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-rw-r--r--src/jrummikub/view/IView.java40
1 files changed, 22 insertions, 18 deletions
diff --git a/src/jrummikub/view/IView.java b/src/jrummikub/view/IView.java
index 09ab088..9962062 100644
--- a/src/jrummikub/view/IView.java
+++ b/src/jrummikub/view/IView.java
@@ -59,7 +59,7 @@ public interface IView {
* Sets the current player's name
*
* @param playerName
- * the player name
+ * the player name
*/
public void setCurrentPlayerName(String playerName);
@@ -67,7 +67,7 @@ public interface IView {
* Sets the stones that are to be painted selected
*
* @param stones
- * the stones to be painted selected
+ * the stones to be painted selected
*/
public void setSelectedStones(Collection<Stone> stones);
@@ -104,7 +104,7 @@ public interface IView {
* Shows or hides the game settings panel
*
* @param show
- * specifies if the panel shall be shown or hidden
+ * specifies if the panel shall be shown or hidden
*/
public void showSettingsPanel(boolean show);
@@ -112,7 +112,7 @@ public interface IView {
* Shows or hides the score panel
*
* @param show
- * specifies if the panel shall be shown or hidden
+ * specifies if the panel shall be shown or hidden
*/
public void showScorePanel(boolean show);
@@ -121,16 +121,16 @@ public interface IView {
* along with the name
*
* @param color
- * the current player's color
+ * the current player's color
*/
public void setCurrentPlayerColor(Color color);
/**
- * Is used for the PlayerPanel to display if a player has laid out along
- * with the name
+ * Is used for the PlayerPanel to display if a player has laid out along with
+ * the name
*
* @param hasLaidOut
- * specifies if the current player has laid out or not
+ * specifies if the current player has laid out or not
*/
public void setCurrentPlayerHasLaidOut(boolean hasLaidOut);
@@ -145,13 +145,13 @@ public interface IView {
* Sets the bottom panels type
*
* @param type
- * the type of the bottom panel
+ * the type of the bottom panel
*/
public void setBottomPanel(BottomPanelType type);
/**
- * The menu new game event is emitted when the user selects the new game
- * menu entry
+ * The menu new game event is emitted when the user selects the new game menu
+ * entry
*
* @return the event
*/
@@ -226,7 +226,7 @@ public interface IView {
* Show/hide login panel
*
* @param show
- * true = login panel is shown
+ * true = login panel is shown
*/
public void showLoginPanel(boolean show);
@@ -234,7 +234,7 @@ public interface IView {
* Enable/disable pause mode
*
* @param enable
- * true = enable
+ * true = enable
*/
public void enablePauseMode(boolean enable);
@@ -242,7 +242,7 @@ public interface IView {
* Show/hide game list panel
*
* @param show
- * true = show
+ * true = show
*/
public void showGameListPanel(boolean show);
@@ -250,7 +250,7 @@ public interface IView {
* Show/hide side panel
*
* @param show
- * true to show
+ * true to show
*/
void showSidePanel(boolean show);
@@ -258,7 +258,7 @@ public interface IView {
* Is set if a player tried to lay out less than initial meld threshold
*
* @param points
- * initial meld threshold
+ * initial meld threshold
*/
public void setInitialMeldError(int points);
@@ -266,7 +266,7 @@ public interface IView {
* Show stone collection
*
* @param enable
- * showing collection
+ * showing collection
*/
public void setStoneCollectionHidden(boolean enable);
@@ -279,7 +279,7 @@ public interface IView {
* Set invalid sets to enable showing
*
* @param sets
- * invalid sets on table
+ * invalid sets on table
*/
public void setInvalidStoneSets(Collection<StoneSet> sets);
@@ -322,4 +322,8 @@ public interface IView {
public IEvent1<File> getLoadFileEvent();
public void load();
+
+ public void showConnectPanel(boolean show);
+
+ public IConnectPanel getConnectPanel();
}