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package jrummikub.view;
import java.awt.Color;
import java.io.File;
import java.util.Collection;
import jrummikub.model.Stone;
import jrummikub.util.IEvent;
import jrummikub.util.IEvent1;
import jrummikub.util.MockEvent;
import jrummikub.util.MockEvent1;
/**
* Mock class for View
*/
public class MockView implements IView {
/** */
public MockSettingsPanel settingsPanel = new MockSettingsPanel();
/** */
public MockScorePanel scorePanel = new MockScorePanel();
/** */
public MockPlayerPanel playerPanel = new MockPlayerPanel();
/** */
public MockTablePanel tablePanel = new MockTablePanel();
/** */
public MockHandPanel handPanel = new MockHandPanel();
/** */
public MockLoginPanel loginPanel = new MockLoginPanel();
/** */
public MockGameListPanel gameListPanel = new MockGameListPanel();
/** */
public boolean isSettingsPanelVisible = false;
/** */
public boolean isScorePanelVisible = false;
/** */
public boolean isLoginPanelVisible = false;
/** */
public boolean isGameListPanelVisible = false;
/** */
public Collection<Stone> selectedStones;
/** */
public String currentPlayerName;
/** */
public BottomPanelType bottomPanelType;
/** */
public MockEvent startTurnEvent = new MockEvent();
/** */
public MockEvent quitEvent = new MockEvent();
/** */
public MockEvent newRoundEvent = new MockEvent();
/** */
public MockEvent newGameEvent = new MockEvent();
/** */
public MockEvent menuNewGameEvent = new MockEvent();
/** */
public MockEvent menuQuitEvent = new MockEvent();
/** */
public MockEvent1<File> loadEvent = new MockEvent1<File>();
/** */
public MockEvent1<File> saveEvent = new MockEvent1<File>();
/** */
public MockEvent pauseEvent = new MockEvent();
/** */
public MockEvent endPauseEvent = new MockEvent();
/** */
public MockEvent networkGameEvent = new MockEvent();
/** */
public MockEvent acknowledgeInvalidEvent = new MockEvent();
@Override
public MockTablePanel getTablePanel() {
return tablePanel;
}
@Override
public MockPlayerPanel getPlayerPanel() {
return playerPanel;
}
@Override
public MockHandPanel getHandPanel() {
return handPanel;
}
@Override
public void setCurrentPlayerName(String playerName) {
currentPlayerName = playerName;
}
@Override
public void setSelectedStones(Collection<Stone> stones) {
selectedStones = stones;
}
@Override
public IEvent getStartTurnEvent() {
return startTurnEvent;
}
@Override
public IEvent getAcknowledgeInvalidEvent() {
return acknowledgeInvalidEvent;
}
@Override
public IEvent getEndProgramEvent() {
return quitEvent;
}
@Override
public IEvent getNewRoundEvent() {
return newRoundEvent;
}
@Override
public ISettingsPanel getSettingsPanel() {
return settingsPanel;
}
@Override
public void showSettingsPanel(boolean show) {
isSettingsPanelVisible = show;
}
@Override
public IScorePanel getScorePanel() {
return scorePanel;
}
@Override
public void showScorePanel(boolean show) {
isScorePanelVisible = show;
}
@Override
public void setCurrentPlayerColor(Color color) {
// TODO Auto-generated method stub
}
@Override
public void setCurrentPlayerHasLaidOut(boolean hasLaidOut) {
// TODO Auto-generated method stub
}
@Override
public IEvent getNewGameEvent() {
return newGameEvent;
}
@Override
public void setBottomPanel(BottomPanelType type) {
bottomPanelType = type;
}
@Override
public IEvent getMenuNewGameEvent() {
return menuNewGameEvent;
}
@Override
public IEvent getMenuQuitEvent() {
return menuQuitEvent;
}
@Override
public IEvent1<File> getLoadEvent() {
return loadEvent;
}
@Override
public IEvent1<File> getSaveEvent() {
return saveEvent;
}
@Override
public void clearView() {
}
@Override
public void enablePauseMode(boolean enable) {
// TODO Auto-generated method stub
}
@Override
public IEvent getPauseEvent() {
return pauseEvent;
}
@Override
public IEvent getEndPauseEvent() {
return endPauseEvent;
}
@Override
public IEvent getNetworkGameEvent() {
return networkGameEvent;
}
@Override
public ILoginPanel getLoginPanel() {
return loginPanel;
}
@Override
public void showLoginPanel(boolean show) {
isLoginPanelVisible = show;
}
@Override
public void showGameListPanel(boolean show) {
isGameListPanelVisible = show;
}
@Override
public IGameListPanel getGameListPanel() {
return gameListPanel;
}
@Override
public void setInitialMeldError(int points) {
// TODO Auto-generated method stub
}
@Override
public void setStoneCollectionHidden(boolean enable) {
// TODO Auto-generated method stub
}
@Override
public void setInitialMeldFirstError() {
// TODO Auto-generated method stub
}
}
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