikub/control/RoundControlTest.java index 4cfb03f..735c631 100644 --- a/test/jrummikub/control/RoundControlTest.java +++ b/test/jrummikub/control/RoundControlTest.java @@ -11,6 +11,7 @@ import static org.junit.Assert.assertNull; import static org.junit.Assert.assertSame; import static org.junit.Assert.assertTrue; +import java.util.ArrayList; import java.util.Arrays; import java.util.HashSet; import java.util.Iterator; @@ -23,6 +24,7 @@ import jrummikub.model.ITable; import jrummikub.model.MockRoundState; import jrummikub.model.MockTable; import jrummikub.model.Position; +import jrummikub.model.RoundState; import jrummikub.model.Stone; import jrummikub.model.StoneSet; import jrummikub.model.Table; @@ -37,9 +39,9 @@ import org.junit.Test; */ public class RoundControlTest { private MockView view; - private MockRoundState testGameState; + private MockRoundState testRoundState; private RoundControl testRound; - private MockTable newTable; + private MockTable testTable; /** * For each test create a round control initialized by a mock model and view @@ -47,20 +49,22 @@ public class RoundControlTest { @Before public void setup() { view = new MockView(); - testGameState = new MockRoundState(); - testRound = new RoundControl(testGameState, view); - Stone stone = testGameState.getGameHeap().drawStone(); - testGameState.table.drop(new StoneSet(stone), new Position(5, 0)); - newTable = new MockTable(); - newTable.sets.add(testGameState.table.sets.get(0)); - testGameState.table.clonedTable = newTable; + testRoundState = new MockRoundState(); + testRound = new RoundControl(testRoundState, view); + Stone stone = testRoundState.getGameHeap().drawStone(); + testRoundState.table.drop(new StoneSet(stone), new Position(5, 0)); + testTable = new MockTable(); + testTable.sets.add(testRoundState.table.sets.get(0)); + testRoundState.table.clonedTable = testTable; } private void checkCorrectlyDealed() { - assertEquals(106 - testGameState.getPlayerCount() * 14 - - testGameState.table.getSize(), testGameState.getGameHeap().getSize()); - for (int i = 0; i < testGameState.getPlayerCount(); i++) { - assertEquals(14, testGameState.getNthNextPlayer(i).getHand().getSize()); + assertEquals(106 - testRoundState.getPlayerCount() * 14 + - testRoundState.table.getSize(), testRoundState.getGameHeap() + .getSize()); + for (int i = 0; i < testRoundState.getPlayerCount(); i++) { + assertEquals(14, testRoundState.getNthNextPlayer(i).getHand() + .getSize()); } } @@ -78,7 +82,7 @@ public class RoundControlTest { private void checkTableDisplay() { Iterator<Pair<StoneSet, Position>> stoneSetsView = view.tablePanel.stoneSets .iterator(); - Iterator<Pair<StoneSet, Position>> stoneSetsModel = testGameState.table + Iterator<Pair<StoneSet, Position>> stoneSetsModel = testRoundState.table .clone().sets.iterator(); while (stoneSetsView.hasNext()) { @@ -96,15 +100,149 @@ public class RoundControlTest { view.displayStartTurnPanel = false; } + // laidOut test cases /** */ @Test - public void playerCameOutCorrectly() { - MockTable oldTable = new MockTable(); - MockTable newTable = new MockTable(); - Stone blueTen = new Stone(10, BLUE); + public void laidOutValidTooFew() { + Stone blueOne = new Stone(1, BLUE); + Stone blueTwo = new Stone(2, BLUE); + Stone blueThree = new Stone(3, BLUE); + + RoundState roundState = new RoundState(); + RoundControl roundControl = new RoundControl(roundState, view); + + IHand hand = roundState.getActivePlayer().getHand(); + hand.drop(blueOne, new Position(0, 0)); + hand.drop(blueTwo, new Position(0, 0)); + hand.drop(blueThree, new Position(0, 0)); + + assertFalse(roundState.getActivePlayer().getLaidOut()); + + hand.pickUp(blueOne); + hand.pickUp(blueTwo); + hand.pickUp(blueThree); + + roundState.getTable().drop( + new StoneSet(Arrays.asList(blueOne, blueTwo, blueThree)), + new Position(0, 0)); + + } + + /** */ + @Test + public void laidOutInvalidEnough() { + Stone blueOne = new Stone(1, BLUE); + Stone blueTwo = new Stone(2, BLUE); + Stone blueThree = new Stone(3, BLUE); + + Stone redEight = new Stone(8, RED); + Stone redNine = new Stone(9, RED); Stone redTen = new Stone(10, RED); - Stone blackTen = new Stone(10, BLACK); + Stone orangeOne = new Stone(1, ORANGE); + + RoundState roundState = new RoundState(); + RoundControl roundControl = new RoundControl(roundState, view); + + IHand hand = roundState.getActivePlayer().getHand(); + hand.drop(blueOne, new Position(0, 0)); + hand.drop(blueTwo, new Position(0, 0)); + hand.drop(blueThree, new Position(0, 0)); + + hand.drop(redEight, new Position(0, 0)); + hand.drop(redNine, new Position(0, 0)); + hand.drop(redTen, new Position(0, 0)); + + hand.drop(orangeOne, new Position(0, 0)); + } + + /** */ + @Test + public void laidOutEnoughChangedTable() { + Stone redEight = new Stone(8, RED); + Stone redNine = new Stone(9, RED); + Stone redTen = new Stone(10, RED); + + Stone blueSeven = new Stone(7, BLUE); + Stone blackSeven = new Stone(7, BLACK); + Stone redSeven = new Stone(7, RED); + Stone orangeSeven = new Stone(7, ORANGE); + + StoneSet sevenSet = new StoneSet(Arrays.asList(blueSeven, blackSeven, + redSeven, orangeSeven)); + + RoundState roundState = new RoundState(); + RoundControl roundControl = new RoundControl(roundState, view); + + } + + /** */ + @Test + public void laidOutTooFewChangedTable() { + Stone redEight = new Stone(8, RED); + Stone redNine = new Stone(9, RED); + Stone redTen = new Stone(10, RED); + Stone redEleven = new Stone(11, RED); + + Stone blueSeven = new Stone(7, BLUE); + Stone blackSeven = new Stone(7, BLACK); + Stone redSeven = new Stone(7, RED); + Stone orangeSeven = new Stone(7, ORANGE); + + StoneSet sevenSet = new StoneSet(Arrays.asList(blueSeven, blackSeven, + redSeven, orangeSeven)); + + RoundState roundState = new RoundState(); + RoundControl roundControl = new RoundControl(roundState, view); + + } + + /** */ + @Test + public void laidOutValid() { + + Stone blueOne = new Stone(1, BLUE); + Stone blueTwo = new Stone(2, BLUE); + Stone blueThree = new Stone(3, BLUE); + + Stone redEight = new Stone(8, RED); + Stone redNine = new Stone(9, RED); + Stone redTen = new Stone(10, RED); + + RoundState roundState = new RoundState(); + RoundControl roundControl = new RoundControl(roundState, view); + + IHand hand = roundState.getActivePlayer().getHand(); + hand.drop(blueOne, new Position(0, 0)); + hand.drop(blueTwo, new Position(0, 0)); + hand.drop(blueThree, new Position(0, 0)); + + hand.drop(redEight, new Position(0, 0)); + hand.drop(redNine, new Position(0, 0)); + hand.drop(redTen, new Position(0, 0)); + + assertFalse(roundState.getActivePlayer().getLaidOut()); + + hand.pickUp(blueOne); + hand.pickUp(blueTwo); + hand.pickUp(blueThree); + + roundState.getTable().drop( + new StoneSet(Arrays.asList(blueOne, blueTwo, blueThree)), + new Position(0, 0)); + + hand.pickUp(redEight); + hand.pickUp(redNine); + hand.pickUp(redTen); + + roundState.getTable().drop( + new StoneSet(Arrays.asList(redEight, redNine, redTen)), + new Position(0, 0)); + + view.playerPanel.endTurnEvent.emit(); + + assertTrue(roundState.getNthNextPlayer(roundState.getPlayerCount() - 1) + .getLaidOut()); } /** */ @@ -115,7 +253,7 @@ public class RoundControlTest { for (int i = 0; i < 14; i++) { testRound.dealStones(2); } - assertEquals(2 * 14 + 14, testGameState.getActivePlayer().getHand() + assertEquals(2 * 14 + 14, testRoundState.getActivePlayer().getHand() .getSize()); } @@ -149,20 +287,20 @@ public class RoundControlTest { @Test public void testTableValidHandChanged() { testRound.startRound(); - MockTable oldTable = testGameState.table; - newTable.valid = true; - oldTable.clonedTable = newTable; + MockTable oldTable = testRoundState.table; + testTable.valid = true; + oldTable.clonedTable = testTable; view.startTurnEvent.emit(); assertFalse(view.displayStartTurnPanel); - IHand hand = testGameState.players.get(0).hand; + IHand hand = testRoundState.players.get(0).hand; hand.pickUp(hand.iterator().next().getFirst()); resetTurnStart(); view.getPlayerPanel().endTurnEvent.emit(); - assertSame(newTable, testGameState.setTable); - assertEquals(1, testGameState.activePlayer); + assertSame(testTable, testRoundState.setTable); + assertEquals(1, testRoundState.activePlayer); checkTurnStartSetUp(); } @@ -171,22 +309,22 @@ public class RoundControlTest { @Test public void testTableInvalidHandChanged() { testRound.startRound(); - MockTable oldTable = testGameState.table; - newTable.valid = false; - oldTable.clonedTable = newTable; + MockTable oldTable = testRoundState.table; + testTable.valid = false; + oldTable.clonedTable = testTable; view.startTurnEvent.emit(); assertFalse(view.displayStartTurnPanel); - IHand hand = testGameState.players.get(0).hand; + IHand hand = testRoundState.players.get(0).hand; Stone stone = hand.iterator().next().getFirst(); hand.pickUp(stone); - newTable.drop(new StoneSet(stone), new Position(0, 0)); + testTable.drop(new StoneSet(stone), new Position(0, 0)); resetTurnStart(); view.getPlayerPanel().endTurnEvent.emit(); - assertNull(testGameState.setTable); - assertEquals(1, testGameState.activePlayer); - assertEquals(14 + 3, testGameState.players.get(0).hand.getSize()); + assertNull(testRoundState.setTable); + assertEquals(1, testRoundState.activePlayer); + assertEquals(14 + 3, testRoundState.players.get(0).hand.getSize()); checkTurnStartSetUp(); } @@ -194,18 +332,18 @@ public class RoundControlTest { @Test public void testTableValidHandUnchanged() { testRound.startRound(); - MockTable oldTable = testGameState.table; - newTable.valid = true; - oldTable.clonedTable = newTable; + MockTable oldTable = testRoundState.table; + testTable.valid = true; + oldTable.clonedTable = testTable; view.startTurnEvent.emit(); assertFalse(view.displayStartTurnPanel); resetTurnStart(); view.getPlayerPanel().endTurnEvent.emit(); - assertSame(newTable, testGameState.setTable); - assertEquals(14 + 1, testGameState.players.get(0).hand.getSize()); - assertEquals(1, testGameState.activePlayer); + assertSame(testTable, testRoundState.setTable); + assertEquals(14 + 1, testRoundState.players.get(0).hand.getSize()); + assertEquals(1, testRoundState.activePlayer); checkTurnStartSetUp(); } @@ -214,18 +352,18 @@ public class RoundControlTest { @Test public void testTableInvalidHandUnchanged() { testRound.startRound(); - MockTable oldTable = testGameState.table; - newTable.valid = false; - oldTable.clonedTable = newTable; + MockTable oldTable = testRoundState.table; + testTable.valid = false; + oldTable.clonedTable = testTable; view.startTurnEvent.emit(); assertFalse(view.displayStartTurnPanel); resetTurnStart(); view.getPlayerPanel().endTurnEvent.emit(); - assertNull(testGameState.setTable); - assertEquals(14 + 1, testGameState.players.get(0).hand.getSize()); - assertEquals(1, testGameState.activePlayer); + assertNull(testRoundState.setTable); + assertEquals(14 + 1, testRoundState.players.get(0).hand.getSize()); + assertEquals(1, testRoundState.activePlayer); checkTurnStartSetUp(); } @@ -234,17 +372,17 @@ public class RoundControlTest { @Test public void testWinning() { testRound.startRound(); - MockTable oldTable = testGameState.table; - newTable.valid = true; - oldTable.clonedTable = newTable; + MockTable oldTable = testRoundState.table; + testTable.valid = true; + oldTable.clonedTable = testTable; view.startTurnEvent.emit(); assertFalse(view.displayStartTurnPanel); - IHand hand = testGameState.players.get(0).hand; + IHand hand = testRoundState.players.get(0).hand; Stone stone = hand.iterator().next().getFirst(); hand.pickUp(stone); - newTable.drop(new StoneSet(stone), new Position(0, 0)); - testGameState.players.get(0).hand = new Hand(); + testTable.drop(new StoneSet(stone), new Position(0, 0)); + testRoundState.players.get(0).hand = new Hand(); resetTurnStart(); view.getPlayerPanel().endTurnEvent.emit(); @@ -262,12 +400,15 @@ public class RoundControlTest { Stone blueTwo = new Stone(2, BLUE); Stone blueThree = new Stone(3, BLUE); Stone blueFour = new Stone(4, BLUE); - StoneSet oldSet1 = new StoneSet(Arrays.asList(blueOne, redOne, blackOne)); + StoneSet oldSet1 = new StoneSet( + Arrays.asList(blueOne, redOne, blackOne)); StoneSet oldSet2 = new StoneSet(blueTwo); oldTable.drop(oldSet1, new Position(0, 0)); oldTable.drop(oldSet2, new Position(0, 0)); - StoneSet newSet1 = new StoneSet(Arrays.asList(blueOne, blueTwo, blueFour)); - StoneSet newSet2 = new StoneSet(Arrays.asList(redOne, blackOne, blueThree)); + StoneSet newSet1 = new StoneSet(Arrays.asList(blueOne, blueTwo, + blueFour)); + StoneSet newSet2 = new StoneSet(Arrays.asList(redOne, blackOne, + blueThree)); newTable.drop(newSet1, new Position(0, 0)); newTable.drop(newSet2, new Position(0, 0)); |