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TurnControl
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jrummikub.control</FONT>
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Class TurnControl</H2>
<PRE>
java.lang.Object
<IMG SRC="../../resources/inherit.gif" ALT="extended by "><B>jrummikub.control.TurnControl</B>
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<DT><PRE>public class <B>TurnControl</B><DT>extends java.lang.Object</DL>
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<P>
Controller for a single turn made by a human player
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<CODE>(package private) static class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/control/TurnControl.HandStonePositionComparator.html" title="class in jrummikub.control">TurnControl.HandStonePositionComparator</A></B></CODE>
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<TD><CODE><B><A HREF="../../jrummikub/control/TurnControl.html#TurnControl(jrummikub.model.IHand, jrummikub.model.ITable, jrummikub.view.IView)">TurnControl</A></B>(<A HREF="../../jrummikub/model/IHand.html" title="interface in jrummikub.model">IHand</A> hand,
<A HREF="../../jrummikub/model/ITable.html" title="interface in jrummikub.model">ITable</A> table,
<A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A> view)</CODE>
<BR>
Create a new TurnControl using a given hand (of the active player), a given
table and a given view for user interaction.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../jrummikub/control/TurnControl.html#TurnControl(jrummikub.model.IHand, jrummikub.model.ITable, jrummikub.view.IView, jrummikub.control.ITurnTimer)">TurnControl</A></B>(<A HREF="../../jrummikub/model/IHand.html" title="interface in jrummikub.model">IHand</A> hand,
<A HREF="../../jrummikub/model/ITable.html" title="interface in jrummikub.model">ITable</A> table,
<A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A> view,
<A HREF="../../jrummikub/control/ITurnTimer.html" title="interface in jrummikub.control">ITurnTimer</A> testTimer)</CODE>
<BR>
Test only constructor</TD>
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<CODE> <A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/control/TurnControl.html#getEndOfTurnEvent()">getEndOfTurnEvent</A></B>()</CODE>
<BR>
Get the event that is emitted when the turn is over</TD>
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<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/control/TurnControl.html#startTurn()">startTurn</A></B>()</CODE>
<BR>
Start the turn</TD>
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<A NAME="TurnControl(jrummikub.model.IHand, jrummikub.model.ITable, jrummikub.view.IView)"><!-- --></A><H3>
TurnControl</H3>
<PRE>
public <B>TurnControl</B>(<A HREF="../../jrummikub/model/IHand.html" title="interface in jrummikub.model">IHand</A> hand,
<A HREF="../../jrummikub/model/ITable.html" title="interface in jrummikub.model">ITable</A> table,
<A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A> view)</PRE>
<DL>
<DD>Create a new TurnControl using a given hand (of the active player), a given
table and a given view for user interaction.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>hand</CODE> - active player's hand<DD><CODE>table</CODE> - current table<DD><CODE>view</CODE> - view for user interaction.</DL>
</DL>
<HR>
<A NAME="TurnControl(jrummikub.model.IHand, jrummikub.model.ITable, jrummikub.view.IView, jrummikub.control.ITurnTimer)"><!-- --></A><H3>
TurnControl</H3>
<PRE>
<B>TurnControl</B>(<A HREF="../../jrummikub/model/IHand.html" title="interface in jrummikub.model">IHand</A> hand,
<A HREF="../../jrummikub/model/ITable.html" title="interface in jrummikub.model">ITable</A> table,
<A HREF="../../jrummikub/view/IView.html" title="interface in jrummikub.view">IView</A> view,
<A HREF="../../jrummikub/control/ITurnTimer.html" title="interface in jrummikub.control">ITurnTimer</A> testTimer)</PRE>
<DL>
<DD>Test only constructor
<P>
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<A NAME="startTurn()"><!-- --></A><H3>
startTurn</H3>
<PRE>
public void <B>startTurn</B>()</PRE>
<DL>
<DD>Start the turn
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getEndOfTurnEvent()"><!-- --></A><H3>
getEndOfTurnEvent</H3>
<PRE>
public <A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getEndOfTurnEvent</B>()</PRE>
<DL>
<DD>Get the event that is emitted when the turn is over
<P>
<DD><DL>
<DT><B>Returns:</B><DD>end of turn event</DL>
</DD>
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