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Packages that use IEvent | |
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jrummikub.control | |
jrummikub.util | |
jrummikub.view | |
jrummikub.view.impl |
Uses of IEvent in jrummikub.control |
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Methods in jrummikub.control that return IEvent | |
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IEvent |
TurnControl.getEndOfTurnEvent()
Get the event that is emitted when the turn is over |
IEvent |
RoundControl.getEndRoundEvent()
End the round |
IEvent |
ITurnTimer.getTimeRunOutEvent()
Returns the event that is emitted if the timer timed out. |
IEvent |
TurnTimer.getTimeRunOutEvent()
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Uses of IEvent in jrummikub.util |
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Classes in jrummikub.util that implement IEvent | |
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class |
Event
Simple parameterless event generator |
Uses of IEvent in jrummikub.view |
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Methods in jrummikub.view that return IEvent | |
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IEvent |
IPlayerPanel.getEndTurnEvent()
The end turn event is emitted when the player wants to end his turn |
IEvent |
IView.getNewGameEvent()
The new game event is emitted when the player wants to start a new game |
IEvent |
IView.getQuitEvent()
The quit event is emitted when the player wants to quit the game |
IEvent |
IPlayerPanel.getSortByGroupsEvent()
The sort by groups event is emitted when the player wants to sort his stones by groups |
IEvent |
IPlayerPanel.getSortByRunsEvent()
The sort by runs event is emitted when the player wants to sort his stones by runs |
IEvent |
IView.getStartTurnEvent()
The start turn event is emitted when the player wants to start his turn |
Uses of IEvent in jrummikub.view.impl |
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Methods in jrummikub.view.impl that return IEvent | |
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IEvent |
PlayerPanel.getEndTurnEvent()
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IEvent |
View.getNewGameEvent()
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(package private) IEvent |
WinPanel.getNewGameEvent()
The new game event is emitted when the player wants to start a new game |
IEvent |
View.getQuitEvent()
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(package private) IEvent |
WinPanel.getQuitEvent()
The quit event is emitted when the player wants to quit the program |
IEvent |
PlayerPanel.getSortByGroupsEvent()
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IEvent |
PlayerPanel.getSortByRunsEvent()
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IEvent |
View.getStartTurnEvent()
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(package private) IEvent |
StartTurnPanel.getStartTurnEvent()
The start turn event is emitted when the current player has clicked the start turn button |
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