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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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IHand
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jrummikub.model</FONT>
<BR>
Interface IHand</H2>
<DL>
<DT><B>All Superinterfaces:</B> <DD>java.lang.Cloneable, <A HREF="../../jrummikub/model/IStoneTray.html" title="interface in jrummikub.model">IStoneTray</A>&lt;<A HREF="../../jrummikub/model/Stone.html" title="class in jrummikub.model">Stone</A>&gt;, java.lang.Iterable&lt;<A HREF="../../jrummikub/util/Pair.html" title="class in jrummikub.util">Pair</A>&lt;<A HREF="../../jrummikub/model/Stone.html" title="class in jrummikub.model">Stone</A>,<A HREF="../../jrummikub/model/Position.html" title="class in jrummikub.model">Position</A>&gt;&gt;, java.io.Serializable</DD>
</DL>
<DL>
<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../jrummikub/model/Hand.html" title="class in jrummikub.model">Hand</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public interface <B>IHand</B><DT>extends <A HREF="../../jrummikub/model/IStoneTray.html" title="interface in jrummikub.model">IStoneTray</A>&lt;<A HREF="../../jrummikub/model/Stone.html" title="class in jrummikub.model">Stone</A>&gt;</DL>
</PRE>

<P>
Interface for the <A HREF="../../jrummikub/model/Hand.html" title="class in jrummikub.model"><CODE>Hand</CODE></A> model
<P>

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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/model/IHand.html#getFreeRowSpace(int)">getFreeRowSpace</A></B>(int&nbsp;row)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets the amount of free space in a hand row</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/model/IHand.html#getIdenticalStoneCount()">getIdenticalStoneCount</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Counts the pairs of identical stones</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/model/IHand.html#getRowCount()">getRowCount</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The number of used rows</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/model/IHand.html#getStonePoints(jrummikub.model.GameSettings)">getStonePoints</A></B>(<A HREF="../../jrummikub/model/GameSettings.html" title="class in jrummikub.model">GameSettings</A>&nbsp;settings)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the accumulated number of points of stones in the hand</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/model/IHand.html#isInitialMeldPossible(jrummikub.model.GameSettings)">isInitialMeldPossible</A></B>(<A HREF="../../jrummikub/model/GameSettings.html" title="class in jrummikub.model">GameSettings</A>&nbsp;settings)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Tests whether it is possible to lay down an initial meld using the stones
 on the hand</TD>
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&nbsp;<A NAME="methods_inherited_from_class_jrummikub.model.IStoneTray"><!-- --></A>
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<TH ALIGN="left"><B>Methods inherited from interface jrummikub.model.<A HREF="../../jrummikub/model/IStoneTray.html" title="interface in jrummikub.model">IStoneTray</A></B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../jrummikub/model/IStoneTray.html#clone()">clone</A>, <A HREF="../../jrummikub/model/IStoneTray.html#contains(E)">contains</A>, <A HREF="../../jrummikub/model/IStoneTray.html#drop(E, jrummikub.model.Position)">drop</A>, <A HREF="../../jrummikub/model/IStoneTray.html#getPosition(E)">getPosition</A>, <A HREF="../../jrummikub/model/IStoneTray.html#getSize()">getSize</A>, <A HREF="../../jrummikub/model/IStoneTray.html#pickUp(E)">pickUp</A></CODE></TD>
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<TD><CODE>iterator</CODE></TD>
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<A NAME="getRowCount()"><!-- --></A><H3>
getRowCount</H3>
<PRE>
int <B>getRowCount</B>()</PRE>
<DL>
<DD>The number of used rows
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>the number of rows</DL>
</DD>
</DL>
<HR>

<A NAME="getFreeRowSpace(int)"><!-- --></A><H3>
getFreeRowSpace</H3>
<PRE>
int <B>getFreeRowSpace</B>(int&nbsp;row)</PRE>
<DL>
<DD>Gets the amount of free space in a hand row
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>row</CODE> - the row number
<DT><B>Returns:</B><DD>the number of stones that can fit into the row</DL>
</DD>
</DL>
<HR>

<A NAME="getStonePoints(jrummikub.model.GameSettings)"><!-- --></A><H3>
getStonePoints</H3>
<PRE>
int <B>getStonePoints</B>(<A HREF="../../jrummikub/model/GameSettings.html" title="class in jrummikub.model">GameSettings</A>&nbsp;settings)</PRE>
<DL>
<DD>Get the accumulated number of points of stones in the hand
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>settings</CODE> - the game settings
<DT><B>Returns:</B><DD>points</DL>
</DD>
</DL>
<HR>

<A NAME="isInitialMeldPossible(jrummikub.model.GameSettings)"><!-- --></A><H3>
isInitialMeldPossible</H3>
<PRE>
boolean <B>isInitialMeldPossible</B>(<A HREF="../../jrummikub/model/GameSettings.html" title="class in jrummikub.model">GameSettings</A>&nbsp;settings)</PRE>
<DL>
<DD>Tests whether it is possible to lay down an initial meld using the stones
 on the hand
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>settings</CODE> - the game settings
<DT><B>Returns:</B><DD>true if an initial meld is possible</DL>
</DD>
</DL>
<HR>

<A NAME="getIdenticalStoneCount()"><!-- --></A><H3>
getIdenticalStoneCount</H3>
<PRE>
int <B>getIdenticalStoneCount</B>()</PRE>
<DL>
<DD>Counts the pairs of identical stones
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>number of identical stone pairs</DL>
</DD>
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