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package jrummikub.view;
import jrummikub.model.Position;
import jrummikub.model.Stone;
import jrummikub.model.StoneSet;
import jrummikub.util.Event1;
import jrummikub.util.Event2;
import jrummikub.util.IEvent1;
import jrummikub.util.IEvent2;
import jrummikub.util.Pair;
/**
* Mock class for TablePanel
*/
public class MockTablePanel implements ITablePanel {
/** */
public Event2<Stone, Boolean> stoneClickEvent = new Event2<Stone, Boolean>();
/** */
public Event2<Stone, Boolean> setClickEvent = new Event2<Stone, Boolean>();
/** */
public Event2<Stone, Boolean> rangeClickEvent = new Event2<Stone, Boolean>();
/** */
public Event1<Position> clickEvent = new Event1<Position>();
/** */
public Event1<StoneSet> leftConnectorClickEvent = new Event1<StoneSet>();
/** */
public Event1<StoneSet> rightConnectorClickEvent = new Event1<StoneSet>();
/** */
public MockStoneCollectionPanel stoneCollectionPanel = new MockStoneCollectionPanel();
/** */
public String leftPlayerName;
/** */
public String topPlayerName;
/** */
public String rightPlayerName;
/** */
public Iterable<Pair<StoneSet, Position>> stoneSets;
@Override
public IEvent2<Stone, Boolean> getStoneClickEvent() {
return stoneClickEvent;
}
@Override
public IEvent2<Stone, Boolean> getRangeClickEvent() {
return rangeClickEvent;
}
@Override
public IEvent2<Stone, Boolean> getSetClickEvent() {
return setClickEvent;
}
@Override
public IEvent1<Position> getClickEvent() {
return clickEvent;
}
@Override
public void setLeftPlayerName(String playerName) {
leftPlayerName = playerName;
}
@Override
public void setTopPlayerName(String playerName) {
topPlayerName = playerName;
}
@Override
public void setRightPlayerName(String playerName) {
rightPlayerName = playerName;
}
@Override
public void setStoneSets(Iterable<Pair<StoneSet, Position>> stoneSets) {
this.stoneSets = stoneSets;
}
@Override
public IStoneCollectionPanel getStoneCollectionPanel() {
return stoneCollectionPanel;
}
@Override
public Event1<StoneSet> getLeftConnectorClickEvent() {
return leftConnectorClickEvent;
}
@Override
public Event1<StoneSet> getRightConnectorClickEvent() {
return rightConnectorClickEvent;
}
}
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