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-rw-r--r--src/jrummikub/model/GameSettings.java39
1 files changed, 20 insertions, 19 deletions
diff --git a/src/jrummikub/model/GameSettings.java b/src/jrummikub/model/GameSettings.java
index d571a93..f3cf69a 100644
--- a/src/jrummikub/model/GameSettings.java
+++ b/src/jrummikub/model/GameSettings.java
@@ -1,11 +1,12 @@
package jrummikub.model;
+import static jrummikub.model.StoneColor.*;
+
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
-import static jrummikub.model.StoneColor.*;
/**
* The overall game settings
@@ -16,7 +17,7 @@ public class GameSettings {
private int initialMeldThreshold;
private int jokerPoints;
private int jokerNumber;
- private int highestCard;
+ private int highestValue;
private int stoneSetNumber;
private int numberOfStonesDealt;
private boolean noLimits;
@@ -29,12 +30,12 @@ public class GameSettings {
initialMeldThreshold = 30;
jokerPoints = 50;
jokerNumber = 2;
- highestCard = 13;
+ highestValue = 13;
stoneSetNumber = 2;
numberOfStonesDealt = 14;
noLimits = false;
- stoneColors = new HashSet<StoneColor>(Arrays.asList(BLACK, BLUE,
- ORANGE, RED));
+ stoneColors = new HashSet<StoneColor>(Arrays.asList(BLACK, BLUE, ORANGE,
+ RED));
}
/**
@@ -50,7 +51,7 @@ public class GameSettings {
* Sets the initial meld threshold
*
* @param value
- * the value to set
+ * the value to set
*/
public void setInitialMeldThreshold(int value) {
initialMeldThreshold = value;
@@ -69,7 +70,7 @@ public class GameSettings {
* Sets the points counted for a joker
*
* @param value
- * the value to set
+ * the value to set
*/
public void setJokerPoints(int value) {
jokerPoints = value;
@@ -103,22 +104,22 @@ public class GameSettings {
}
/**
- * Return the highest card value in use
+ * Return the highest stone value in use
*
- * @return highest card value
+ * @return highest stone value
*/
- public int getHighestCard() {
- return highestCard;
+ public int getHighestValue() {
+ return highestValue;
}
/**
- * Set the highest card value in use
+ * Set the highest stone value in use
*
- * @param highestCard
- * highest card value
+ * @param highestValue
+ * highest stone value
*/
- public void setHighestCard(int highestCard) {
- this.highestCard = highestCard;
+ public void setHighestValue(int highestValue) {
+ this.highestValue = highestValue;
}
/**
@@ -134,7 +135,7 @@ public class GameSettings {
* Set the number of sets of stones in use
*
* @param stoneSets
- * sets of stones in use
+ * sets of stones in use
*/
public void setStoneSetNumber(int stoneSets) {
this.stoneSetNumber = stoneSets;
@@ -153,7 +154,7 @@ public class GameSettings {
* Set whether "No-Limits" rules are used
*
* @param noLimits
- * use no limit rules
+ * use no limit rules
*/
public void setNoLimits(boolean noLimits) {
this.noLimits = noLimits;
@@ -172,7 +173,7 @@ public class GameSettings {
* Set stone colors used
*
* @param stoneColors
- * used stone colors
+ * used stone colors
*/
public void setStoneColors(Set<StoneColor> stoneColors) {
this.stoneColors = stoneColors;