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-rw-r--r--src/jrummikub/control/RoundControl.java4
-rw-r--r--src/jrummikub/model/GameState.java5
-rw-r--r--src/jrummikub/model/IGameState.java3
3 files changed, 2 insertions, 10 deletions
diff --git a/src/jrummikub/control/RoundControl.java b/src/jrummikub/control/RoundControl.java
index 231b860..efa6f62 100644
--- a/src/jrummikub/control/RoundControl.java
+++ b/src/jrummikub/control/RoundControl.java
@@ -66,7 +66,7 @@ public class RoundControl {
void deal() {
for (int i = 0; i < gameState.getPlayerCount(); i++) {
- IHand hand = gameState.getPlayer(i).getHand();
+ IHand hand = gameState.getNthNextPlayer(i).getHand();
for (int j = 0; j < 7; j++) {
hand.drop(gameState.getGameHeap().drawStone(), new Position(j, 0));
hand.drop(gameState.getGameHeap().drawStone(), new Position(j, 1));
@@ -81,8 +81,6 @@ public class RoundControl {
if (clonedTable.isValid()) {
gameState.setTable(clonedTable);
- System.err.println(gameState.getActivePlayer().getName());
- System.err.println(gameState.getActivePlayer().getHand().getSize());
if (gameState.getActivePlayer().getHand().getSize() == 0) {
win();
return;
diff --git a/src/jrummikub/model/GameState.java b/src/jrummikub/model/GameState.java
index d9f18b3..1f0ef29 100644
--- a/src/jrummikub/model/GameState.java
+++ b/src/jrummikub/model/GameState.java
@@ -37,11 +37,6 @@ public class GameState implements IGameState {
return players.size();
}
- @Override
- public IPlayer getPlayer(int i) {
- return players.get(i);
- }
-
/** Changes the activePlayer to the next {@link Player} in the list */
@Override
public void nextPlayer() {
diff --git a/src/jrummikub/model/IGameState.java b/src/jrummikub/model/IGameState.java
index df98a2c..8e64bc4 100644
--- a/src/jrummikub/model/IGameState.java
+++ b/src/jrummikub/model/IGameState.java
@@ -3,12 +3,11 @@ package jrummikub.model;
public interface IGameState {
public ITable getTable();
+
public void setTable(ITable table);
public int getPlayerCount();
- public IPlayer getPlayer(int i);
-
/** Changes the activePlayer to the next {@link Player} in the list */
public void nextPlayer();