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jrummikub.model
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<H2>
Package jrummikub.model
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<B>Interface Summary</B></FONT></TH>
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<TD WIDTH="15%"><B><A HREF="../../jrummikub/model/IHand.html" title="interface in jrummikub.model">IHand</A></B></TD>
<TD>Interface for the <A HREF="../../jrummikub/model/Hand.html" title="class in jrummikub.model"><CODE>Hand</CODE></A> model</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../jrummikub/model/IPlayer.html" title="interface in jrummikub.model">IPlayer</A></B></TD>
<TD>Interface for <A HREF="../../jrummikub/model/Player.html" title="class in jrummikub.model"><CODE>Player</CODE></A> model</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../jrummikub/model/IRoundState.html" title="interface in jrummikub.model">IRoundState</A></B></TD>
<TD>Interface for <A HREF="../../jrummikub/model/RoundState.html" title="class in jrummikub.model"><CODE>RoundState</CODE></A> model</TD>
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<TD WIDTH="15%"><B><A HREF="../../jrummikub/model/IStoneTray.html" title="interface in jrummikub.model">IStoneTray&lt;E extends Sizeable&gt;</A></B></TD>
<TD>Interface for the <A HREF="../../jrummikub/model/StoneTray.html" title="class in jrummikub.model"><CODE>StoneTray</CODE></A> model</TD>
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<TD WIDTH="15%"><B><A HREF="../../jrummikub/model/ITable.html" title="interface in jrummikub.model">ITable</A></B></TD>
<TD>Interface for the <A HREF="../../jrummikub/model/Table.html" title="class in jrummikub.model"><CODE>Table</CODE></A> model</TD>
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<TD WIDTH="15%"><B><A HREF="../../jrummikub/model/Sizeable.html" title="interface in jrummikub.model">Sizeable</A></B></TD>
<TD>Objects that have a size.</TD>
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<TD WIDTH="15%"><B><A HREF="../../jrummikub/model/GameSettings.html" title="class in jrummikub.model">GameSettings</A></B></TD>
<TD>The overall game settings</TD>
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<TD WIDTH="15%"><B><A HREF="../../jrummikub/model/GameState.html" title="class in jrummikub.model">GameState</A></B></TD>
<TD>Class that stores information for a game of multiple rounds</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../jrummikub/model/Hand.html" title="class in jrummikub.model">Hand</A></B></TD>
<TD>Class managing a <A HREF="../../jrummikub/model/Player.html" title="class in jrummikub.model"><CODE>Player</CODE></A>'s <A HREF="../../jrummikub/model/Stone.html" title="class in jrummikub.model"><CODE>Stone</CODE></A>s</TD>
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<TD WIDTH="15%"><B><A HREF="../../jrummikub/model/Player.html" title="class in jrummikub.model">Player</A></B></TD>
<TD>Class managing player data.</TD>
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<TD WIDTH="15%"><B><A HREF="../../jrummikub/model/PlayerSettings.html" title="class in jrummikub.model">PlayerSettings</A></B></TD>
<TD>The settings of a player</TD>
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<TD WIDTH="15%"><B><A HREF="../../jrummikub/model/Position.html" title="class in jrummikub.model">Position</A></B></TD>
<TD><A HREF="../../jrummikub/model/Stone.html" title="class in jrummikub.model"><CODE>Stone</CODE></A> Position class to determine positions on <A HREF="../../jrummikub/model/Table.html" title="class in jrummikub.model"><CODE>Table</CODE></A> or
 <A HREF="../../jrummikub/model/Hand.html" title="class in jrummikub.model"><CODE>Hand</CODE></A></TD>
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<TD WIDTH="15%"><B><A HREF="../../jrummikub/model/RoundState.html" title="class in jrummikub.model">RoundState</A></B></TD>
<TD>Class managing the overall and momentary RoundState</TD>
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<TD WIDTH="15%"><B><A HREF="../../jrummikub/model/Score.html" title="class in jrummikub.model">Score</A></B></TD>
<TD>Score of a single round</TD>
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<TD WIDTH="15%"><B><A HREF="../../jrummikub/model/Stone.html" title="class in jrummikub.model">Stone</A></B></TD>
<TD>Basic Rummikub Stone</TD>
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<TD WIDTH="15%"><B><A HREF="../../jrummikub/model/StoneHeap.html" title="class in jrummikub.model">StoneHeap</A></B></TD>
<TD>StoneHeap creates all <A HREF="../../jrummikub/model/Stone.html" title="class in jrummikub.model"><CODE>Stone</CODE></A>s for a game, manages them and allows
 players to draw one or more random Stones.</TD>
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<TD WIDTH="15%"><B><A HREF="../../jrummikub/model/StoneSet.html" title="class in jrummikub.model">StoneSet</A></B></TD>
<TD>Class managing <A HREF="../../jrummikub/model/Stone.html" title="class in jrummikub.model"><CODE>Stone</CODE></A>s joined together to form sets</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../jrummikub/model/StoneTray.html" title="class in jrummikub.model">StoneTray&lt;E extends Sizeable&gt;</A></B></TD>
<TD>A StoneTray is a collection of positioned objects (for example <A HREF="../../jrummikub/model/Stone.html" title="class in jrummikub.model"><CODE>Stone</CODE></A>s
 or <A HREF="../../jrummikub/model/StoneSet.html" title="class in jrummikub.model"><CODE>StoneSet</CODE></A>s.</TD>
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<TD WIDTH="15%"><B><A HREF="../../jrummikub/model/Table.html" title="class in jrummikub.model">Table</A></B></TD>
<TD>Class administering the <A HREF="../../jrummikub/model/Stone.html" title="class in jrummikub.model"><CODE>Stone</CODE></A>s on the game-Table</TD>
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<TD WIDTH="15%"><B><A HREF="../../jrummikub/model/Table.StoneInfo.html" title="class in jrummikub.model">Table.StoneInfo</A></B></TD>
<TD>&nbsp;</TD>
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<TD WIDTH="15%"><B><A HREF="../../jrummikub/model/PlayerSettings.Type.html" title="enum in jrummikub.model">PlayerSettings.Type</A></B></TD>
<TD>Type of turn control.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../jrummikub/model/StoneColor.html" title="enum in jrummikub.model">StoneColor</A></B></TD>
<TD>Class specifying possible StoneColors</TD>
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<TD WIDTH="15%"><B><A HREF="../../jrummikub/model/StoneSet.Type.html" title="enum in jrummikub.model">StoneSet.Type</A></B></TD>
<TD>Validity type of the set</TD>
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<TD WIDTH="15%"><B><A HREF="../../jrummikub/model/StoneTray.Direction.html" title="enum in jrummikub.model">StoneTray.Direction</A></B></TD>
<TD>Possible move directions in case of overlapping Stones/Sets</TD>
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