|
||||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use IEvent | |
---|---|
jrummikub.control | |
jrummikub.control.network | |
jrummikub.control.turn | |
jrummikub.util | |
jrummikub.view | |
jrummikub.view.impl |
Uses of IEvent in jrummikub.control |
---|
Methods in jrummikub.control that return IEvent | |
---|---|
IEvent |
LoginControl.getCancelEvent()
Getter for cancelEvent |
IEvent |
GameControl.getEndOfGameEvent()
Is emitted when the user ends the game and start a new one |
IEvent |
ITurnTimer.getTimeRunOutEvent()
Returns the event that is emitted if the timer timed out. |
IEvent |
TurnTimer.getTimeRunOutEvent()
|
Uses of IEvent in jrummikub.control.network |
---|
Methods in jrummikub.control.network that return IEvent | |
---|---|
IEvent |
AbstractGameBeginControl.getBackEvent()
The back event is emitted when the player wants to go back to the previous control and panel |
IEvent |
NetworkControl.getBackToLoginEvent()
The back to login event is emitted when the player aborted the connecting process or when a connection error has occured and been acknowledged |
IEvent |
ConnectionControl.getConnectedEvent()
|
IEvent |
IConnectionControl.getConnectedEvent()
|
IEvent |
ConnectionControl.getConnectionLostEvent()
|
IEvent |
IConnectionControl.getConnectionLostEvent()
|
IEvent |
ConnectionControl.getGameStartEvent()
|
IEvent |
IConnectionControl.getGameStartEvent()
|
IEvent |
ConnectionControl.getNextPlayerEvent()
|
IEvent |
IConnectionControl.getNextPlayerEvent()
|
IEvent |
ConnectionControl.getRedealEvent()
|
IEvent |
IConnectionControl.getRedealEvent()
|
IEvent |
ConnectionControl.getRoundStartEvent()
|
IEvent |
IConnectionControl.getRoundStartEvent()
|
IEvent |
GameJoinControl.getStartGameEvent()
The event that is emitted when the game is started |
IEvent |
NetworkControl.getStopNetworkEvent()
Getter for stopNetworkEvent |
IEvent |
ConnectionControl.getTurnStartEvent()
|
IEvent |
IConnectionControl.getTurnStartEvent()
|
Uses of IEvent in jrummikub.control.turn |
---|
Methods in jrummikub.control.turn that return IEvent | |
---|---|
IEvent |
AbstractTurnControl.getRedealEvent()
|
IEvent |
ITurnControl.getRedealEvent()
Emitted when the round is aborted and needs to be restarted |
Uses of IEvent in jrummikub.util |
---|
Classes in jrummikub.util that implement IEvent | |
---|---|
class |
Event
Simple parameterless event generator |
Uses of IEvent in jrummikub.view |
---|
Methods in jrummikub.view that return IEvent | |
---|---|
IEvent |
IView.getAcknowledgeConnectionLostEvent()
The acknoledge connection lost event is emitted when the user has acknowledged that the network connection was lost |
IEvent |
IView.getAcknowledgeInvalidEvent()
The start turn event is emitted when the player knows what invalid stones he played |
IEvent |
ISettingsPanel.getAddPlayerEvent()
The add player event is emitted when the user wants to add a player to the player list |
IEvent |
ISettingsPanel.getBackEvent()
Emitted when the user wants to go back to the panel before |
IEvent |
IConnectPanel.getCancelEvent()
Is emitted when the user wants to abort connecting or has acknowledged the error |
IEvent |
ILoginPanel.getCancelEvent()
Emitted when the user cancels the login process |
IEvent |
IQuitWarningPanel.getCancelEvent()
Is emitted if the user selected quit by mistake |
IEvent |
IGameListPanel.getCancelEvent()
Emitted when the network game is canceled |
IEvent |
IView.getEndPauseEvent()
The end pause event is emitted when the user wants to sresume the game after a pause |
IEvent |
IView.getEndProgramEvent()
The quit event is emitted when the player wants to quit the game |
IEvent |
IPlayerPanel.getEndTurnEvent()
The end turn event is emitted when the player wants to end his turn |
IEvent |
IView.getLoadEvent()
The load event is emitted when the user wants to load a previously saved game state |
IEvent |
IView.getMenuNewGameEvent()
The menu new game event is emitted when the user selects the new game menu entry |
IEvent |
IView.getNetworkGameEvent()
The network game event is emitted when the user chooses a network game |
IEvent |
IView.getNewGameEvent()
Is emitted if the player wants to end the game and start a new one |
IEvent |
IView.getNewRoundEvent()
The new round event is emitted when the player wants to start a new round |
IEvent |
ISettingsPanel.getOfferGameEvent()
The offer new game event is emitted when a new game is started and looking for players |
IEvent |
IGameListPanel.getOpenNewGameEvent()
Emitted when a new game is offered |
IEvent |
IView.getPauseEvent()
The pause event is emitted when the user wants to pause the current turn |
IEvent |
IQuitWarningPanel.getQuitEvent()
Is emitted if the user is positive about quitting |
IEvent |
IView.getQuitEvent()
The quit event is emitted when the user wants to leave the application |
IEvent |
IPlayerPanel.getRedealEvent()
The redeal event is emitted when the player wants to get new stones |
IEvent |
ISettingsPanel.getSetVariantChildrenEvent()
Emitted when the children variant is chosen |
IEvent |
ISettingsPanel.getSetVariantDefaultEvent()
Emitted when the variables are reset to the default values |
IEvent |
IPlayerPanel.getSortByGroupsEvent()
The sort by groups event is emitted when the player wants to sort his stones by groups |
IEvent |
IPlayerPanel.getSortByRunsEvent()
The sort by runs event is emitted when the player wants to sort his stones by runs |
IEvent |
ISettingsPanel.getStartGameEvent()
the start game event is emitted when the user wants to start the game |
IEvent |
IView.getStartTurnEvent()
The start turn event is emitted when the player wants to start his turn |
Uses of IEvent in jrummikub.view.impl |
---|
|
||||||||||
PREV NEXT | FRAMES NO FRAMES |