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-rw-r--r--src/jrummikub/control/TurnControl.java23
1 files changed, 11 insertions, 12 deletions
diff --git a/src/jrummikub/control/TurnControl.java b/src/jrummikub/control/TurnControl.java
index d280096..afe1f9a 100644
--- a/src/jrummikub/control/TurnControl.java
+++ b/src/jrummikub/control/TurnControl.java
@@ -36,15 +36,15 @@ public class TurnControl {
private List<Connection> connections = new ArrayList<Connection>();
/**
- * Create a new TurnControl using a given hand (of the active player), a
- * given table and a given view for user interaction.
+ * Create a new TurnControl using a given hand (of the active player), a given
+ * table and a given view for user interaction.
*
* @param hand
- * active player's hand
+ * active player's hand
* @param table
- * current table
+ * current table
* @param view
- * view for user interaction.
+ * view for user interaction.
*/
public TurnControl(IHand hand, ITable table, IView view) {
this.hand = hand;
@@ -247,9 +247,8 @@ public class TurnControl {
y++;
if (y >= GameControl.HAND_HEIGHT) {
- throw new ArrayIndexOutOfBoundsException(); // TODO We can't
- // handle
- // this yet...
+ // TODO We can't handle this yet...
+ throw new ArrayIndexOutOfBoundsException();
}
}
}
@@ -329,14 +328,14 @@ public class TurnControl {
private void tableRangeClick(Stone stone, Boolean collect) {
if (selectedStones.isEmpty()) {
- stoneClick(stone, collect);
+ stoneClick(stone, true);
return;
}
Stone lastStone = selectedStones.get(selectedStones.size() - 1);
StoneSet lastSet = table.findStoneSet(lastStone);
StoneSet selectedSet = table.findStoneSet(stone);
if (lastSet != selectedSet) {
- stoneClick(stone, collect);
+ stoneClick(stone, true);
return;
}
List<Stone> setStones = new ArrayList<Stone>();
@@ -361,13 +360,13 @@ public class TurnControl {
private void handRangeClick(Stone stone, Boolean collect) {
if (selectedStones.isEmpty()) {
- stoneClick(stone, collect);
+ stoneClick(stone, true);
return;
}
Stone lastStone = selectedStones.get(selectedStones.size() - 1);
StoneSet lastSet = table.findStoneSet(lastStone);
if (lastSet != null) {
- stoneClick(stone, collect);
+ stoneClick(stone, true);
return;
}
List<Pair<Stone, Position>> handPairs = new ArrayList<Pair<Stone, Position>>();