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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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IGameState
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jrummikub.model</FONT>
<BR>
Interface IGameState</H2>
<DL>
<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../jrummikub/model/GameState.html" title="class in jrummikub.model">GameState</A></DD>
</DL>
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<DL>
<DT><PRE>public interface <B>IGameState</B></DL>
</PRE>

<P>
Interface for <A HREF="../../jrummikub/model/GameState.html" title="class in jrummikub.model"><CODE>GameState</CODE></A> model
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../jrummikub/model/IPlayer.html" title="interface in jrummikub.model">IPlayer</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/model/IGameState.html#getActivePlayer()">getActivePlayer</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the currently active player</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../jrummikub/model/StoneHeap.html" title="class in jrummikub.model">StoneHeap</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/model/IGameState.html#getGameHeap()">getGameHeap</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the heap of stones to draw from</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../jrummikub/model/IPlayer.html" title="interface in jrummikub.model">IPlayer</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/model/IGameState.html#getNthNextPlayer(int)">getNthNextPlayer</A></B>(int&nbsp;i)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the player that would be the active player after i turns</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/model/IGameState.html#getPlayerCount()">getPlayerCount</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the number of players</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../jrummikub/model/ITable.html" title="interface in jrummikub.model">ITable</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/model/IGameState.html#getTable()">getTable</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the current <A HREF="../../jrummikub/model/Table.html" title="class in jrummikub.model"><CODE>Table</CODE></A></TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/model/IGameState.html#nextPlayer()">nextPlayer</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Changes the activePlayer to the next <A HREF="../../jrummikub/model/Player.html" title="class in jrummikub.model"><CODE>Player</CODE></A> in the list</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/model/IGameState.html#setTable(jrummikub.model.ITable)">setTable</A></B>(<A HREF="../../jrummikub/model/ITable.html" title="interface in jrummikub.model">ITable</A>&nbsp;table)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the current <A HREF="../../jrummikub/model/Table.html" title="class in jrummikub.model"><CODE>Table</CODE></A></TD>
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<A NAME="getTable()"><!-- --></A><H3>
getTable</H3>
<PRE>
<A HREF="../../jrummikub/model/ITable.html" title="interface in jrummikub.model">ITable</A> <B>getTable</B>()</PRE>
<DL>
<DD>Get the current <A HREF="../../jrummikub/model/Table.html" title="class in jrummikub.model"><CODE>Table</CODE></A>
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<DT><B>Returns:</B><DD>The current Table</DL>
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<A NAME="setTable(jrummikub.model.ITable)"><!-- --></A><H3>
setTable</H3>
<PRE>
void <B>setTable</B>(<A HREF="../../jrummikub/model/ITable.html" title="interface in jrummikub.model">ITable</A>&nbsp;table)</PRE>
<DL>
<DD>Sets the current <A HREF="../../jrummikub/model/Table.html" title="class in jrummikub.model"><CODE>Table</CODE></A>
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>table</CODE> - The new Table</DL>
</DD>
</DL>
<HR>

<A NAME="getPlayerCount()"><!-- --></A><H3>
getPlayerCount</H3>
<PRE>
int <B>getPlayerCount</B>()</PRE>
<DL>
<DD>Returns the number of players
<P>
<DD><DL>

<DT><B>Returns:</B><DD>number of players</DL>
</DD>
</DL>
<HR>

<A NAME="nextPlayer()"><!-- --></A><H3>
nextPlayer</H3>
<PRE>
void <B>nextPlayer</B>()</PRE>
<DL>
<DD>Changes the activePlayer to the next <A HREF="../../jrummikub/model/Player.html" title="class in jrummikub.model"><CODE>Player</CODE></A> in the list
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getActivePlayer()"><!-- --></A><H3>
getActivePlayer</H3>
<PRE>
<A HREF="../../jrummikub/model/IPlayer.html" title="interface in jrummikub.model">IPlayer</A> <B>getActivePlayer</B>()</PRE>
<DL>
<DD>Returns the currently active player
<P>
<DD><DL>

<DT><B>Returns:</B><DD>currently active player</DL>
</DD>
</DL>
<HR>

<A NAME="getGameHeap()"><!-- --></A><H3>
getGameHeap</H3>
<PRE>
<A HREF="../../jrummikub/model/StoneHeap.html" title="class in jrummikub.model">StoneHeap</A> <B>getGameHeap</B>()</PRE>
<DL>
<DD>Returns the heap of stones to draw from
<P>
<DD><DL>

<DT><B>Returns:</B><DD>heap of stones</DL>
</DD>
</DL>
<HR>

<A NAME="getNthNextPlayer(int)"><!-- --></A><H3>
getNthNextPlayer</H3>
<PRE>
<A HREF="../../jrummikub/model/IPlayer.html" title="interface in jrummikub.model">IPlayer</A> <B>getNthNextPlayer</B>(int&nbsp;i)</PRE>
<DL>
<DD>Returns the player that would be the active player after i turns
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>i</CODE> - number of turns
<DT><B>Returns:</B><DD>player active after i turns</DL>
</DD>
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