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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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StonePainter
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jrummikub.view.impl</FONT>
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Class StonePainter</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>jrummikub.view.impl.StonePainter</B>
</PRE>
<HR>
<DL>
<DT><PRE> class <B>StonePainter</B><DT>extends java.lang.Object</DL>
</PRE>

<P>
The StonePainter paints stones and converts between pixel and grid
 coordinates
<P>

<P>
<HR>

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<CODE>static&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../jrummikub/view/impl/StonePainter.html#HEIGHT_SCALE">HEIGHT_SCALE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The height of one pixel in the scale of 1.0</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../jrummikub/view/impl/StonePainter.html#WIDTH_SCALE">WIDTH_SCALE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The width of one pixel in the scale of 1.0</TD>
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<TD><CODE><B><A HREF="../../../jrummikub/view/impl/StonePainter.html#StonePainter(float)">StonePainter</A></B>(float&nbsp;scale)</CODE>

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<CODE>&nbsp;<A HREF="../../../jrummikub/model/Position.html" title="class in jrummikub.model">Position</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../jrummikub/view/impl/StonePainter.html#calculatePosition(int, int)">calculatePosition</A></B>(int&nbsp;x,
                  int&nbsp;y)</CODE>

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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../jrummikub/view/impl/StonePainter.html#getStoneHeight()">getStoneHeight</A></B>()</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../jrummikub/view/impl/StonePainter.html#getStoneWidth()">getStoneWidth</A></B>()</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../jrummikub/view/impl/StonePainter.html#paintStone(java.awt.Graphics2D, jrummikub.model.Stone, jrummikub.model.Position, boolean, boolean)">paintStone</A></B>(java.awt.Graphics2D&nbsp;g,
           <A HREF="../../../jrummikub/model/Stone.html" title="class in jrummikub.model">Stone</A>&nbsp;stone,
           <A HREF="../../../jrummikub/model/Position.html" title="class in jrummikub.model">Position</A>&nbsp;p,
           boolean&nbsp;selected,
           boolean&nbsp;hovered)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Paints a stone</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../jrummikub/view/impl/StonePainter.html#setScale(float)">setScale</A></B>(float&nbsp;scale)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the new grid scale</TD>
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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<A NAME="WIDTH_SCALE"><!-- --></A><H3>
WIDTH_SCALE</H3>
<PRE>
public static final float <B>WIDTH_SCALE</B></PRE>
<DL>
<DD>The width of one pixel in the scale of 1.0
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#jrummikub.view.impl.StonePainter.WIDTH_SCALE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="HEIGHT_SCALE"><!-- --></A><H3>
HEIGHT_SCALE</H3>
<PRE>
public static final float <B>HEIGHT_SCALE</B></PRE>
<DL>
<DD>The height of one pixel in the scale of 1.0
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#jrummikub.view.impl.StonePainter.HEIGHT_SCALE">Constant Field Values</A></DL>
</DL>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

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<A NAME="StonePainter(float)"><!-- --></A><H3>
StonePainter</H3>
<PRE>
<B>StonePainter</B>(float&nbsp;scale)</PRE>
<DL>
<DL>
<DT><B>Parameters:</B><DD><CODE>scale</CODE> - the scaling factor for the grid coordinates</DL>
</DL>

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<A NAME="setScale(float)"><!-- --></A><H3>
setScale</H3>
<PRE>
public void <B>setScale</B>(float&nbsp;scale)</PRE>
<DL>
<DD>Sets the new grid scale
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>scale</CODE> - the new scale</DL>
</DD>
</DL>
<HR>

<A NAME="calculatePosition(int, int)"><!-- --></A><H3>
calculatePosition</H3>
<PRE>
public <A HREF="../../../jrummikub/model/Position.html" title="class in jrummikub.model">Position</A> <B>calculatePosition</B>(int&nbsp;x,
                                  int&nbsp;y)</PRE>
<DL>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>x</CODE> - x position in screen coordinates<DD><CODE>y</CODE> - y position in screen coordinates
<DT><B>Returns:</B><DD>position in grid coordinates</DL>
</DD>
</DL>
<HR>

<A NAME="getStoneWidth()"><!-- --></A><H3>
getStoneWidth</H3>
<PRE>
public int <B>getStoneWidth</B>()</PRE>
<DL>
<DD><DL>

<DT><B>Returns:</B><DD>the width of a stone in the current scale in pixels</DL>
</DD>
</DL>
<HR>

<A NAME="getStoneHeight()"><!-- --></A><H3>
getStoneHeight</H3>
<PRE>
public int <B>getStoneHeight</B>()</PRE>
<DL>
<DD><DL>

<DT><B>Returns:</B><DD>the height of a stone in the current scale in pixels</DL>
</DD>
</DL>
<HR>

<A NAME="paintStone(java.awt.Graphics2D, jrummikub.model.Stone, jrummikub.model.Position, boolean, boolean)"><!-- --></A><H3>
paintStone</H3>
<PRE>
public void <B>paintStone</B>(java.awt.Graphics2D&nbsp;g,
                       <A HREF="../../../jrummikub/model/Stone.html" title="class in jrummikub.model">Stone</A>&nbsp;stone,
                       <A HREF="../../../jrummikub/model/Position.html" title="class in jrummikub.model">Position</A>&nbsp;p,
                       boolean&nbsp;selected,
                       boolean&nbsp;hovered)</PRE>
<DL>
<DD>Paints a stone
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>g</CODE> - the graphics context to paint the stone on<DD><CODE>stone</CODE> - the stone to paint<DD><CODE>p</CODE> - the position of the stone<DD><CODE>selected</CODE> - if selected is true the stone will be painted darker<DD><CODE>hovered</CODE> - if hovered is true the stone will be painted brighter</DL>
</DD>
</DL>
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