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-rw-r--r--src/jrummikub/JRummikub.java13
-rw-r--r--src/jrummikub/control/RoundControl.java26
2 files changed, 29 insertions, 10 deletions
diff --git a/src/jrummikub/JRummikub.java b/src/jrummikub/JRummikub.java
index 38d152d..80d7080 100644
--- a/src/jrummikub/JRummikub.java
+++ b/src/jrummikub/JRummikub.java
@@ -2,9 +2,11 @@ package jrummikub;
import javax.swing.UIManager;
-import jrummikub.control.TurnControl;
+import jrummikub.control.RoundControl;
import jrummikub.model.GameState;
import jrummikub.model.Position;
+import jrummikub.model.Stone;
+import jrummikub.model.StoneSet;
import jrummikub.view.impl.View;
public class JRummikub {
@@ -20,11 +22,12 @@ public class JRummikub {
GameState gameState = new GameState();
View view = new View();
- gameState.getActivePlayer().getHand()
- .drop(gameState.getGameHeap().drawStone(), new Position(0, 0));
+ for (Stone stone : gameState.getGameHeap().drawStones(5)) {
+ gameState.getTable().drop(new StoneSet(stone), new Position(0, 0));
+ }
- TurnControl turnControl = new TurnControl(gameState.getActivePlayer()
- .getHand(), gameState.getTable(), view);
+ RoundControl roundControl = new RoundControl(gameState, view);
+ roundControl.startRound();
}
diff --git a/src/jrummikub/control/RoundControl.java b/src/jrummikub/control/RoundControl.java
index a481991..2282666 100644
--- a/src/jrummikub/control/RoundControl.java
+++ b/src/jrummikub/control/RoundControl.java
@@ -2,8 +2,8 @@ package jrummikub.control;
import jrummikub.model.IGameState;
import jrummikub.model.IHand;
-import jrummikub.model.Player;
import jrummikub.model.Position;
+import jrummikub.util.IListener;
import jrummikub.view.IView;
public class RoundControl {
@@ -16,17 +16,33 @@ public class RoundControl {
}
public void startRound() {
+ deal();
+ view.getStartTurnEvent().add(new IListener() {
+
+ @Override
+ public void handle() {
+ startTurn();
+ }
+ });
+
+ view.enableStartTurnPanel(true);
+ view.getTablePanel().setStoneSets(gameState.getTable().clone());
+ }
+
+ private void startTurn() {
+ TurnControl turnControl = new TurnControl(gameState.getActivePlayer()
+ .getHand(), gameState.getTable(), view);
+
+
}
void deal() {
for (int i = 0; i < gameState.getPlayerCount(); i++) {
IHand hand = gameState.getPlayer(i).getHand();
for (int j = 0; j < 7; j++) {
- hand.drop(gameState.getGameHeap().drawStone(), new Position(j,
- 0));
- hand.drop(gameState.getGameHeap().drawStone(), new Position(j,
- 1));
+ hand.drop(gameState.getGameHeap().drawStone(), new Position(j, 0));
+ hand.drop(gameState.getGameHeap().drawStone(), new Position(j, 1));
}
}
}