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-rw-r--r--src/jrummikub/control/ApplicationControl.java5
-rw-r--r--src/jrummikub/control/GameControl.java3
-rw-r--r--src/jrummikub/control/RoundControl.java14
-rw-r--r--src/jrummikub/control/turn/HumanTurnControl.java3
-rw-r--r--src/jrummikub/view/IView.java55
-rw-r--r--src/jrummikub/view/impl/View.java45
6 files changed, 46 insertions, 79 deletions
diff --git a/src/jrummikub/control/ApplicationControl.java b/src/jrummikub/control/ApplicationControl.java
index bcaf437..cf9a8ca 100644
--- a/src/jrummikub/control/ApplicationControl.java
+++ b/src/jrummikub/control/ApplicationControl.java
@@ -4,6 +4,7 @@ import jrummikub.model.GameSettings;
import jrummikub.util.IListener;
import jrummikub.util.IListener1;
import jrummikub.view.IView;
+import jrummikub.view.IView.BottomPanelType;
/**
* The application control controls the settings for a new games and create the
@@ -27,8 +28,7 @@ public class ApplicationControl {
*/
public void startApplication() {
view.showScorePanel(false);
- view.enableWinPanel(false);
- view.showInterface(false);
+ view.setBottomPanel(BottomPanelType.START_GAME_PANEL);
SettingsControl settingsControl = new SettingsControl(view,
new GameSettings());
settingsControl.getStartGameEvent().add(new IListener1<GameSettings>() {
@@ -42,7 +42,6 @@ public class ApplicationControl {
startApplication();
}
});
- view.showInterface(true);
gameControl.startGame();
}
diff --git a/src/jrummikub/control/GameControl.java b/src/jrummikub/control/GameControl.java
index 9eb9fa6..247e67a 100644
--- a/src/jrummikub/control/GameControl.java
+++ b/src/jrummikub/control/GameControl.java
@@ -14,6 +14,7 @@ import jrummikub.util.IEvent;
import jrummikub.util.IListener;
import jrummikub.util.IListener1;
import jrummikub.view.IView;
+import jrummikub.view.IView.BottomPanelType;
/**
* Controls a Game, at some point including all Rounds, starts new Rounds
@@ -128,7 +129,7 @@ public class GameControl {
gameState.getScores().add(roundScore);
roundControl = null;
- view.enableWinPanel(true);
+ view.setBottomPanel(BottomPanelType.WIN_PANEL);
view.getScorePanel().setPlayers(gameSettings.getPlayerList());
view.getScorePanel().setScores(gameState.getScores());
diff --git a/src/jrummikub/control/RoundControl.java b/src/jrummikub/control/RoundControl.java
index 40894eb..86f8e05 100644
--- a/src/jrummikub/control/RoundControl.java
+++ b/src/jrummikub/control/RoundControl.java
@@ -1,5 +1,7 @@
package jrummikub.control;
+import static jrummikub.control.turn.TurnControlFactory.Type.*;
+
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
@@ -7,7 +9,6 @@ import java.util.Set;
import jrummikub.control.turn.ITurnControl;
import jrummikub.control.turn.TurnControlFactory;
-import static jrummikub.control.turn.TurnControlFactory.Type.*;
import jrummikub.model.Hand;
import jrummikub.model.IHand;
import jrummikub.model.IPlayer;
@@ -25,6 +26,7 @@ import jrummikub.util.IEvent1;
import jrummikub.util.IListener;
import jrummikub.util.Pair;
import jrummikub.view.IView;
+import jrummikub.view.IView.BottomPanelType;
/**
* Controller that manages a single round of rummikub
@@ -82,18 +84,15 @@ public class RoundControl {
.getTurnControlType() == HUMAN;
clonedTable = (ITable) roundState.getTable().clone();
- if (isHuman) {
- view.enableStartTurnPanel(true);
- } else {
- view.enableThinkPanel(true);
- }
+ view.setBottomPanel(isHuman ? BottomPanelType.START_TURN_PANEL
+ : BottomPanelType.COMPUTER_HAND_PANEL);
view.getTablePanel().setStoneSets(clonedTable.clone());
view.setCurrentPlayerName(roundState.getActivePlayer().getPlayerSettings()
.getName());
view.setCurrentPlayerColor(roundState.getActivePlayer().getPlayerSettings()
.getColor());
- view.setHasLaidOut(roundState.getActivePlayer().getLaidOut());
+ view.setCurrentPlayerHasLaidOut(roundState.getActivePlayer().getLaidOut());
if (!isHuman)
startTurn();
@@ -156,7 +155,6 @@ public class RoundControl {
}
private void endOfTurn() {
- view.enableThinkPanel(false);
turnControl = null;
if (roundState.getTurnNumber() >= 1) {
checkTurn();
diff --git a/src/jrummikub/control/turn/HumanTurnControl.java b/src/jrummikub/control/turn/HumanTurnControl.java
index c49d7ce..d7f7721 100644
--- a/src/jrummikub/control/turn/HumanTurnControl.java
+++ b/src/jrummikub/control/turn/HumanTurnControl.java
@@ -18,6 +18,7 @@ import jrummikub.util.IListener;
import jrummikub.util.IListener1;
import jrummikub.util.IListener2;
import jrummikub.util.Pair;
+import jrummikub.view.IView.BottomPanelType;
/**
* Controller for a single turn made by a human player
@@ -87,7 +88,7 @@ public class HumanTurnControl extends AbstractTurnControl {
view.getHandPanel().setStones(hand.clone());
view.getHandPanel().resetCurrentRow();
- view.enableStartTurnPanel(false);
+ view.setBottomPanel(BottomPanelType.HUMAN_HAND_PANEL);
timer.startTimer();
}
diff --git a/src/jrummikub/view/IView.java b/src/jrummikub/view/IView.java
index acfd4ac..41dbdf1 100644
--- a/src/jrummikub/view/IView.java
+++ b/src/jrummikub/view/IView.java
@@ -47,7 +47,7 @@ public interface IView {
* Sets the current player's name
*
* @param playerName
- * the player name
+ * the player name
*/
public void setCurrentPlayerName(String playerName);
@@ -55,19 +55,11 @@ public interface IView {
* Sets the stones that are to be painted selected
*
* @param stones
- * the stones to be painted selected
+ * the stones to be painted selected
*/
public void setSelectedStones(Collection<Stone> stones);
/**
- * Enables or disables the player's StartTurnPanel
- *
- * @param enable
- * enable/disable
- */
- public void enableStartTurnPanel(boolean enable);
-
- /**
* The start turn event is emitted when the player wants to start his turn
*
* @return the event
@@ -75,14 +67,6 @@ public interface IView {
public IEvent getStartTurnEvent();
/**
- * Enables or disables the panel shown when a player has won
- *
- * @param enable
- * enable/disable
- */
- public void enableWinPanel(boolean enable);
-
- /**
* The quit event is emitted when the player wants to quit the game
*
* @return the event
@@ -100,7 +84,7 @@ public interface IView {
* Shows or hides the game settings panel
*
* @param show
- * specifies if the panel shall be shown or hidden
+ * specifies if the panel shall be shown or hidden
*/
public void showSettingsPanel(boolean show);
@@ -108,7 +92,7 @@ public interface IView {
* Shows or hides the score panel
*
* @param show
- * specifies if the panel shall be shown or hidden
+ * specifies if the panel shall be shown or hidden
*/
public void showScorePanel(boolean show);
@@ -117,40 +101,29 @@ public interface IView {
* along with the name
*
* @param color
- * the current player's color
+ * the current player's color
*/
public void setCurrentPlayerColor(Color color);
/**
- * Is used for the PlayerPanel to display if a player has laid out along
- * with the name
+ * Is used for the PlayerPanel to display if a player has laid out along with
+ * the name
*
* @param hasLaidOut
- * specifies if the current player has laid out or not
+ * specifies if the current player has laid out or not
*/
- public void setHasLaidOut(boolean hasLaidOut);
+ public void setCurrentPlayerHasLaidOut(boolean hasLaidOut);
/**
* Is emitted if the player wants to end the game and start a new one
*
* @return newGameEvent
*/
- IEvent getNewGameEvent();
+ public IEvent getNewGameEvent();
- /**
- * Enables or disables most parts of the interface
- *
- * @param enable
- * specifies if the interface is to be enabled or disabled
- */
- void showInterface(boolean enable);
+ public void setBottomPanel(BottomPanelType type);
- /**
- * Enables or disables the panel shown while the computer player is making a
- * move
- *
- * @param b
- * specifies if the interface is enabled or disabled
- */
- public void enableThinkPanel(boolean b);
+ public enum BottomPanelType {
+ START_GAME_PANEL, START_TURN_PANEL, HUMAN_HAND_PANEL, COMPUTER_HAND_PANEL, WIN_PANEL
+ }
}
diff --git a/src/jrummikub/view/impl/View.java b/src/jrummikub/view/impl/View.java
index 75b2fc6..45f825a 100644
--- a/src/jrummikub/view/impl/View.java
+++ b/src/jrummikub/view/impl/View.java
@@ -160,19 +160,15 @@ public class View extends JFrame implements IView {
playerPanel.getHandPanel().setSelectedStones(stones);
}
- @Override
- public void enableStartTurnPanel(boolean enable) {
- playerPanel.setVisible(!enable);
- startTurnPanel.setVisible(enable);
- winPanel.setVisible(false);
- }
-
- @Override
- public void enableWinPanel(boolean enable) {
- playerPanel.setVisible(!enable);
- startTurnPanel.setVisible(false);
- winPanel.setVisible(enable);
- }
+ /*
+ * @Override public void enableStartTurnPanel(boolean enable) {
+ * playerPanel.setVisible(!enable); startTurnPanel.setVisible(enable);
+ * winPanel.setVisible(false); }
+ *
+ * @Override public void enableWinPanel(boolean enable) {
+ * playerPanel.setVisible(!enable); startTurnPanel.setVisible(false);
+ * winPanel.setVisible(enable); }
+ */
@Override
public void showSettingsPanel(boolean show) {
@@ -196,7 +192,7 @@ public class View extends JFrame implements IView {
}
@Override
- public void setHasLaidOut(boolean hasLaidOut) {
+ public void setCurrentPlayerHasLaidOut(boolean hasLaidOut) {
playerPanel.setHasLaidOut(hasLaidOut);
}
@@ -260,19 +256,18 @@ public class View extends JFrame implements IView {
}
@Override
- public void showInterface(boolean enable) {
- if (enable) {
- playerPanel.showButtons(true);
- } else {
- List<Pair<StoneSet, Position>> emptyTable = Collections.emptyList();
- table.setStoneSets(emptyTable);
+ public void setBottomPanel(BottomPanelType type) {
+ startTurnPanel.setVisible(type == BottomPanelType.START_TURN_PANEL);
+ winPanel.setVisible(type == BottomPanelType.WIN_PANEL);
+ playerPanel.setVisible(type != BottomPanelType.START_TURN_PANEL
+ && type != BottomPanelType.WIN_PANEL);
+
+ if (type == BottomPanelType.START_GAME_PANEL) {
+ table.setStoneSets(Collections.<Pair<StoneSet, Position>> emptyList());
playerPanel.getHandPanel().setStones(createDecorationStones());
- playerPanel.showButtons(false);
}
- }
- @Override
- public void enableThinkPanel(boolean enable) {
- playerPanel.enableButtons(!enable);
+ playerPanel.showButtons(type != BottomPanelType.START_GAME_PANEL);
+ playerPanel.enableButtons(type != BottomPanelType.COMPUTER_HAND_PANEL);
}
}