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-rw-r--r--src/jrummikub/control/RoundControl.java105
1 files changed, 42 insertions, 63 deletions
diff --git a/src/jrummikub/control/RoundControl.java b/src/jrummikub/control/RoundControl.java
index a69b890..072aa7f 100644
--- a/src/jrummikub/control/RoundControl.java
+++ b/src/jrummikub/control/RoundControl.java
@@ -108,85 +108,64 @@ public class RoundControl {
}
}
- /**
- * after a legal move
- *
- * @return win or no win
- */
- private boolean postLegalMove() {
- roundState.setTable(clonedTable);
+ private boolean laidOutEnough() {
+ List<StoneSet> newSets = tableSetDifference(roundState.getTable(),
+ clonedTable);
- if (roundState.getActivePlayer().getHand().getSize() == 0) {
- win();
- return true;
+ int totalValue = 0;
+ for (StoneSet set : newSets) {
+ totalValue += set.classify().getSecond();
}
- return false;
- }
- private boolean notLaidOutYet(Set<Stone> tableDiff) {
- boolean win = false;
- if (tableSetDifference(clonedTable, roundState.getTable()).isEmpty()) {
- // laid sthg out and didn't change table
- List<StoneSet> newSets = tableSetDifference(roundState.getTable(),
- clonedTable);
+ return totalValue >= roundState.getGameSettings()
+ .getInitialMeldThreshold();
+ }
- int totalValue = 0;
- for (StoneSet set : newSets) {
- totalValue += set.classify().getSecond();
+ private void endOfTurn() {
+ checkTurn();
+ roundState.nextPlayer();
+ prepareTurn();
+ }
+
+ private void checkTurn() {
+ if (!clonedTable.isValid()) {
+ rejectMove();
+ return;
+ }
+ if (!roundState.getActivePlayer().getLaidOut()) {
+ // Player touched forbidden stones
+ if (!tableSetDifference(clonedTable, roundState.getTable()).isEmpty()) {
+ rejectMove();
+ return;
}
-
- if (totalValue >= roundState.getGameSettings()
- .getInitialMeldThreshold()) {
-
- roundState.getActivePlayer().setLaidOut(true);
- win = postLegalMove();
- return win;
- } else {
- // deal penalty, reset
- roundState.getGameHeap().putBack(tableDiff);
- dealPenalty(tableDiff.size());
- return win;
+ if (!laidOutEnough()) {
+ rejectMove();
+ return;
}
- } else {
- // deal penalty, reset
- roundState.getGameHeap().putBack(tableDiff);
- dealPenalty(tableDiff.size());
- return win;
}
- }
-
- private void endOfTurn() {
Set<Stone> tableDiff = tableDifference(roundState.getTable(),
clonedTable);
+
+ roundState.setTable(clonedTable);
if (tableDiff.isEmpty()) {
// Player hasn't made a move
- if (clonedTable.isValid()) {
- roundState.setTable(clonedTable);
- }
dealStone();
} else {
- // Player has made a move
- if (!clonedTable.isValid()) {
- // deal penalty, reset
- roundState.getGameHeap().putBack(tableDiff);
- dealPenalty(tableDiff.size());
- } else {
- if (roundState.getActivePlayer().getLaidOut()) {
- // Player has laid out
- if (postLegalMove()) {
- return;
- }
- } else {
- // Player hasn't laid out
- if (notLaidOutYet(tableDiff)) {
- return;
- }
- }
+ roundState.getActivePlayer().setLaidOut(true);
+ if (roundState.getActivePlayer().getHand().getSize() == 0) {
+ win();
}
}
- roundState.nextPlayer();
- prepareTurn();
+ }
+
+ private void rejectMove() {
+ Set<Stone> tableDiff = tableDifference(roundState.getTable(),
+ clonedTable);
+ // deal penalty, reset
+ roundState.getGameHeap().putBack(tableDiff);
+ dealPenalty(tableDiff.size());
+
}
static Set<Stone> tableDifference(ITable oldTable, ITable newTable) {