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Uses of Interface jrummikub.util.IEvent
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<B>Uses of Interface<br>jrummikub.util.IEvent</B></H2>
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Packages that use <A HREF="../../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></FONT></TH>
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<TD><A HREF="#jrummikub.control"><B>jrummikub.control</B></A></TD>
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<TD><A HREF="#jrummikub.view"><B>jrummikub.view</B></A></TD>
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Uses of <A HREF="../../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> in <A HREF="../../../jrummikub/control/package-summary.html">jrummikub.control</A></FONT></TH>
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<CODE> <A HREF="../../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B>TurnControl.</B><B><A HREF="../../../jrummikub/control/TurnControl.html#getEndOfTurnEvent()">getEndOfTurnEvent</A></B>()</CODE>
<BR>
Get the event that is emitted when the turn is over</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B>RoundControl.</B><B><A HREF="../../../jrummikub/control/RoundControl.html#getEndRoundEvent()">getEndRoundEvent</A></B>()</CODE>
<BR>
End the round</TD>
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<CODE> <A HREF="../../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B>ITurnTimer.</B><B><A HREF="../../../jrummikub/control/ITurnTimer.html#getTimeRunOutEvent()">getTimeRunOutEvent</A></B>()</CODE>
<BR>
Returns the event that is emitted if the timer timed out.</TD>
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<CODE> <A HREF="../../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B>TurnTimer.</B><B><A HREF="../../../jrummikub/control/TurnTimer.html#getTimeRunOutEvent()">getTimeRunOutEvent</A></B>()</CODE>
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<CODE> class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../jrummikub/util/Event.html" title="class in jrummikub.util">Event</A></B></CODE>
<BR>
Simple parameterless event generator</TD>
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<CODE> <A HREF="../../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B>IPlayerPanel.</B><B><A HREF="../../../jrummikub/view/IPlayerPanel.html#getEndTurnEvent()">getEndTurnEvent</A></B>()</CODE>
<BR>
The end turn event is emitted when the player wants to end his turn</TD>
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<CODE> <A HREF="../../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B>IView.</B><B><A HREF="../../../jrummikub/view/IView.html#getNewGameEvent()">getNewGameEvent</A></B>()</CODE>
<BR>
The new game event is emitted when the player wants to start a new game</TD>
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<CODE> <A HREF="../../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B>IView.</B><B><A HREF="../../../jrummikub/view/IView.html#getQuitEvent()">getQuitEvent</A></B>()</CODE>
<BR>
The quit event is emitted when the player wants to quit the game</TD>
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<CODE> <A HREF="../../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B>IPlayerPanel.</B><B><A HREF="../../../jrummikub/view/IPlayerPanel.html#getSortByGroupsEvent()">getSortByGroupsEvent</A></B>()</CODE>
<BR>
The sort by groups event is emitted when the player wants to sort his
stones by groups</TD>
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<CODE> <A HREF="../../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B>IPlayerPanel.</B><B><A HREF="../../../jrummikub/view/IPlayerPanel.html#getSortByRunsEvent()">getSortByRunsEvent</A></B>()</CODE>
<BR>
The sort by runs event is emitted when the player wants to sort his stones
by runs</TD>
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<CODE> <A HREF="../../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B>IView.</B><B><A HREF="../../../jrummikub/view/IView.html#getStartTurnEvent()">getStartTurnEvent</A></B>()</CODE>
<BR>
The start turn event is emitted when the player wants to start his turn</TD>
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Uses of <A HREF="../../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> in <A HREF="../../../jrummikub/view/impl/package-summary.html">jrummikub.view.impl</A></FONT></TH>
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<CODE> <A HREF="../../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B>PlayerPanel.</B><B><A HREF="../../../jrummikub/view/impl/PlayerPanel.html#getEndTurnEvent()">getEndTurnEvent</A></B>()</CODE>
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<CODE> <A HREF="../../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B>View.</B><B><A HREF="../../../jrummikub/view/impl/View.html#getNewGameEvent()">getNewGameEvent</A></B>()</CODE>
<BR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) <A HREF="../../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B>WinPanel.</B><B><A HREF="../../../jrummikub/view/impl/WinPanel.html#getNewGameEvent()">getNewGameEvent</A></B>()</CODE>
<BR>
The new game event is emitted when the player wants to start a new game</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B>View.</B><B><A HREF="../../../jrummikub/view/impl/View.html#getQuitEvent()">getQuitEvent</A></B>()</CODE>
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<CODE>(package private) <A HREF="../../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B>WinPanel.</B><B><A HREF="../../../jrummikub/view/impl/WinPanel.html#getQuitEvent()">getQuitEvent</A></B>()</CODE>
<BR>
The quit event is emitted when the player wants to quit the program</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<CODE> <A HREF="../../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B>PlayerPanel.</B><B><A HREF="../../../jrummikub/view/impl/PlayerPanel.html#getSortByGroupsEvent()">getSortByGroupsEvent</A></B>()</CODE>
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<CODE> <A HREF="../../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B>PlayerPanel.</B><B><A HREF="../../../jrummikub/view/impl/PlayerPanel.html#getSortByRunsEvent()">getSortByRunsEvent</A></B>()</CODE>
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<CODE> <A HREF="../../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B>View.</B><B><A HREF="../../../jrummikub/view/impl/View.html#getStartTurnEvent()">getStartTurnEvent</A></B>()</CODE>
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<CODE>(package private) <A HREF="../../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B>StartTurnPanel.</B><B><A HREF="../../../jrummikub/view/impl/StartTurnPanel.html#getStartTurnEvent()">getStartTurnEvent</A></B>()</CODE>
<BR>
The start turn event is emitted when the current player has clicked the
start turn button</TD>
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