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Diffstat (limited to 'doc/jrummikub/view/IView.html')
-rw-r--r-- | doc/jrummikub/view/IView.html | 977 |
1 files changed, 947 insertions, 30 deletions
diff --git a/doc/jrummikub/view/IView.html b/doc/jrummikub/view/IView.html index 08645c5..868a641 100644 --- a/doc/jrummikub/view/IView.html +++ b/doc/jrummikub/view/IView.html @@ -2,12 +2,12 @@ <!--NewPage--> <HTML> <HEAD> -<!-- Generated by javadoc (build 1.6.0_22) on Tue May 10 17:04:59 CEST 2011 --> +<!-- Generated by javadoc (build 1.6.0_22) on Tue Jul 05 21:51:55 CEST 2011 --> <TITLE> IView </TITLE> -<META NAME="date" CONTENT="2011-05-10"> +<META NAME="date" CONTENT="2011-07-05"> <LINK REL ="stylesheet" TYPE="text/css" HREF="../../stylesheet.css" TITLE="Style"> @@ -56,7 +56,7 @@ function windowTitle() <TR> <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../jrummikub/view/ITablePanel.html" title="interface in jrummikub.view"><B>PREV CLASS</B></A> - NEXT CLASS</FONT></TD> + <A HREF="../../jrummikub/view/IView.BottomPanelType.html" title="enum in jrummikub.view"><B>NEXT CLASS</B></A></FONT></TD> <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../index.html?jrummikub/view/IView.html" target="_top"><B>FRAMES</B></A> <A HREF="IView.html" target="_top"><B>NO FRAMES</B></A> @@ -76,7 +76,7 @@ function windowTitle() </TR> <TR> <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> - SUMMARY: NESTED | FIELD | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD> + SUMMARY: <A HREF="#nested_class_summary">NESTED</A> | FIELD | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD> <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> DETAIL: FIELD | CONSTR | <A HREF="#method_detail">METHOD</A></FONT></TD> </TR> @@ -107,7 +107,24 @@ The top-level view interface <HR> <P> +<!-- ======== NESTED CLASS SUMMARY ======== --> +<A NAME="nested_class_summary"><!-- --></A> +<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> +<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> +<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> +<B>Nested Class Summary</B></FONT></TH> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE>static class</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.BottomPanelType.html" title="enum in jrummikub.view">IView.BottomPanelType</A></B></CODE> + +<BR> + Different types of bottom panels</TD> +</TR> +</TABLE> + <!-- ========== METHOD SUMMARY =========== --> <A NAME="method_summary"><!-- --></A> @@ -119,18 +136,129 @@ The top-level view interface <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> -<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#enableStartTurnPanel(boolean)">enableStartTurnPanel</A></B>(boolean enable)</CODE> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#clearView()">clearView</A></B>()</CODE> + +<BR> + Hides all view elements and panels except for the cleared table and an + empty hand panel</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#enablePauseMode(boolean)">enablePauseMode</A></B>(boolean enable)</CODE> <BR> - Enables or disables the player's StartTurnPanel</TD> + Enable/disable pause mode</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> -<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#enableWinPanel(boolean)">enableWinPanel</A></B>(boolean enable)</CODE> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#enableSave(boolean)">enableSave</A></B>(boolean enable)</CODE> + +<BR> + Enables/disables saving in menu bar</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> <A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getAcknowledgeConnectionLostEvent()">getAcknowledgeConnectionLostEvent</A></B>()</CODE> + +<BR> + The acknoledge connection lost event is emitted when the user has + acknowledged that the network connection was lost</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> <A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getAcknowledgeInvalidEvent()">getAcknowledgeInvalidEvent</A></B>()</CODE> + +<BR> + The start turn event is emitted when the player knows what invalid stones + he played</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> <A HREF="../../jrummikub/view/IConnectPanel.html" title="interface in jrummikub.view">IConnectPanel</A></CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getConnectPanel()">getConnectPanel</A></B>()</CODE> + +<BR> + Getter for connect panel</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> <A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getEndPauseEvent()">getEndPauseEvent</A></B>()</CODE> + +<BR> + The end pause event is emitted when the user wants to sresume the game + after a pause</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> <A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getEndProgramEvent()">getEndProgramEvent</A></B>()</CODE> + +<BR> + The quit event is emitted when the player wants to quit the game</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> <A HREF="../../jrummikub/view/IGameListPanel.html" title="interface in jrummikub.view">IGameListPanel</A></CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getGameListPanel()">getGameListPanel</A></B>()</CODE> + +<BR> + Getter for game list panel</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> <A HREF="../../jrummikub/view/IHandPanel.html" title="interface in jrummikub.view">IHandPanel</A></CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getHandPanel()">getHandPanel</A></B>()</CODE> + +<BR> + </TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> <A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getLoadEvent()">getLoadEvent</A></B>()</CODE> + +<BR> + The load event is emitted when the user wants to load a previously saved + game state</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> <A HREF="../../jrummikub/util/IEvent1.html" title="interface in jrummikub.util">IEvent1</A><java.io.File></CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getLoadFileEvent()">getLoadFileEvent</A></B>()</CODE> + +<BR> + The load file event is emitted when the user chose to discard the current + game to save another</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> <A HREF="../../jrummikub/view/ILoginPanel.html" title="interface in jrummikub.view">ILoginPanel</A></CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getLoginPanel()">getLoginPanel</A></B>()</CODE> + +<BR> + Getter for login panel</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> <A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getMenuNewGameEvent()">getMenuNewGameEvent</A></B>()</CODE> + +<BR> + The menu new game event is emitted when the user selects the new game menu + entry</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> <A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getNetworkGameEvent()">getNetworkGameEvent</A></B>()</CODE> <BR> - Enables or disables the panel shown when a player has won</TD> + The network game event is emitted when the user chooses a network game</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> @@ -138,7 +266,23 @@ The top-level view interface <TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getNewGameEvent()">getNewGameEvent</A></B>()</CODE> <BR> - The new game event is emitted when the player wants to start a new game</TD> + Is emitted if the player wants to end the game and start a new one</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> <A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getNewRoundEvent()">getNewRoundEvent</A></B>()</CODE> + +<BR> + The new round event is emitted when the player wants to start a new round</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> <A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getPauseEvent()">getPauseEvent</A></B>()</CODE> + +<BR> + The pause event is emitted when the user wants to pause the current turn</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> @@ -154,7 +298,48 @@ The top-level view interface <TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getQuitEvent()">getQuitEvent</A></B>()</CODE> <BR> - The quit event is emitted when the player wants to quit the game</TD> + The quit event is emitted when the user wants to leave the application</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> <A HREF="../../jrummikub/view/IQuitWarningPanel.html" title="interface in jrummikub.view">IQuitWarningPanel</A></CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getQuitWarningPanel()">getQuitWarningPanel</A></B>()</CODE> + +<BR> + Getter for quit warning panel</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> <A HREF="../../jrummikub/util/IEvent1.html" title="interface in jrummikub.util">IEvent1</A><java.io.File></CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getSaveEvent()">getSaveEvent</A></B>()</CODE> + +<BR> + The save event is emitted when the user wants to save the current game + state</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> <A HREF="../../jrummikub/view/IScorePanel.html" title="interface in jrummikub.view">IScorePanel</A></CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getScorePanel()">getScorePanel</A></B>()</CODE> + +<BR> + Returns the score panel</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> <A HREF="../../jrummikub/view/ISettingsPanel.html" title="interface in jrummikub.view">ISettingsPanel</A></CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getSettingsPanel()">getSettingsPanel</A></B>()</CODE> + +<BR> + Returns the settings panel</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> <A HREF="../../jrummikub/view/ISidePanel.html" title="interface in jrummikub.view">ISidePanel</A></CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getSidePanel()">getSidePanel</A></B>()</CODE> + +<BR> + Returns the side panel</TD> </TR> <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> @@ -175,6 +360,48 @@ The top-level view interface <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#load()">load</A></B>()</CODE> + +<BR> + Loading a game</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#resetLoginPanel()">resetLoginPanel</A></B>()</CODE> + +<BR> + Clears user input of the resetLoginPanel</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setBottomPanel(jrummikub.view.IView.BottomPanelType)">setBottomPanel</A></B>(<A HREF="../../jrummikub/view/IView.BottomPanelType.html" title="enum in jrummikub.view">IView.BottomPanelType</A> type)</CODE> + +<BR> + Sets the bottom panels type</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setCurrentPlayerColor(java.awt.Color)">setCurrentPlayerColor</A></B>(java.awt.Color color)</CODE> + +<BR> + Is used for the PlayerPanel and ScorePanel to display a player's color + along with the name</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setCurrentPlayerHasLaidOut(boolean)">setCurrentPlayerHasLaidOut</A></B>(boolean hasLaidOut)</CODE> + +<BR> + Is used for the PlayerPanel to display if a player has laid out along with + the name</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setCurrentPlayerName(java.lang.String)">setCurrentPlayerName</A></B>(java.lang.String playerName)</CODE> <BR> @@ -183,11 +410,140 @@ The top-level view interface <TR BGCOLOR="white" CLASS="TableRowColor"> <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> <CODE> void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setInitialMeldError(int)">setInitialMeldError</A></B>(int points)</CODE> + +<BR> + Is set if a player tried to lay out less than initial meld threshold</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setInitialMeldFirstError()">setInitialMeldFirstError</A></B>()</CODE> + +<BR> + Is set if the player tried to modify the table without laying out first</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setInvalidStoneSets(java.util.Collection)">setInvalidStoneSets</A></B>(java.util.Collection<<A HREF="../../jrummikub/model/StoneSet.html" title="class in jrummikub.model">StoneSet</A>> sets)</CODE> + +<BR> + Set invalid sets to enable showing</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setLastStonePlayerName(java.lang.String)">setLastStonePlayerName</A></B>(java.lang.String name)</CODE> + +<BR> + Sets the name of the player that has drawn the last stone</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setMayPause(boolean)">setMayPause</A></B>(boolean mayPause)</CODE> + +<BR> + Sets the pause button if pausing should be possible in the current + situation</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setRedealedPlayerName(java.lang.String)">setRedealedPlayerName</A></B>(java.lang.String name)</CODE> + +<BR> + Sets the name of the player that has redealt last</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> void</CODE></FONT></TD> <TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setSelectedStones(java.util.Collection)">setSelectedStones</A></B>(java.util.Collection<<A HREF="../../jrummikub/model/Stone.html" title="class in jrummikub.model">Stone</A>> stones)</CODE> <BR> Sets the stones that are to be painted selected</TD> </TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setStoneCollectionHidden(boolean)">setStoneCollectionHidden</A></B>(boolean enable)</CODE> + +<BR> + Show stone collection</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#showConnectPanel(boolean)">showConnectPanel</A></B>(boolean show)</CODE> + +<BR> + Set the connect panel visible</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#showGameListPanel(boolean)">showGameListPanel</A></B>(boolean show)</CODE> + +<BR> + Show/hide game list panel</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#showLoadingError()">showLoadingError</A></B>()</CODE> + +<BR> + Show when loading is unsuccessful</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#showLoginPanel(boolean)">showLoginPanel</A></B>(boolean show)</CODE> + +<BR> + Show/hide login panel</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#showQuitWarningPanel(boolean)">showQuitWarningPanel</A></B>(boolean show)</CODE> + +<BR> + Sets the quit warning panel visible</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#showScorePanel(boolean)">showScorePanel</A></B>(boolean show)</CODE> + +<BR> + Shows or hides the score panel</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#showServerStartupError(boolean)">showServerStartupError</A></B>(boolean alreadyRunning)</CODE> + +<BR> + Show an error message when the server couldn't be started</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#showSettingsPanel(boolean)">showSettingsPanel</A></B>(boolean show)</CODE> + +<BR> + Shows or hides the game settings panel</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#showSidePanel(boolean)">showSidePanel</A></B>(boolean show)</CODE> + +<BR> + Show/hide side panel</TD> +</TR> </TABLE> <P> @@ -202,6 +558,34 @@ The top-level view interface </TR> </TABLE> +<A NAME="getSettingsPanel()"><!-- --></A><H3> +getSettingsPanel</H3> +<PRE> +<A HREF="../../jrummikub/view/ISettingsPanel.html" title="interface in jrummikub.view">ISettingsPanel</A> <B>getSettingsPanel</B>()</PRE> +<DL> +<DD>Returns the settings panel +<P> +<DD><DL> + +<DT><B>Returns:</B><DD>the settings panel</DL> +</DD> +</DL> +<HR> + +<A NAME="getScorePanel()"><!-- --></A><H3> +getScorePanel</H3> +<PRE> +<A HREF="../../jrummikub/view/IScorePanel.html" title="interface in jrummikub.view">IScorePanel</A> <B>getScorePanel</B>()</PRE> +<DL> +<DD>Returns the score panel +<P> +<DD><DL> + +<DT><B>Returns:</B><DD>the score panel</DL> +</DD> +</DL> +<HR> + <A NAME="getTablePanel()"><!-- --></A><H3> getTablePanel</H3> <PRE> @@ -216,6 +600,32 @@ getTablePanel</H3> </DL> <HR> +<A NAME="getSidePanel()"><!-- --></A><H3> +getSidePanel</H3> +<PRE> +<A HREF="../../jrummikub/view/ISidePanel.html" title="interface in jrummikub.view">ISidePanel</A> <B>getSidePanel</B>()</PRE> +<DL> +<DD>Returns the side panel +<P> +<DD><DL> + +<DT><B>Returns:</B><DD>the side panel</DL> +</DD> +</DL> +<HR> + +<A NAME="getHandPanel()"><!-- --></A><H3> +getHandPanel</H3> +<PRE> +<A HREF="../../jrummikub/view/IHandPanel.html" title="interface in jrummikub.view">IHandPanel</A> <B>getHandPanel</B>()</PRE> +<DL> +<DD><DL> + +<DT><B>Returns:</B><DD>the board where the players hand stones are displayed</DL> +</DD> +</DL> +<HR> + <A NAME="getPlayerPanel()"><!-- --></A><H3> getPlayerPanel</H3> <PRE> @@ -243,6 +653,32 @@ void <B>setCurrentPlayerName</B>(java.lang.String playerName)</PRE> </DL> <HR> +<A NAME="setRedealedPlayerName(java.lang.String)"><!-- --></A><H3> +setRedealedPlayerName</H3> +<PRE> +void <B>setRedealedPlayerName</B>(java.lang.String name)</PRE> +<DL> +<DD>Sets the name of the player that has redealt last +<P> +<DD><DL> +<DT><B>Parameters:</B><DD><CODE>name</CODE> - the player name</DL> +</DD> +</DL> +<HR> + +<A NAME="setLastStonePlayerName(java.lang.String)"><!-- --></A><H3> +setLastStonePlayerName</H3> +<PRE> +void <B>setLastStonePlayerName</B>(java.lang.String name)</PRE> +<DL> +<DD>Sets the name of the player that has drawn the last stone +<P> +<DD><DL> +<DT><B>Parameters:</B><DD><CODE>name</CODE> - the player name</DL> +</DD> +</DL> +<HR> + <A NAME="setSelectedStones(java.util.Collection)"><!-- --></A><H3> setSelectedStones</H3> <PRE> @@ -256,25 +692,27 @@ void <B>setSelectedStones</B>(java.util.Collection<<A HREF="../../jrummikub/m </DL> <HR> -<A NAME="enableStartTurnPanel(boolean)"><!-- --></A><H3> -enableStartTurnPanel</H3> +<A NAME="getStartTurnEvent()"><!-- --></A><H3> +getStartTurnEvent</H3> <PRE> -void <B>enableStartTurnPanel</B>(boolean enable)</PRE> +<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getStartTurnEvent</B>()</PRE> <DL> -<DD>Enables or disables the player's StartTurnPanel +<DD>The start turn event is emitted when the player wants to start his turn <P> <DD><DL> -<DT><B>Parameters:</B><DD><CODE>enable</CODE> - enable/disable</DL> + +<DT><B>Returns:</B><DD>the event</DL> </DD> </DL> <HR> -<A NAME="getStartTurnEvent()"><!-- --></A><H3> -getStartTurnEvent</H3> +<A NAME="getAcknowledgeInvalidEvent()"><!-- --></A><H3> +getAcknowledgeInvalidEvent</H3> <PRE> -<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getStartTurnEvent</B>()</PRE> +<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getAcknowledgeInvalidEvent</B>()</PRE> <DL> -<DD>The start turn event is emitted when the player wants to start his turn +<DD>The start turn event is emitted when the player knows what invalid stones + he played <P> <DD><DL> @@ -283,23 +721,25 @@ getStartTurnEvent</H3> </DL> <HR> -<A NAME="enableWinPanel(boolean)"><!-- --></A><H3> -enableWinPanel</H3> +<A NAME="getAcknowledgeConnectionLostEvent()"><!-- --></A><H3> +getAcknowledgeConnectionLostEvent</H3> <PRE> -void <B>enableWinPanel</B>(boolean enable)</PRE> +<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getAcknowledgeConnectionLostEvent</B>()</PRE> <DL> -<DD>Enables or disables the panel shown when a player has won +<DD>The acknoledge connection lost event is emitted when the user has + acknowledged that the network connection was lost <P> <DD><DL> -<DT><B>Parameters:</B><DD><CODE>enable</CODE> - enable/disable</DL> + +<DT><B>Returns:</B><DD>the event</DL> </DD> </DL> <HR> -<A NAME="getQuitEvent()"><!-- --></A><H3> -getQuitEvent</H3> +<A NAME="getEndProgramEvent()"><!-- --></A><H3> +getEndProgramEvent</H3> <PRE> -<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getQuitEvent</B>()</PRE> +<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getEndProgramEvent</B>()</PRE> <DL> <DD>The quit event is emitted when the player wants to quit the game <P> @@ -310,18 +750,495 @@ getQuitEvent</H3> </DL> <HR> +<A NAME="getNewRoundEvent()"><!-- --></A><H3> +getNewRoundEvent</H3> +<PRE> +<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getNewRoundEvent</B>()</PRE> +<DL> +<DD>The new round event is emitted when the player wants to start a new round +<P> +<DD><DL> + +<DT><B>Returns:</B><DD>the event</DL> +</DD> +</DL> +<HR> + +<A NAME="showSettingsPanel(boolean)"><!-- --></A><H3> +showSettingsPanel</H3> +<PRE> +void <B>showSettingsPanel</B>(boolean show)</PRE> +<DL> +<DD>Shows or hides the game settings panel +<P> +<DD><DL> +<DT><B>Parameters:</B><DD><CODE>show</CODE> - specifies if the panel shall be shown or hidden</DL> +</DD> +</DL> +<HR> + +<A NAME="showScorePanel(boolean)"><!-- --></A><H3> +showScorePanel</H3> +<PRE> +void <B>showScorePanel</B>(boolean show)</PRE> +<DL> +<DD>Shows or hides the score panel +<P> +<DD><DL> +<DT><B>Parameters:</B><DD><CODE>show</CODE> - specifies if the panel shall be shown or hidden</DL> +</DD> +</DL> +<HR> + +<A NAME="setCurrentPlayerColor(java.awt.Color)"><!-- --></A><H3> +setCurrentPlayerColor</H3> +<PRE> +void <B>setCurrentPlayerColor</B>(java.awt.Color color)</PRE> +<DL> +<DD>Is used for the PlayerPanel and ScorePanel to display a player's color + along with the name +<P> +<DD><DL> +<DT><B>Parameters:</B><DD><CODE>color</CODE> - the current player's color</DL> +</DD> +</DL> +<HR> + +<A NAME="setCurrentPlayerHasLaidOut(boolean)"><!-- --></A><H3> +setCurrentPlayerHasLaidOut</H3> +<PRE> +void <B>setCurrentPlayerHasLaidOut</B>(boolean hasLaidOut)</PRE> +<DL> +<DD>Is used for the PlayerPanel to display if a player has laid out along with + the name +<P> +<DD><DL> +<DT><B>Parameters:</B><DD><CODE>hasLaidOut</CODE> - specifies if the current player has laid out or not</DL> +</DD> +</DL> +<HR> + <A NAME="getNewGameEvent()"><!-- --></A><H3> getNewGameEvent</H3> <PRE> <A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getNewGameEvent</B>()</PRE> <DL> -<DD>The new game event is emitted when the player wants to start a new game +<DD>Is emitted if the player wants to end the game and start a new one +<P> +<DD><DL> + +<DT><B>Returns:</B><DD>newGameEvent</DL> +</DD> +</DL> +<HR> + +<A NAME="setBottomPanel(jrummikub.view.IView.BottomPanelType)"><!-- --></A><H3> +setBottomPanel</H3> +<PRE> +void <B>setBottomPanel</B>(<A HREF="../../jrummikub/view/IView.BottomPanelType.html" title="enum in jrummikub.view">IView.BottomPanelType</A> type)</PRE> +<DL> +<DD>Sets the bottom panels type +<P> +<DD><DL> +<DT><B>Parameters:</B><DD><CODE>type</CODE> - the type of the bottom panel</DL> +</DD> +</DL> +<HR> + +<A NAME="getMenuNewGameEvent()"><!-- --></A><H3> +getMenuNewGameEvent</H3> +<PRE> +<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getMenuNewGameEvent</B>()</PRE> +<DL> +<DD>The menu new game event is emitted when the user selects the new game menu + entry +<P> +<DD><DL> + +<DT><B>Returns:</B><DD>the event</DL> +</DD> +</DL> +<HR> + +<A NAME="getLoadEvent()"><!-- --></A><H3> +getLoadEvent</H3> +<PRE> +<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getLoadEvent</B>()</PRE> +<DL> +<DD>The load event is emitted when the user wants to load a previously saved + game state +<P> +<DD><DL> + +<DT><B>Returns:</B><DD>the event</DL> +</DD> +</DL> +<HR> + +<A NAME="getSaveEvent()"><!-- --></A><H3> +getSaveEvent</H3> +<PRE> +<A HREF="../../jrummikub/util/IEvent1.html" title="interface in jrummikub.util">IEvent1</A><java.io.File> <B>getSaveEvent</B>()</PRE> +<DL> +<DD>The save event is emitted when the user wants to save the current game + state +<P> +<DD><DL> + +<DT><B>Returns:</B><DD>the event</DL> +</DD> +</DL> +<HR> + +<A NAME="getPauseEvent()"><!-- --></A><H3> +getPauseEvent</H3> +<PRE> +<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getPauseEvent</B>()</PRE> +<DL> +<DD>The pause event is emitted when the user wants to pause the current turn +<P> +<DD><DL> + +<DT><B>Returns:</B><DD>the event</DL> +</DD> +</DL> +<HR> + +<A NAME="getEndPauseEvent()"><!-- --></A><H3> +getEndPauseEvent</H3> +<PRE> +<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getEndPauseEvent</B>()</PRE> +<DL> +<DD>The end pause event is emitted when the user wants to sresume the game + after a pause +<P> +<DD><DL> + +<DT><B>Returns:</B><DD>the event</DL> +</DD> +</DL> +<HR> + +<A NAME="clearView()"><!-- --></A><H3> +clearView</H3> +<PRE> +void <B>clearView</B>()</PRE> +<DL> +<DD>Hides all view elements and panels except for the cleared table and an + empty hand panel +<P> +<DD><DL> +</DL> +</DD> +</DL> +<HR> + +<A NAME="getNetworkGameEvent()"><!-- --></A><H3> +getNetworkGameEvent</H3> +<PRE> +<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getNetworkGameEvent</B>()</PRE> +<DL> +<DD>The network game event is emitted when the user chooses a network game +<P> +<DD><DL> + +<DT><B>Returns:</B><DD>the event</DL> +</DD> +</DL> +<HR> + +<A NAME="getLoginPanel()"><!-- --></A><H3> +getLoginPanel</H3> +<PRE> +<A HREF="../../jrummikub/view/ILoginPanel.html" title="interface in jrummikub.view">ILoginPanel</A> <B>getLoginPanel</B>()</PRE> +<DL> +<DD>Getter for login panel +<P> +<DD><DL> + +<DT><B>Returns:</B><DD>login panel</DL> +</DD> +</DL> +<HR> + +<A NAME="getGameListPanel()"><!-- --></A><H3> +getGameListPanel</H3> +<PRE> +<A HREF="../../jrummikub/view/IGameListPanel.html" title="interface in jrummikub.view">IGameListPanel</A> <B>getGameListPanel</B>()</PRE> +<DL> +<DD>Getter for game list panel +<P> +<DD><DL> + +<DT><B>Returns:</B><DD>game list panel</DL> +</DD> +</DL> +<HR> + +<A NAME="showLoginPanel(boolean)"><!-- --></A><H3> +showLoginPanel</H3> +<PRE> +void <B>showLoginPanel</B>(boolean show)</PRE> +<DL> +<DD>Show/hide login panel +<P> +<DD><DL> +<DT><B>Parameters:</B><DD><CODE>show</CODE> - true = login panel is shown</DL> +</DD> +</DL> +<HR> + +<A NAME="resetLoginPanel()"><!-- --></A><H3> +resetLoginPanel</H3> +<PRE> +void <B>resetLoginPanel</B>()</PRE> +<DL> +<DD>Clears user input of the resetLoginPanel +<P> +<DD><DL> +</DL> +</DD> +</DL> +<HR> + +<A NAME="enablePauseMode(boolean)"><!-- --></A><H3> +enablePauseMode</H3> +<PRE> +void <B>enablePauseMode</B>(boolean enable)</PRE> +<DL> +<DD>Enable/disable pause mode +<P> +<DD><DL> +<DT><B>Parameters:</B><DD><CODE>enable</CODE> - true = enable</DL> +</DD> +</DL> +<HR> + +<A NAME="showGameListPanel(boolean)"><!-- --></A><H3> +showGameListPanel</H3> +<PRE> +void <B>showGameListPanel</B>(boolean show)</PRE> +<DL> +<DD>Show/hide game list panel +<P> +<DD><DL> +<DT><B>Parameters:</B><DD><CODE>show</CODE> - true = show</DL> +</DD> +</DL> +<HR> + +<A NAME="showSidePanel(boolean)"><!-- --></A><H3> +showSidePanel</H3> +<PRE> +void <B>showSidePanel</B>(boolean show)</PRE> +<DL> +<DD>Show/hide side panel +<P> +<DD><DL> +<DT><B>Parameters:</B><DD><CODE>show</CODE> - true to show</DL> +</DD> +</DL> +<HR> + +<A NAME="setInitialMeldError(int)"><!-- --></A><H3> +setInitialMeldError</H3> +<PRE> +void <B>setInitialMeldError</B>(int points)</PRE> +<DL> +<DD>Is set if a player tried to lay out less than initial meld threshold +<P> +<DD><DL> +<DT><B>Parameters:</B><DD><CODE>points</CODE> - initial meld threshold</DL> +</DD> +</DL> +<HR> + +<A NAME="setStoneCollectionHidden(boolean)"><!-- --></A><H3> +setStoneCollectionHidden</H3> +<PRE> +void <B>setStoneCollectionHidden</B>(boolean enable)</PRE> +<DL> +<DD>Show stone collection +<P> +<DD><DL> +<DT><B>Parameters:</B><DD><CODE>enable</CODE> - showing collection</DL> +</DD> +</DL> +<HR> + +<A NAME="setInitialMeldFirstError()"><!-- --></A><H3> +setInitialMeldFirstError</H3> +<PRE> +void <B>setInitialMeldFirstError</B>()</PRE> +<DL> +<DD>Is set if the player tried to modify the table without laying out first +<P> +<DD><DL> +</DL> +</DD> +</DL> +<HR> + +<A NAME="setInvalidStoneSets(java.util.Collection)"><!-- --></A><H3> +setInvalidStoneSets</H3> +<PRE> +void <B>setInvalidStoneSets</B>(java.util.Collection<<A HREF="../../jrummikub/model/StoneSet.html" title="class in jrummikub.model">StoneSet</A>> sets)</PRE> +<DL> +<DD>Set invalid sets to enable showing +<P> +<DD><DL> +<DT><B>Parameters:</B><DD><CODE>sets</CODE> - invalid sets on table</DL> +</DD> +</DL> +<HR> + +<A NAME="showLoadingError()"><!-- --></A><H3> +showLoadingError</H3> +<PRE> +void <B>showLoadingError</B>()</PRE> +<DL> +<DD>Show when loading is unsuccessful +<P> +<DD><DL> +</DL> +</DD> +</DL> +<HR> + +<A NAME="showServerStartupError(boolean)"><!-- --></A><H3> +showServerStartupError</H3> +<PRE> +void <B>showServerStartupError</B>(boolean alreadyRunning)</PRE> +<DL> +<DD>Show an error message when the server couldn't be started +<P> +<DD><DL> +<DT><B>Parameters:</B><DD><CODE>alreadyRunning</CODE> - true when the server is already running on this machine</DL> +</DD> +</DL> +<HR> + +<A NAME="enableSave(boolean)"><!-- --></A><H3> +enableSave</H3> +<PRE> +void <B>enableSave</B>(boolean enable)</PRE> +<DL> +<DD>Enables/disables saving in menu bar +<P> +<DD><DL> +<DT><B>Parameters:</B><DD><CODE>enable</CODE> - saving possible</DL> +</DD> +</DL> +<HR> + +<A NAME="showQuitWarningPanel(boolean)"><!-- --></A><H3> +showQuitWarningPanel</H3> +<PRE> +void <B>showQuitWarningPanel</B>(boolean show)</PRE> +<DL> +<DD>Sets the quit warning panel visible +<P> +<DD><DL> +<DT><B>Parameters:</B><DD><CODE>show</CODE> - is visible</DL> +</DD> +</DL> +<HR> + +<A NAME="getQuitEvent()"><!-- --></A><H3> +getQuitEvent</H3> +<PRE> +<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getQuitEvent</B>()</PRE> +<DL> +<DD>The quit event is emitted when the user wants to leave the application +<P> +<DD><DL> + +<DT><B>Returns:</B><DD>the event</DL> +</DD> +</DL> +<HR> + +<A NAME="getQuitWarningPanel()"><!-- --></A><H3> +getQuitWarningPanel</H3> +<PRE> +<A HREF="../../jrummikub/view/IQuitWarningPanel.html" title="interface in jrummikub.view">IQuitWarningPanel</A> <B>getQuitWarningPanel</B>()</PRE> +<DL> +<DD>Getter for quit warning panel +<P> +<DD><DL> + +<DT><B>Returns:</B><DD>the panel</DL> +</DD> +</DL> +<HR> + +<A NAME="getLoadFileEvent()"><!-- --></A><H3> +getLoadFileEvent</H3> +<PRE> +<A HREF="../../jrummikub/util/IEvent1.html" title="interface in jrummikub.util">IEvent1</A><java.io.File> <B>getLoadFileEvent</B>()</PRE> +<DL> +<DD>The load file event is emitted when the user chose to discard the current + game to save another <P> <DD><DL> <DT><B>Returns:</B><DD>the event</DL> </DD> </DL> +<HR> + +<A NAME="load()"><!-- --></A><H3> +load</H3> +<PRE> +void <B>load</B>()</PRE> +<DL> +<DD>Loading a game +<P> +<DD><DL> +</DL> +</DD> +</DL> +<HR> + +<A NAME="showConnectPanel(boolean)"><!-- --></A><H3> +showConnectPanel</H3> +<PRE> +void <B>showConnectPanel</B>(boolean show)</PRE> +<DL> +<DD>Set the connect panel visible +<P> +<DD><DL> +<DT><B>Parameters:</B><DD><CODE>show</CODE> - is visible</DL> +</DD> +</DL> +<HR> + +<A NAME="getConnectPanel()"><!-- --></A><H3> +getConnectPanel</H3> +<PRE> +<A HREF="../../jrummikub/view/IConnectPanel.html" title="interface in jrummikub.view">IConnectPanel</A> <B>getConnectPanel</B>()</PRE> +<DL> +<DD>Getter for connect panel +<P> +<DD><DL> + +<DT><B>Returns:</B><DD>the panel</DL> +</DD> +</DL> +<HR> + +<A NAME="setMayPause(boolean)"><!-- --></A><H3> +setMayPause</H3> +<PRE> +void <B>setMayPause</B>(boolean mayPause)</PRE> +<DL> +<DD>Sets the pause button if pausing should be possible in the current + situation +<P> +<DD><DL> +<DT><B>Parameters:</B><DD><CODE>mayPause</CODE> - pausing possible</DL> +</DD> +</DL> <!-- ========= END OF CLASS DATA ========= --> <HR> @@ -354,7 +1271,7 @@ getNewGameEvent</H3> <TR> <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../jrummikub/view/ITablePanel.html" title="interface in jrummikub.view"><B>PREV CLASS</B></A> - NEXT CLASS</FONT></TD> + <A HREF="../../jrummikub/view/IView.BottomPanelType.html" title="enum in jrummikub.view"><B>NEXT CLASS</B></A></FONT></TD> <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../index.html?jrummikub/view/IView.html" target="_top"><B>FRAMES</B></A> <A HREF="IView.html" target="_top"><B>NO FRAMES</B></A> @@ -374,7 +1291,7 @@ getNewGameEvent</H3> </TR> <TR> <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> - SUMMARY: NESTED | FIELD | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD> + SUMMARY: <A HREF="#nested_class_summary">NESTED</A> | FIELD | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD> <TD VALIGN="top" CLASS="NavBarCell3"><FONT 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