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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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IView
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jrummikub.view</FONT>
<BR>
Interface IView</H2>
<DL>
<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../jrummikub/view/impl/View.html" title="class in jrummikub.view.impl">View</A></DD>
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<DT><PRE>public interface <B>IView</B></DL>
</PRE>
<P>
The top-level view interface
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<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#enableStartTurnPanel(boolean)">enableStartTurnPanel</A></B>(boolean enable)</CODE>
<BR>
Enables or disables the player's StartTurnPanel</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#enableWinPanel(boolean)">enableWinPanel</A></B>(boolean enable)</CODE>
<BR>
Enables or disables the panel shown when a player has won</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getNewGameEvent()">getNewGameEvent</A></B>()</CODE>
<BR>
The new game event is emitted when the player wants to start a new game</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../jrummikub/view/IPlayerPanel.html" title="interface in jrummikub.view">IPlayerPanel</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getPlayerPanel()">getPlayerPanel</A></B>()</CODE>
<BR>
Returns the player panel</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getQuitEvent()">getQuitEvent</A></B>()</CODE>
<BR>
The quit event is emitted when the player wants to quit the game</TD>
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<CODE> <A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getStartTurnEvent()">getStartTurnEvent</A></B>()</CODE>
<BR>
The start turn event is emitted when the player wants to start his turn</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../jrummikub/view/ITablePanel.html" title="interface in jrummikub.view">ITablePanel</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#getTablePanel()">getTablePanel</A></B>()</CODE>
<BR>
Returns the table</TD>
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<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setCurrentPlayerName(java.lang.String)">setCurrentPlayerName</A></B>(java.lang.String playerName)</CODE>
<BR>
Sets the current player's name</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../jrummikub/view/IView.html#setSelectedStones(java.util.Collection)">setSelectedStones</A></B>(java.util.Collection<<A HREF="../../jrummikub/model/Stone.html" title="class in jrummikub.model">Stone</A>> stones)</CODE>
<BR>
Sets the stones that are to be painted selected</TD>
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<A NAME="getTablePanel()"><!-- --></A><H3>
getTablePanel</H3>
<PRE>
<A HREF="../../jrummikub/view/ITablePanel.html" title="interface in jrummikub.view">ITablePanel</A> <B>getTablePanel</B>()</PRE>
<DL>
<DD>Returns the table
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the table</DL>
</DD>
</DL>
<HR>
<A NAME="getPlayerPanel()"><!-- --></A><H3>
getPlayerPanel</H3>
<PRE>
<A HREF="../../jrummikub/view/IPlayerPanel.html" title="interface in jrummikub.view">IPlayerPanel</A> <B>getPlayerPanel</B>()</PRE>
<DL>
<DD>Returns the player panel
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the playerPanel</DL>
</DD>
</DL>
<HR>
<A NAME="setCurrentPlayerName(java.lang.String)"><!-- --></A><H3>
setCurrentPlayerName</H3>
<PRE>
void <B>setCurrentPlayerName</B>(java.lang.String playerName)</PRE>
<DL>
<DD>Sets the current player's name
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>playerName</CODE> - the player name</DL>
</DD>
</DL>
<HR>
<A NAME="setSelectedStones(java.util.Collection)"><!-- --></A><H3>
setSelectedStones</H3>
<PRE>
void <B>setSelectedStones</B>(java.util.Collection<<A HREF="../../jrummikub/model/Stone.html" title="class in jrummikub.model">Stone</A>> stones)</PRE>
<DL>
<DD>Sets the stones that are to be painted selected
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>stones</CODE> - the stones to be painted selected</DL>
</DD>
</DL>
<HR>
<A NAME="enableStartTurnPanel(boolean)"><!-- --></A><H3>
enableStartTurnPanel</H3>
<PRE>
void <B>enableStartTurnPanel</B>(boolean enable)</PRE>
<DL>
<DD>Enables or disables the player's StartTurnPanel
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>enable</CODE> - enable/disable</DL>
</DD>
</DL>
<HR>
<A NAME="getStartTurnEvent()"><!-- --></A><H3>
getStartTurnEvent</H3>
<PRE>
<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getStartTurnEvent</B>()</PRE>
<DL>
<DD>The start turn event is emitted when the player wants to start his turn
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the event</DL>
</DD>
</DL>
<HR>
<A NAME="enableWinPanel(boolean)"><!-- --></A><H3>
enableWinPanel</H3>
<PRE>
void <B>enableWinPanel</B>(boolean enable)</PRE>
<DL>
<DD>Enables or disables the panel shown when a player has won
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>enable</CODE> - enable/disable</DL>
</DD>
</DL>
<HR>
<A NAME="getQuitEvent()"><!-- --></A><H3>
getQuitEvent</H3>
<PRE>
<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getQuitEvent</B>()</PRE>
<DL>
<DD>The quit event is emitted when the player wants to quit the game
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the event</DL>
</DD>
</DL>
<HR>
<A NAME="getNewGameEvent()"><!-- --></A><H3>
getNewGameEvent</H3>
<PRE>
<A HREF="../../jrummikub/util/IEvent.html" title="interface in jrummikub.util">IEvent</A> <B>getNewGameEvent</B>()</PRE>
<DL>
<DD>The new game event is emitted when the player wants to start a new game
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the event</DL>
</DD>
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