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IStonePanel
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jrummikub.view</FONT>
<BR>
Interface IStonePanel</H2>
<DL>
<DT><B>All Known Subinterfaces:</B> <DD><A HREF="../../jrummikub/view/IHandPanel.html" title="interface in jrummikub.view">IHandPanel</A>, <A HREF="../../jrummikub/view/IStoneCollectionPanel.html" title="interface in jrummikub.view">IStoneCollectionPanel</A>, <A HREF="../../jrummikub/view/ITablePanel.html" title="interface in jrummikub.view">ITablePanel</A></DD>
</DL>
<DL>
<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../jrummikub/view/impl/AbstractStonePanel.html" title="class in jrummikub.view.impl">AbstractStonePanel</A>, <A HREF="../../jrummikub/view/impl/HandPanel.html" title="class in jrummikub.view.impl">HandPanel</A>, <A HREF="../../jrummikub/view/impl/StoneCollectionPanel.html" title="class in jrummikub.view.impl">StoneCollectionPanel</A>, <A HREF="../../jrummikub/view/impl/TablePanel.html" title="class in jrummikub.view.impl">TablePanel</A></DD>
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<DT><PRE>public interface <B>IStonePanel</B></DL>
</PRE>
<P>
An interface for view elements that can emit click events for clicks on
stones
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<CODE> <A HREF="../../jrummikub/util/IEvent2.html" title="interface in jrummikub.util">IEvent2</A><<A HREF="../../jrummikub/model/Stone.html" title="class in jrummikub.model">Stone</A>,java.lang.Boolean></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IStonePanel.html#getRangeClickEvent()">getRangeClickEvent</A></B>()</CODE>
<BR>
the range click event is emitted when the player clicks on the table/hand/
etc. and wants to select a range instead of a single stone</TD>
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<CODE> <A HREF="../../jrummikub/util/IEvent2.html" title="interface in jrummikub.util">IEvent2</A><<A HREF="../../jrummikub/model/Stone.html" title="class in jrummikub.model">Stone</A>,java.lang.Boolean></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IStonePanel.html#getSetClickEvent()">getSetClickEvent</A></B>()</CODE>
<BR>
the set click event is emitted when the player clicks on the table/hand/
etc. and wants to select a whole set instead of a single stone</TD>
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<CODE> <A HREF="../../jrummikub/util/IEvent2.html" title="interface in jrummikub.util">IEvent2</A><<A HREF="../../jrummikub/model/Stone.html" title="class in jrummikub.model">Stone</A>,java.lang.Boolean></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IStonePanel.html#getStoneClickEvent()">getStoneClickEvent</A></B>()</CODE>
<BR>
the click event is emitted when the player clicks on the table/hand/etc.</TD>
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<A NAME="getStoneClickEvent()"><!-- --></A><H3>
getStoneClickEvent</H3>
<PRE>
<A HREF="../../jrummikub/util/IEvent2.html" title="interface in jrummikub.util">IEvent2</A><<A HREF="../../jrummikub/model/Stone.html" title="class in jrummikub.model">Stone</A>,java.lang.Boolean> <B>getStoneClickEvent</B>()</PRE>
<DL>
<DD>the click event is emitted when the player clicks on the table/hand/etc.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the event; the first parameter is the stone that was clicked on,
the second is true when the player wants to add stones to his
selection instead of replacing them</DL>
</DD>
</DL>
<HR>
<A NAME="getRangeClickEvent()"><!-- --></A><H3>
getRangeClickEvent</H3>
<PRE>
<A HREF="../../jrummikub/util/IEvent2.html" title="interface in jrummikub.util">IEvent2</A><<A HREF="../../jrummikub/model/Stone.html" title="class in jrummikub.model">Stone</A>,java.lang.Boolean> <B>getRangeClickEvent</B>()</PRE>
<DL>
<DD>the range click event is emitted when the player clicks on the table/hand/
etc. and wants to select a range instead of a single stone
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the event; the first parameter is the stone that was clicked on,
the second is true when the player wants to add stones to his
selection instead of replacing them</DL>
</DD>
</DL>
<HR>
<A NAME="getSetClickEvent()"><!-- --></A><H3>
getSetClickEvent</H3>
<PRE>
<A HREF="../../jrummikub/util/IEvent2.html" title="interface in jrummikub.util">IEvent2</A><<A HREF="../../jrummikub/model/Stone.html" title="class in jrummikub.model">Stone</A>,java.lang.Boolean> <B>getSetClickEvent</B>()</PRE>
<DL>
<DD>the set click event is emitted when the player clicks on the table/hand/
etc. and wants to select a whole set instead of a single stone
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the event; the first parameter the stone that was clicked on, the
second is true when the player wants to add stones to his selection
instead of replacing them</DL>
</DD>
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