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-rw-r--r--src/jrummikub/control/turn/AIControl.java42
1 files changed, 28 insertions, 14 deletions
diff --git a/src/jrummikub/control/turn/AIControl.java b/src/jrummikub/control/turn/AIControl.java
index f480143..9ce162f 100644
--- a/src/jrummikub/control/turn/AIControl.java
+++ b/src/jrummikub/control/turn/AIControl.java
@@ -102,14 +102,7 @@ public class AIControl extends AbstractTurnControl {
}
if (useBackgroundThread) {
- Timer timer = new Timer(10000, new ActionListener() {
- @Override
- public void actionPerformed(ActionEvent e) {
- logic.autoAbort();
- }
- });
- timer.setRepeats(false);
- timer.start();
+ startTimers();
Thread computeThread = new Thread(new Runnable() {
@Override
@@ -131,6 +124,28 @@ public class AIControl extends AbstractTurnControl {
}
+ private void startTimers() {
+ Timer timer = new Timer(10000, new ActionListener() {
+ @Override
+ public void actionPerformed(ActionEvent e) {
+ logic.autoAbort();
+ }
+ });
+ timer.setRepeats(false);
+ timer.start();
+
+ timer = new Timer((int) (turnInfo.getRoundState().getGameSettings()
+ .getTotalTime() * 1000 * (0.5 + 0.25 * Math.random())),
+ new ActionListener() {
+ @Override
+ public void actionPerformed(ActionEvent e) {
+ executeTurn();
+ }
+ });
+ timer.setRepeats(false);
+ timer.start();
+ }
+
private void addHandStones(List<Stone> handStones) {
for (Pair<Stone, Position> entry : turnInfo.getHand()) {
handStones.add(entry.getFirst());
@@ -163,8 +178,8 @@ public class AIControl extends AbstractTurnControl {
for (StoneSet set : result) {
turnInfo.getTable().drop(
set,
- new Position(10 * (Math.random() * 2 - 1), 5 * (Math
- .random() * 2 - 1)));
+ new Position(10 * (Math.random() * 2 - 1),
+ 5 * (Math.random() * 2 - 1)));
for (Stone stone : set) {
turnInfo.getHand().pickUp(stone);
}
@@ -176,11 +191,10 @@ public class AIControl extends AbstractTurnControl {
private void doNotMoveExistingSets(List<StoneSet> result) {
- outerLoop: for (Iterator<Pair<StoneSet, Position>> it = turnInfo
- .getTable().iterator(); it.hasNext();) {
+ outerLoop: for (Iterator<Pair<StoneSet, Position>> it = turnInfo.getTable()
+ .iterator(); it.hasNext();) {
Pair<StoneSet, Position> pair = it.next();
- setSearch: for (Iterator<StoneSet> it2 = result.iterator(); it2
- .hasNext();) {
+ setSearch: for (Iterator<StoneSet> it2 = result.iterator(); it2.hasNext();) {
StoneSet set = it2.next();
if (set.getSize() != pair.getFirst().getSize()) {
continue;