diff options
Diffstat (limited to 'doc/jrummikub/control/GameControl.html')
-rw-r--r-- | doc/jrummikub/control/GameControl.html | 474 |
1 files changed, 462 insertions, 12 deletions
diff --git a/doc/jrummikub/control/GameControl.html b/doc/jrummikub/control/GameControl.html index 1359550..1f3bf4b 100644 --- a/doc/jrummikub/control/GameControl.html +++ b/doc/jrummikub/control/GameControl.html @@ -2,12 +2,12 @@ <!--NewPage--> <HTML> <HEAD> -<!-- Generated by javadoc (build 1.6.0_22) on Tue May 10 17:04:56 CEST 2011 --> +<!-- Generated by javadoc (build 1.6.0_22) on Tue Jul 05 21:51:54 CEST 2011 --> <TITLE> GameControl </TITLE> -<META NAME="date" CONTENT="2011-05-10"> +<META NAME="date" CONTENT="2011-07-05"> <LINK REL ="stylesheet" TYPE="text/css" HREF="../../stylesheet.css" TITLE="Style"> @@ -55,7 +55,7 @@ function windowTitle() <TR> <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> - PREV CLASS + <A HREF="../../jrummikub/control/ApplicationControl.html" title="class in jrummikub.control"><B>PREV CLASS</B></A> <A HREF="../../jrummikub/control/ITurnTimer.html" title="interface in jrummikub.control"><B>NEXT CLASS</B></A></FONT></TD> <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../index.html?jrummikub/control/GameControl.html" target="_top"><B>FRAMES</B></A> @@ -76,9 +76,9 @@ function windowTitle() </TR> <TR> <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> - SUMMARY: NESTED | FIELD | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD> + SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD> <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> -DETAIL: FIELD | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD> +DETAIL: <A HREF="#field_detail">FIELD</A> | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD> </TR> </TABLE> <A NAME="skip-navbar_top"></A> @@ -95,6 +95,9 @@ Class GameControl</H2> java.lang.Object <IMG SRC="../../resources/inherit.gif" ALT="extended by "><B>jrummikub.control.GameControl</B> </PRE> +<DL> +<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../jrummikub/control/network/NetworkGameControl.html" title="class in jrummikub.control.network">NetworkGameControl</A></DD> +</DL> <HR> <DL> <DT><PRE>public class <B>GameControl</B><DT>extends java.lang.Object</DL> @@ -108,7 +111,72 @@ Controls a Game, at some point including all Rounds, starts new Rounds <HR> <P> +<!-- =========== FIELD SUMMARY =========== --> + +<A NAME="field_summary"><!-- --></A> +<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> +<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> +<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> +<B>Field Summary</B></FONT></TH> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE>protected java.util.List<<A HREF="../../jrummikub/util/Connection.html" title="interface in jrummikub.util">Connection</A>></CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#connections">connections</A></B></CODE> + +<BR> + </TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE>protected <A HREF="../../jrummikub/util/Event.html" title="class in jrummikub.util">Event</A></CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#endOfGameEvent">endOfGameEvent</A></B></CODE> + +<BR> + </TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE>protected <A HREF="../../jrummikub/model/GameSettings.html" title="class in jrummikub.model">GameSettings</A></CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#gameSettings">gameSettings</A></B></CODE> +<BR> + </TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE>protected <A HREF="../../jrummikub/model/GameState.html" title="class in jrummikub.model">GameState</A></CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#gameState">gameState</A></B></CODE> + +<BR> + </TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE>protected <A HREF="../../jrummikub/control/RoundControl.html" title="class in jrummikub.control">RoundControl</A></CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#roundControl">roundControl</A></B></CODE> + +<BR> + </TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE>protected <A HREF="../../jrummikub/control/SaveControl.html" title="class in jrummikub.control">SaveControl</A></CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#saveControl">saveControl</A></B></CODE> + +<BR> + </TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE>protected <A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A></CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#view">view</A></B></CODE> + +<BR> + </TD> +</TR> +</TABLE> + <!-- ======== CONSTRUCTOR SUMMARY ======== --> <A NAME="constructor_summary"><!-- --></A> @@ -118,7 +186,9 @@ Controls a Game, at some point including all Rounds, starts new Rounds <B>Constructor Summary</B></FONT></TH> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> -<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#GameControl(jrummikub.view.IView)">GameControl</A></B>(<A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A> view)</CODE> +<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#GameControl(jrummikub.model.GameSettings, jrummikub.control.SaveControl, jrummikub.view.IView)">GameControl</A></B>(<A HREF="../../jrummikub/model/GameSettings.html" title="class in jrummikub.model">GameSettings</A> gameSettings, + <A HREF="../../jrummikub/control/SaveControl.html" title="class in jrummikub.control">SaveControl</A> saveControl, + <A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A> view)</CODE> <BR> Constructor</TD> @@ -136,11 +206,125 @@ Controls a Game, at some point including all Rounds, starts new Rounds <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#abortGame()">abortGame</A></B>()</CODE> + +<BR> + Clean abortion of a running game when another one is loaded or when a new + one is started</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#continueGame(jrummikub.model.GameState, jrummikub.model.IRoundState)">continueGame</A></B>(<A HREF="../../jrummikub/model/GameState.html" title="class in jrummikub.model">GameState</A> gameState, + <A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A> roundState)</CODE> + +<BR> + Continues game after loading</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE>protected <A HREF="../../jrummikub/control/RoundControl.html" title="class in jrummikub.control">RoundControl</A></CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#createRoundControl(jrummikub.model.IRoundState)">createRoundControl</A></B>(<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A> roundState)</CODE> + +<BR> + Creates a new round control with the specified round state</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE>protected <A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A></CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#createRoundState()">createRoundState</A></B>()</CODE> + +<BR> + Creates a new round State</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE>private void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#endGame()">endGame</A></B>()</CODE> + +<BR> + Ends the running game</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE>private void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#endOfRound(jrummikub.model.Score)">endOfRound</A></B>(<A HREF="../../jrummikub/model/Score.html" title="class in jrummikub.model">Score</A> roundScore)</CODE> + +<BR> + Sets the score and default values for saving when round ends</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE>private void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#endProgram()">endProgram</A></B>()</CODE> + +<BR> + Exits System without warnings if no game control is active</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> <A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#getEndOfGameEvent()">getEndOfGameEvent</A></B>()</CODE> + +<BR> + Is emitted when the user ends the game and start a new one</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE>private void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#prepareRound(jrummikub.model.IRoundState)">prepareRound</A></B>(<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A> roundState)</CODE> + +<BR> + Prepare a new round by setting start player, adding listeners</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE>private void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#removeListeners()">removeListeners</A></B>()</CODE> + +<BR> + Removes all listeners from the connection</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE>private void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#restartRound()">restartRound</A></B>()</CODE> + +<BR> + Restarts round after redealing</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE>private void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#showScorePanel()">showScorePanel</A></B>()</CODE> + +<BR> + Sets score panel visible</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE>protected void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#showWinPanel()">showWinPanel</A></B>()</CODE> + +<BR> + </TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#startGame()">startGame</A></B>()</CODE> <BR> Game gets started by initializing the first Round</TD> </TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE>protected void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/control/GameControl.html#startRound()">startRound</A></B>()</CODE> + +<BR> + Start a new round within the existing game</TD> +</TR> </TABLE> <A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A> <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> @@ -154,6 +338,85 @@ Controls a Game, at some point including all Rounds, starts new Rounds <P> +<!-- ============ FIELD DETAIL =========== --> + +<A NAME="field_detail"><!-- --></A> +<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> +<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> +<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> +<B>Field Detail</B></FONT></TH> +</TR> +</TABLE> + +<A NAME="saveControl"><!-- --></A><H3> +saveControl</H3> +<PRE> +protected <A HREF="../../jrummikub/control/SaveControl.html" title="class in jrummikub.control">SaveControl</A> <B>saveControl</B></PRE> +<DL> +<DL> +</DL> +</DL> +<HR> + +<A NAME="gameSettings"><!-- --></A><H3> +gameSettings</H3> +<PRE> +protected <A HREF="../../jrummikub/model/GameSettings.html" title="class in jrummikub.model">GameSettings</A> <B>gameSettings</B></PRE> +<DL> +<DL> +</DL> +</DL> +<HR> + +<A NAME="view"><!-- --></A><H3> +view</H3> +<PRE> +protected <A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A> <B>view</B></PRE> +<DL> +<DL> +</DL> +</DL> +<HR> + +<A NAME="roundControl"><!-- --></A><H3> +roundControl</H3> +<PRE> +protected <A HREF="../../jrummikub/control/RoundControl.html" title="class in jrummikub.control">RoundControl</A> <B>roundControl</B></PRE> +<DL> +<DL> +</DL> +</DL> +<HR> + +<A NAME="gameState"><!-- --></A><H3> +gameState</H3> +<PRE> +protected <A HREF="../../jrummikub/model/GameState.html" title="class in jrummikub.model">GameState</A> <B>gameState</B></PRE> +<DL> +<DL> +</DL> +</DL> +<HR> + +<A NAME="connections"><!-- --></A><H3> +connections</H3> +<PRE> +protected java.util.List<<A HREF="../../jrummikub/util/Connection.html" title="interface in jrummikub.util">Connection</A>> <B>connections</B></PRE> +<DL> +<DL> +</DL> +</DL> +<HR> + +<A NAME="endOfGameEvent"><!-- --></A><H3> +endOfGameEvent</H3> +<PRE> +protected <A HREF="../../jrummikub/util/Event.html" title="class in jrummikub.util">Event</A> <B>endOfGameEvent</B></PRE> +<DL> +<DL> +</DL> +</DL> + <!-- ========= CONSTRUCTOR DETAIL ======== --> <A NAME="constructor_detail"><!-- --></A> @@ -164,15 +427,17 @@ Controls a Game, at some point including all Rounds, starts new Rounds </TR> </TABLE> -<A NAME="GameControl(jrummikub.view.IView)"><!-- --></A><H3> +<A NAME="GameControl(jrummikub.model.GameSettings, jrummikub.control.SaveControl, jrummikub.view.IView)"><!-- --></A><H3> GameControl</H3> <PRE> -public <B>GameControl</B>(<A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A> view)</PRE> +public <B>GameControl</B>(<A HREF="../../jrummikub/model/GameSettings.html" title="class in jrummikub.model">GameSettings</A> gameSettings, + <A HREF="../../jrummikub/control/SaveControl.html" title="class in jrummikub.control">SaveControl</A> saveControl, + <A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A> view)</PRE> <DL> <DD>Constructor <P> <DL> -<DT><B>Parameters:</B><DD><CODE>view</CODE> - the view</DL> +<DT><B>Parameters:</B><DD><CODE>gameSettings</CODE> - the game settings<DD><CODE>saveControl</CODE> - the save control<DD><CODE>view</CODE> - the view</DL> </DL> <!-- ============ METHOD DETAIL ========== --> @@ -185,6 +450,46 @@ public <B>GameControl</B>(<A HREF="../../jrummikub/view/IView.html" title="inter </TR> </TABLE> +<A NAME="getEndOfGameEvent()"><!-- --></A><H3> +getEndOfGameEvent</H3> +<PRE> +public <A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getEndOfGameEvent</B>()</PRE> +<DL> +<DD>Is emitted when the user ends the game and start a new one +<P> +<DD><DL> + +<DT><B>Returns:</B><DD>the endOfGameEvent</DL> +</DD> +</DL> +<HR> + +<A NAME="endGame()"><!-- --></A><H3> +endGame</H3> +<PRE> +private void <B>endGame</B>()</PRE> +<DL> +<DD>Ends the running game +<P> +<DD><DL> +</DL> +</DD> +</DL> +<HR> + +<A NAME="removeListeners()"><!-- --></A><H3> +removeListeners</H3> +<PRE> +private void <B>removeListeners</B>()</PRE> +<DL> +<DD>Removes all listeners from the connection +<P> +<DD><DL> +</DL> +</DD> +</DL> +<HR> + <A NAME="startGame()"><!-- --></A><H3> startGame</H3> <PRE> @@ -196,6 +501,151 @@ public void <B>startGame</B>()</PRE> </DL> </DD> </DL> +<HR> + +<A NAME="continueGame(jrummikub.model.GameState, jrummikub.model.IRoundState)"><!-- --></A><H3> +continueGame</H3> +<PRE> +public void <B>continueGame</B>(<A HREF="../../jrummikub/model/GameState.html" title="class in jrummikub.model">GameState</A> gameState, + <A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A> roundState)</PRE> +<DL> +<DD>Continues game after loading +<P> +<DD><DL> +<DT><B>Parameters:</B><DD><CODE>gameState</CODE> - the saved GameState (Players, startplayer, points)<DD><CODE>roundState</CODE> - the saved RoundState (activePlayer, Table, heap etc)</DL> +</DD> +</DL> +<HR> + +<A NAME="abortGame()"><!-- --></A><H3> +abortGame</H3> +<PRE> +public void <B>abortGame</B>()</PRE> +<DL> +<DD>Clean abortion of a running game when another one is loaded or when a new + one is started +<P> +<DD><DL> +</DL> +</DD> +</DL> +<HR> + +<A NAME="startRound()"><!-- --></A><H3> +startRound</H3> +<PRE> +protected void <B>startRound</B>()</PRE> +<DL> +<DD>Start a new round within the existing game +<P> +<DD><DL> +</DL> +</DD> +</DL> +<HR> + +<A NAME="prepareRound(jrummikub.model.IRoundState)"><!-- --></A><H3> +prepareRound</H3> +<PRE> +private void <B>prepareRound</B>(<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A> roundState)</PRE> +<DL> +<DD>Prepare a new round by setting start player, adding listeners +<P> +<DD><DL> +<DT><B>Parameters:</B><DD><CODE>roundState</CODE> - of current round</DL> +</DD> +</DL> +<HR> + +<A NAME="createRoundState()"><!-- --></A><H3> +createRoundState</H3> +<PRE> +protected <A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A> <B>createRoundState</B>()</PRE> +<DL> +<DD>Creates a new round State +<P> +<DD><DL> + +<DT><B>Returns:</B><DD>the round state</DL> +</DD> +</DL> +<HR> + +<A NAME="createRoundControl(jrummikub.model.IRoundState)"><!-- --></A><H3> +createRoundControl</H3> +<PRE> +protected <A HREF="../../jrummikub/control/RoundControl.html" title="class in jrummikub.control">RoundControl</A> <B>createRoundControl</B>(<A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A> roundState)</PRE> +<DL> +<DD>Creates a new round control with the specified round state +<P> +<DD><DL> +<DT><B>Parameters:</B><DD><CODE>roundState</CODE> - for new round control +<DT><B>Returns:</B><DD>the round control</DL> +</DD> +</DL> +<HR> + +<A NAME="restartRound()"><!-- --></A><H3> +restartRound</H3> +<PRE> +private void <B>restartRound</B>()</PRE> +<DL> +<DD>Restarts round after redealing +<P> +<DD><DL> +</DL> +</DD> +</DL> +<HR> + +<A NAME="endOfRound(jrummikub.model.Score)"><!-- --></A><H3> +endOfRound</H3> +<PRE> +private void <B>endOfRound</B>(<A HREF="../../jrummikub/model/Score.html" title="class in jrummikub.model">Score</A> roundScore)</PRE> +<DL> +<DD>Sets the score and default values for saving when round ends +<P> +<DD><DL> +<DT><B>Parameters:</B><DD><CODE>roundScore</CODE> - score for ended round</DL> +</DD> +</DL> +<HR> + +<A NAME="showScorePanel()"><!-- --></A><H3> +showScorePanel</H3> +<PRE> +private void <B>showScorePanel</B>()</PRE> +<DL> +<DD>Sets score panel visible +<P> +<DD><DL> +</DL> +</DD> +</DL> +<HR> + +<A NAME="showWinPanel()"><!-- --></A><H3> +showWinPanel</H3> +<PRE> +protected void <B>showWinPanel</B>()</PRE> +<DL> +<DD><DL> +</DL> +</DD> +</DL> +<HR> + +<A NAME="endProgram()"><!-- --></A><H3> +endProgram</H3> +<PRE> +private void <B>endProgram</B>()</PRE> +<DL> +<DD>Exits System without warnings if no game control is active +<P> +<DD><DL> +</DL> +</DD> +</DL> <!-- ========= END OF CLASS DATA ========= --> <HR> @@ -227,7 +677,7 @@ public void <B>startGame</B>()</PRE> <TR> <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> - PREV CLASS + <A HREF="../../jrummikub/control/ApplicationControl.html" title="class in jrummikub.control"><B>PREV CLASS</B></A> <A HREF="../../jrummikub/control/ITurnTimer.html" title="interface in jrummikub.control"><B>NEXT CLASS</B></A></FONT></TD> <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../index.html?jrummikub/control/GameControl.html" target="_top"><B>FRAMES</B></A> @@ -248,9 +698,9 @@ public void <B>startGame</B>()</PRE> </TR> <TR> <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> - SUMMARY: NESTED | FIELD | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD> + SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD> <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> -DETAIL: FIELD | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD> +DETAIL: <A HREF="#field_detail">FIELD</A> | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD> </TR> </TABLE> <A NAME="skip-navbar_bottom"></A> |