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-rw-r--r--doc/jrummikub/view/IView.html977
1 files changed, 947 insertions, 30 deletions
diff --git a/doc/jrummikub/view/IView.html b/doc/jrummikub/view/IView.html
index 08645c5..868a641 100644
--- a/doc/jrummikub/view/IView.html
+++ b/doc/jrummikub/view/IView.html
@@ -2,12 +2,12 @@
<!--NewPage-->
<HTML>
<HEAD>
-<!-- Generated by javadoc (build 1.6.0_22) on Tue May 10 17:04:59 CEST 2011 -->
+<!-- Generated by javadoc (build 1.6.0_22) on Tue Jul 05 21:51:55 CEST 2011 -->
<TITLE>
IView
</TITLE>
-<META NAME="date" CONTENT="2011-05-10">
+<META NAME="date" CONTENT="2011-07-05">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../stylesheet.css" TITLE="Style">
@@ -56,7 +56,7 @@ function windowTitle()
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;<A HREF="../../jrummikub/view/ITablePanel.html" title="interface in jrummikub.view"><B>PREV CLASS</B></A>&nbsp;
-&nbsp;NEXT CLASS</FONT></TD>
+&nbsp;<A HREF="../../jrummikub/view/IView.BottomPanelType.html" title="enum in jrummikub.view"><B>NEXT CLASS</B></A></FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../index.html?jrummikub/view/IView.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="IView.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
@@ -76,7 +76,7 @@ function windowTitle()
</TR>
<TR>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
- SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;FIELD&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
+ SUMMARY:&nbsp;<A HREF="#nested_class_summary">NESTED</A>&nbsp;|&nbsp;FIELD&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
DETAIL:&nbsp;FIELD&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD>
</TR>
@@ -107,7 +107,24 @@ The top-level view interface
<HR>
<P>
+<!-- ======== NESTED CLASS SUMMARY ======== -->
+<A NAME="nested_class_summary"><!-- --></A>
+<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
+<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
+<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
+<B>Nested Class Summary</B></FONT></TH>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>static&nbsp;class</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.BottomPanelType.html" title="enum in jrummikub.view">IView.BottomPanelType</A></B></CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Different types of bottom panels</TD>
+</TR>
+</TABLE>
+&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
@@ -119,18 +136,129 @@ The top-level view interface
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
-<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#enableStartTurnPanel(boolean)">enableStartTurnPanel</A></B>(boolean&nbsp;enable)</CODE>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#clearView()">clearView</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Hides all view elements and panels except for the cleared table and an
+ empty hand panel</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#enablePauseMode(boolean)">enablePauseMode</A></B>(boolean&nbsp;enable)</CODE>
<BR>
-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Enables or disables the player's StartTurnPanel</TD>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Enable/disable pause mode</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
-<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#enableWinPanel(boolean)">enableWinPanel</A></B>(boolean&nbsp;enable)</CODE>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#enableSave(boolean)">enableSave</A></B>(boolean&nbsp;enable)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Enables/disables saving in menu bar</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getAcknowledgeConnectionLostEvent()">getAcknowledgeConnectionLostEvent</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The acknoledge connection lost event is emitted when the user has
+ acknowledged that the network connection was lost</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getAcknowledgeInvalidEvent()">getAcknowledgeInvalidEvent</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The start turn event is emitted when the player knows what invalid stones
+ he played</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;<A HREF="../../jrummikub/view/IConnectPanel.html" title="interface in jrummikub.view">IConnectPanel</A></CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getConnectPanel()">getConnectPanel</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Getter for connect panel</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getEndPauseEvent()">getEndPauseEvent</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The end pause event is emitted when the user wants to sresume the game
+ after a pause</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getEndProgramEvent()">getEndProgramEvent</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The quit event is emitted when the player wants to quit the game</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;<A HREF="../../jrummikub/view/IGameListPanel.html" title="interface in jrummikub.view">IGameListPanel</A></CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getGameListPanel()">getGameListPanel</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Getter for game list panel</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;<A HREF="../../jrummikub/view/IHandPanel.html" title="interface in jrummikub.view">IHandPanel</A></CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getHandPanel()">getHandPanel</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getLoadEvent()">getLoadEvent</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The load event is emitted when the user wants to load a previously saved
+ game state</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;<A HREF="../../jrummikub/util/IEvent1.html" title="interface in jrummikub.util">IEvent1</A>&lt;java.io.File&gt;</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getLoadFileEvent()">getLoadFileEvent</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The load file event is emitted when the user chose to discard the current
+ game to save another</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;<A HREF="../../jrummikub/view/ILoginPanel.html" title="interface in jrummikub.view">ILoginPanel</A></CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getLoginPanel()">getLoginPanel</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Getter for login panel</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getMenuNewGameEvent()">getMenuNewGameEvent</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The menu new game event is emitted when the user selects the new game menu
+ entry</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getNetworkGameEvent()">getNetworkGameEvent</A></B>()</CODE>
<BR>
-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Enables or disables the panel shown when a player has won</TD>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The network game event is emitted when the user chooses a network game</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
@@ -138,7 +266,23 @@ The top-level view interface
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getNewGameEvent()">getNewGameEvent</A></B>()</CODE>
<BR>
-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The new game event is emitted when the player wants to start a new game</TD>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Is emitted if the player wants to end the game and start a new one</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getNewRoundEvent()">getNewRoundEvent</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The new round event is emitted when the player wants to start a new round</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getPauseEvent()">getPauseEvent</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The pause event is emitted when the user wants to pause the current turn</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
@@ -154,7 +298,48 @@ The top-level view interface
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getQuitEvent()">getQuitEvent</A></B>()</CODE>
<BR>
-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The quit event is emitted when the player wants to quit the game</TD>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The quit event is emitted when the user wants to leave the application</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;<A HREF="../../jrummikub/view/IQuitWarningPanel.html" title="interface in jrummikub.view">IQuitWarningPanel</A></CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getQuitWarningPanel()">getQuitWarningPanel</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Getter for quit warning panel</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;<A HREF="../../jrummikub/util/IEvent1.html" title="interface in jrummikub.util">IEvent1</A>&lt;java.io.File&gt;</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getSaveEvent()">getSaveEvent</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The save event is emitted when the user wants to save the current game
+ state</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;<A HREF="../../jrummikub/view/IScorePanel.html" title="interface in jrummikub.view">IScorePanel</A></CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getScorePanel()">getScorePanel</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the score panel</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;<A HREF="../../jrummikub/view/ISettingsPanel.html" title="interface in jrummikub.view">ISettingsPanel</A></CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getSettingsPanel()">getSettingsPanel</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the settings panel</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;<A HREF="../../jrummikub/view/ISidePanel.html" title="interface in jrummikub.view">ISidePanel</A></CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getSidePanel()">getSidePanel</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the side panel</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
@@ -175,6 +360,48 @@ The top-level view interface
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#load()">load</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Loading a game</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#resetLoginPanel()">resetLoginPanel</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Clears user input of the resetLoginPanel</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setBottomPanel(jrummikub.view.IView.BottomPanelType)">setBottomPanel</A></B>(<A HREF="../../jrummikub/view/IView.BottomPanelType.html" title="enum in jrummikub.view">IView.BottomPanelType</A>&nbsp;type)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the bottom panels type</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setCurrentPlayerColor(java.awt.Color)">setCurrentPlayerColor</A></B>(java.awt.Color&nbsp;color)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Is used for the PlayerPanel and ScorePanel to display a player's color
+ along with the name</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setCurrentPlayerHasLaidOut(boolean)">setCurrentPlayerHasLaidOut</A></B>(boolean&nbsp;hasLaidOut)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Is used for the PlayerPanel to display if a player has laid out along with
+ the name</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setCurrentPlayerName(java.lang.String)">setCurrentPlayerName</A></B>(java.lang.String&nbsp;playerName)</CODE>
<BR>
@@ -183,11 +410,140 @@ The top-level view interface
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setInitialMeldError(int)">setInitialMeldError</A></B>(int&nbsp;points)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Is set if a player tried to lay out less than initial meld threshold</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setInitialMeldFirstError()">setInitialMeldFirstError</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Is set if the player tried to modify the table without laying out first</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setInvalidStoneSets(java.util.Collection)">setInvalidStoneSets</A></B>(java.util.Collection&lt;<A HREF="../../jrummikub/model/StoneSet.html" title="class in jrummikub.model">StoneSet</A>&gt;&nbsp;sets)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set invalid sets to enable showing</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setLastStonePlayerName(java.lang.String)">setLastStonePlayerName</A></B>(java.lang.String&nbsp;name)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the name of the player that has drawn the last stone</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setMayPause(boolean)">setMayPause</A></B>(boolean&nbsp;mayPause)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the pause button if pausing should be possible in the current
+ situation</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setRedealedPlayerName(java.lang.String)">setRedealedPlayerName</A></B>(java.lang.String&nbsp;name)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the name of the player that has redealt last</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setSelectedStones(java.util.Collection)">setSelectedStones</A></B>(java.util.Collection&lt;<A HREF="../../jrummikub/model/Stone.html" title="class in jrummikub.model">Stone</A>&gt;&nbsp;stones)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the stones that are to be painted selected</TD>
</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setStoneCollectionHidden(boolean)">setStoneCollectionHidden</A></B>(boolean&nbsp;enable)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Show stone collection</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#showConnectPanel(boolean)">showConnectPanel</A></B>(boolean&nbsp;show)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the connect panel visible</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#showGameListPanel(boolean)">showGameListPanel</A></B>(boolean&nbsp;show)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Show/hide game list panel</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#showLoadingError()">showLoadingError</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Show when loading is unsuccessful</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#showLoginPanel(boolean)">showLoginPanel</A></B>(boolean&nbsp;show)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Show/hide login panel</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#showQuitWarningPanel(boolean)">showQuitWarningPanel</A></B>(boolean&nbsp;show)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the quit warning panel visible</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#showScorePanel(boolean)">showScorePanel</A></B>(boolean&nbsp;show)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Shows or hides the score panel</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#showServerStartupError(boolean)">showServerStartupError</A></B>(boolean&nbsp;alreadyRunning)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Show an error message when the server couldn't be started</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#showSettingsPanel(boolean)">showSettingsPanel</A></B>(boolean&nbsp;show)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Shows or hides the game settings panel</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#showSidePanel(boolean)">showSidePanel</A></B>(boolean&nbsp;show)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Show/hide side panel</TD>
+</TR>
</TABLE>
&nbsp;
<P>
@@ -202,6 +558,34 @@ The top-level view interface
</TR>
</TABLE>
+<A NAME="getSettingsPanel()"><!-- --></A><H3>
+getSettingsPanel</H3>
+<PRE>
+<A HREF="../../jrummikub/view/ISettingsPanel.html" title="interface in jrummikub.view">ISettingsPanel</A> <B>getSettingsPanel</B>()</PRE>
+<DL>
+<DD>Returns the settings panel
+<P>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>the settings panel</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="getScorePanel()"><!-- --></A><H3>
+getScorePanel</H3>
+<PRE>
+<A HREF="../../jrummikub/view/IScorePanel.html" title="interface in jrummikub.view">IScorePanel</A> <B>getScorePanel</B>()</PRE>
+<DL>
+<DD>Returns the score panel
+<P>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>the score panel</DL>
+</DD>
+</DL>
+<HR>
+
<A NAME="getTablePanel()"><!-- --></A><H3>
getTablePanel</H3>
<PRE>
@@ -216,6 +600,32 @@ getTablePanel</H3>
</DL>
<HR>
+<A NAME="getSidePanel()"><!-- --></A><H3>
+getSidePanel</H3>
+<PRE>
+<A HREF="../../jrummikub/view/ISidePanel.html" title="interface in jrummikub.view">ISidePanel</A> <B>getSidePanel</B>()</PRE>
+<DL>
+<DD>Returns the side panel
+<P>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>the side panel</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="getHandPanel()"><!-- --></A><H3>
+getHandPanel</H3>
+<PRE>
+<A HREF="../../jrummikub/view/IHandPanel.html" title="interface in jrummikub.view">IHandPanel</A> <B>getHandPanel</B>()</PRE>
+<DL>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>the board where the players hand stones are displayed</DL>
+</DD>
+</DL>
+<HR>
+
<A NAME="getPlayerPanel()"><!-- --></A><H3>
getPlayerPanel</H3>
<PRE>
@@ -243,6 +653,32 @@ void <B>setCurrentPlayerName</B>(java.lang.String&nbsp;playerName)</PRE>
</DL>
<HR>
+<A NAME="setRedealedPlayerName(java.lang.String)"><!-- --></A><H3>
+setRedealedPlayerName</H3>
+<PRE>
+void <B>setRedealedPlayerName</B>(java.lang.String&nbsp;name)</PRE>
+<DL>
+<DD>Sets the name of the player that has redealt last
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>name</CODE> - the player name</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="setLastStonePlayerName(java.lang.String)"><!-- --></A><H3>
+setLastStonePlayerName</H3>
+<PRE>
+void <B>setLastStonePlayerName</B>(java.lang.String&nbsp;name)</PRE>
+<DL>
+<DD>Sets the name of the player that has drawn the last stone
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>name</CODE> - the player name</DL>
+</DD>
+</DL>
+<HR>
+
<A NAME="setSelectedStones(java.util.Collection)"><!-- --></A><H3>
setSelectedStones</H3>
<PRE>
@@ -256,25 +692,27 @@ void <B>setSelectedStones</B>(java.util.Collection&lt;<A HREF="../../jrummikub/m
</DL>
<HR>
-<A NAME="enableStartTurnPanel(boolean)"><!-- --></A><H3>
-enableStartTurnPanel</H3>
+<A NAME="getStartTurnEvent()"><!-- --></A><H3>
+getStartTurnEvent</H3>
<PRE>
-void <B>enableStartTurnPanel</B>(boolean&nbsp;enable)</PRE>
+<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getStartTurnEvent</B>()</PRE>
<DL>
-<DD>Enables or disables the player's StartTurnPanel
+<DD>The start turn event is emitted when the player wants to start his turn
<P>
<DD><DL>
-<DT><B>Parameters:</B><DD><CODE>enable</CODE> - enable/disable</DL>
+
+<DT><B>Returns:</B><DD>the event</DL>
</DD>
</DL>
<HR>
-<A NAME="getStartTurnEvent()"><!-- --></A><H3>
-getStartTurnEvent</H3>
+<A NAME="getAcknowledgeInvalidEvent()"><!-- --></A><H3>
+getAcknowledgeInvalidEvent</H3>
<PRE>
-<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getStartTurnEvent</B>()</PRE>
+<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getAcknowledgeInvalidEvent</B>()</PRE>
<DL>
-<DD>The start turn event is emitted when the player wants to start his turn
+<DD>The start turn event is emitted when the player knows what invalid stones
+ he played
<P>
<DD><DL>
@@ -283,23 +721,25 @@ getStartTurnEvent</H3>
</DL>
<HR>
-<A NAME="enableWinPanel(boolean)"><!-- --></A><H3>
-enableWinPanel</H3>
+<A NAME="getAcknowledgeConnectionLostEvent()"><!-- --></A><H3>
+getAcknowledgeConnectionLostEvent</H3>
<PRE>
-void <B>enableWinPanel</B>(boolean&nbsp;enable)</PRE>
+<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getAcknowledgeConnectionLostEvent</B>()</PRE>
<DL>
-<DD>Enables or disables the panel shown when a player has won
+<DD>The acknoledge connection lost event is emitted when the user has
+ acknowledged that the network connection was lost
<P>
<DD><DL>
-<DT><B>Parameters:</B><DD><CODE>enable</CODE> - enable/disable</DL>
+
+<DT><B>Returns:</B><DD>the event</DL>
</DD>
</DL>
<HR>
-<A NAME="getQuitEvent()"><!-- --></A><H3>
-getQuitEvent</H3>
+<A NAME="getEndProgramEvent()"><!-- --></A><H3>
+getEndProgramEvent</H3>
<PRE>
-<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getQuitEvent</B>()</PRE>
+<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getEndProgramEvent</B>()</PRE>
<DL>
<DD>The quit event is emitted when the player wants to quit the game
<P>
@@ -310,18 +750,495 @@ getQuitEvent</H3>
</DL>
<HR>
+<A NAME="getNewRoundEvent()"><!-- --></A><H3>
+getNewRoundEvent</H3>
+<PRE>
+<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getNewRoundEvent</B>()</PRE>
+<DL>
+<DD>The new round event is emitted when the player wants to start a new round
+<P>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>the event</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="showSettingsPanel(boolean)"><!-- --></A><H3>
+showSettingsPanel</H3>
+<PRE>
+void <B>showSettingsPanel</B>(boolean&nbsp;show)</PRE>
+<DL>
+<DD>Shows or hides the game settings panel
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>show</CODE> - specifies if the panel shall be shown or hidden</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="showScorePanel(boolean)"><!-- --></A><H3>
+showScorePanel</H3>
+<PRE>
+void <B>showScorePanel</B>(boolean&nbsp;show)</PRE>
+<DL>
+<DD>Shows or hides the score panel
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>show</CODE> - specifies if the panel shall be shown or hidden</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="setCurrentPlayerColor(java.awt.Color)"><!-- --></A><H3>
+setCurrentPlayerColor</H3>
+<PRE>
+void <B>setCurrentPlayerColor</B>(java.awt.Color&nbsp;color)</PRE>
+<DL>
+<DD>Is used for the PlayerPanel and ScorePanel to display a player's color
+ along with the name
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>color</CODE> - the current player's color</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="setCurrentPlayerHasLaidOut(boolean)"><!-- --></A><H3>
+setCurrentPlayerHasLaidOut</H3>
+<PRE>
+void <B>setCurrentPlayerHasLaidOut</B>(boolean&nbsp;hasLaidOut)</PRE>
+<DL>
+<DD>Is used for the PlayerPanel to display if a player has laid out along with
+ the name
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>hasLaidOut</CODE> - specifies if the current player has laid out or not</DL>
+</DD>
+</DL>
+<HR>
+
<A NAME="getNewGameEvent()"><!-- --></A><H3>
getNewGameEvent</H3>
<PRE>
<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getNewGameEvent</B>()</PRE>
<DL>
-<DD>The new game event is emitted when the player wants to start a new game
+<DD>Is emitted if the player wants to end the game and start a new one
+<P>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>newGameEvent</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="setBottomPanel(jrummikub.view.IView.BottomPanelType)"><!-- --></A><H3>
+setBottomPanel</H3>
+<PRE>
+void <B>setBottomPanel</B>(<A HREF="../../jrummikub/view/IView.BottomPanelType.html" title="enum in jrummikub.view">IView.BottomPanelType</A>&nbsp;type)</PRE>
+<DL>
+<DD>Sets the bottom panels type
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>type</CODE> - the type of the bottom panel</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="getMenuNewGameEvent()"><!-- --></A><H3>
+getMenuNewGameEvent</H3>
+<PRE>
+<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getMenuNewGameEvent</B>()</PRE>
+<DL>
+<DD>The menu new game event is emitted when the user selects the new game menu
+ entry
+<P>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>the event</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="getLoadEvent()"><!-- --></A><H3>
+getLoadEvent</H3>
+<PRE>
+<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getLoadEvent</B>()</PRE>
+<DL>
+<DD>The load event is emitted when the user wants to load a previously saved
+ game state
+<P>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>the event</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="getSaveEvent()"><!-- --></A><H3>
+getSaveEvent</H3>
+<PRE>
+<A HREF="../../jrummikub/util/IEvent1.html" title="interface in jrummikub.util">IEvent1</A>&lt;java.io.File&gt; <B>getSaveEvent</B>()</PRE>
+<DL>
+<DD>The save event is emitted when the user wants to save the current game
+ state
+<P>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>the event</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="getPauseEvent()"><!-- --></A><H3>
+getPauseEvent</H3>
+<PRE>
+<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getPauseEvent</B>()</PRE>
+<DL>
+<DD>The pause event is emitted when the user wants to pause the current turn
+<P>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>the event</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="getEndPauseEvent()"><!-- --></A><H3>
+getEndPauseEvent</H3>
+<PRE>
+<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getEndPauseEvent</B>()</PRE>
+<DL>
+<DD>The end pause event is emitted when the user wants to sresume the game
+ after a pause
+<P>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>the event</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="clearView()"><!-- --></A><H3>
+clearView</H3>
+<PRE>
+void <B>clearView</B>()</PRE>
+<DL>
+<DD>Hides all view elements and panels except for the cleared table and an
+ empty hand panel
+<P>
+<DD><DL>
+</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="getNetworkGameEvent()"><!-- --></A><H3>
+getNetworkGameEvent</H3>
+<PRE>
+<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getNetworkGameEvent</B>()</PRE>
+<DL>
+<DD>The network game event is emitted when the user chooses a network game
+<P>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>the event</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="getLoginPanel()"><!-- --></A><H3>
+getLoginPanel</H3>
+<PRE>
+<A HREF="../../jrummikub/view/ILoginPanel.html" title="interface in jrummikub.view">ILoginPanel</A> <B>getLoginPanel</B>()</PRE>
+<DL>
+<DD>Getter for login panel
+<P>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>login panel</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="getGameListPanel()"><!-- --></A><H3>
+getGameListPanel</H3>
+<PRE>
+<A HREF="../../jrummikub/view/IGameListPanel.html" title="interface in jrummikub.view">IGameListPanel</A> <B>getGameListPanel</B>()</PRE>
+<DL>
+<DD>Getter for game list panel
+<P>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>game list panel</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="showLoginPanel(boolean)"><!-- --></A><H3>
+showLoginPanel</H3>
+<PRE>
+void <B>showLoginPanel</B>(boolean&nbsp;show)</PRE>
+<DL>
+<DD>Show/hide login panel
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>show</CODE> - true = login panel is shown</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="resetLoginPanel()"><!-- --></A><H3>
+resetLoginPanel</H3>
+<PRE>
+void <B>resetLoginPanel</B>()</PRE>
+<DL>
+<DD>Clears user input of the resetLoginPanel
+<P>
+<DD><DL>
+</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="enablePauseMode(boolean)"><!-- --></A><H3>
+enablePauseMode</H3>
+<PRE>
+void <B>enablePauseMode</B>(boolean&nbsp;enable)</PRE>
+<DL>
+<DD>Enable/disable pause mode
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>enable</CODE> - true = enable</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="showGameListPanel(boolean)"><!-- --></A><H3>
+showGameListPanel</H3>
+<PRE>
+void <B>showGameListPanel</B>(boolean&nbsp;show)</PRE>
+<DL>
+<DD>Show/hide game list panel
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>show</CODE> - true = show</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="showSidePanel(boolean)"><!-- --></A><H3>
+showSidePanel</H3>
+<PRE>
+void <B>showSidePanel</B>(boolean&nbsp;show)</PRE>
+<DL>
+<DD>Show/hide side panel
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>show</CODE> - true to show</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="setInitialMeldError(int)"><!-- --></A><H3>
+setInitialMeldError</H3>
+<PRE>
+void <B>setInitialMeldError</B>(int&nbsp;points)</PRE>
+<DL>
+<DD>Is set if a player tried to lay out less than initial meld threshold
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>points</CODE> - initial meld threshold</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="setStoneCollectionHidden(boolean)"><!-- --></A><H3>
+setStoneCollectionHidden</H3>
+<PRE>
+void <B>setStoneCollectionHidden</B>(boolean&nbsp;enable)</PRE>
+<DL>
+<DD>Show stone collection
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>enable</CODE> - showing collection</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="setInitialMeldFirstError()"><!-- --></A><H3>
+setInitialMeldFirstError</H3>
+<PRE>
+void <B>setInitialMeldFirstError</B>()</PRE>
+<DL>
+<DD>Is set if the player tried to modify the table without laying out first
+<P>
+<DD><DL>
+</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="setInvalidStoneSets(java.util.Collection)"><!-- --></A><H3>
+setInvalidStoneSets</H3>
+<PRE>
+void <B>setInvalidStoneSets</B>(java.util.Collection&lt;<A HREF="../../jrummikub/model/StoneSet.html" title="class in jrummikub.model">StoneSet</A>&gt;&nbsp;sets)</PRE>
+<DL>
+<DD>Set invalid sets to enable showing
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>sets</CODE> - invalid sets on table</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="showLoadingError()"><!-- --></A><H3>
+showLoadingError</H3>
+<PRE>
+void <B>showLoadingError</B>()</PRE>
+<DL>
+<DD>Show when loading is unsuccessful
+<P>
+<DD><DL>
+</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="showServerStartupError(boolean)"><!-- --></A><H3>
+showServerStartupError</H3>
+<PRE>
+void <B>showServerStartupError</B>(boolean&nbsp;alreadyRunning)</PRE>
+<DL>
+<DD>Show an error message when the server couldn't be started
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>alreadyRunning</CODE> - true when the server is already running on this machine</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="enableSave(boolean)"><!-- --></A><H3>
+enableSave</H3>
+<PRE>
+void <B>enableSave</B>(boolean&nbsp;enable)</PRE>
+<DL>
+<DD>Enables/disables saving in menu bar
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>enable</CODE> - saving possible</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="showQuitWarningPanel(boolean)"><!-- --></A><H3>
+showQuitWarningPanel</H3>
+<PRE>
+void <B>showQuitWarningPanel</B>(boolean&nbsp;show)</PRE>
+<DL>
+<DD>Sets the quit warning panel visible
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>show</CODE> - is visible</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="getQuitEvent()"><!-- --></A><H3>
+getQuitEvent</H3>
+<PRE>
+<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getQuitEvent</B>()</PRE>
+<DL>
+<DD>The quit event is emitted when the user wants to leave the application
+<P>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>the event</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="getQuitWarningPanel()"><!-- --></A><H3>
+getQuitWarningPanel</H3>
+<PRE>
+<A HREF="../../jrummikub/view/IQuitWarningPanel.html" title="interface in jrummikub.view">IQuitWarningPanel</A> <B>getQuitWarningPanel</B>()</PRE>
+<DL>
+<DD>Getter for quit warning panel
+<P>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>the panel</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="getLoadFileEvent()"><!-- --></A><H3>
+getLoadFileEvent</H3>
+<PRE>
+<A HREF="../../jrummikub/util/IEvent1.html" title="interface in jrummikub.util">IEvent1</A>&lt;java.io.File&gt; <B>getLoadFileEvent</B>()</PRE>
+<DL>
+<DD>The load file event is emitted when the user chose to discard the current
+ game to save another
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the event</DL>
</DD>
</DL>
+<HR>
+
+<A NAME="load()"><!-- --></A><H3>
+load</H3>
+<PRE>
+void <B>load</B>()</PRE>
+<DL>
+<DD>Loading a game
+<P>
+<DD><DL>
+</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="showConnectPanel(boolean)"><!-- --></A><H3>
+showConnectPanel</H3>
+<PRE>
+void <B>showConnectPanel</B>(boolean&nbsp;show)</PRE>
+<DL>
+<DD>Set the connect panel visible
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>show</CODE> - is visible</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="getConnectPanel()"><!-- --></A><H3>
+getConnectPanel</H3>
+<PRE>
+<A HREF="../../jrummikub/view/IConnectPanel.html" title="interface in jrummikub.view">IConnectPanel</A> <B>getConnectPanel</B>()</PRE>
+<DL>
+<DD>Getter for connect panel
+<P>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>the panel</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="setMayPause(boolean)"><!-- --></A><H3>
+setMayPause</H3>
+<PRE>
+void <B>setMayPause</B>(boolean&nbsp;mayPause)</PRE>
+<DL>
+<DD>Sets the pause button if pausing should be possible in the current
+ situation
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>mayPause</CODE> - pausing possible</DL>
+</DD>
+</DL>
<!-- ========= END OF CLASS DATA ========= -->
<HR>
@@ -354,7 +1271,7 @@ getNewGameEvent</H3>
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