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package jrummikub.view;
import java.util.Collection;
import jrummikub.model.Stone;
import jrummikub.util.IEvent;
import jrummikub.util.MockEvent;
public class MockView implements IView {
public MockPlayerPanel playerPanel = new MockPlayerPanel();
public MockTablePanel tablePanel = new MockTablePanel();
public Collection<Stone> selectedStones;
public String currentPlayerName;
public boolean displayStartTurnPanel = false;
public boolean displayWinPanel = false;
public MockEvent startTurnEvent = new MockEvent();
public MockEvent quitEvent = new MockEvent();
public MockEvent newGameEvent = new MockEvent();
@Override
public MockTablePanel getTablePanel() {
return tablePanel;
}
@Override
public MockPlayerPanel getPlayerPanel() {
return playerPanel;
}
@Override
public void setCurrentPlayerName(String playerName) {
currentPlayerName = playerName;
}
@Override
public void setSelectedStones(Collection<Stone> stones) {
selectedStones = stones;
}
@Override
public void enableStartTurnPanel(boolean enable) {
displayStartTurnPanel = enable;
}
@Override
public IEvent getStartTurnEvent() {
return startTurnEvent;
}
@Override
public void enableWinPanel(boolean enable) {
displayWinPanel = enable;
}
@Override
public IEvent getQuitEvent() {
return quitEvent;
}
@Override
public IEvent getNewGameEvent() {
return newGameEvent;
}
}
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