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package jrummikub.control;

import java.util.HashSet;
import java.util.Set;

import jrummikub.model.IGameState;
import jrummikub.model.IHand;
import jrummikub.model.ITable;
import jrummikub.model.Position;
import jrummikub.model.Stone;
import jrummikub.model.StoneSet;
import jrummikub.util.IListener;
import jrummikub.util.Pair;
import jrummikub.view.IView;

public class RoundControl {
	private IGameState gameState;
	private IView view;
	private ITable clonedTable;

	public RoundControl(IGameState gameState, IView view) {
		this.gameState = gameState;
		this.view = view;
	}

	public void startRound() {
		deal();

		view.getStartTurnEvent().add(new IListener() {

			@Override
			public void handle() {
				startTurn();
			}
		});

		prepareTurn();
	}

	private void prepareTurn() {
		clonedTable = (ITable) gameState.getTable().clone();
		view.enableStartTurnPanel(true);
		view.getTablePanel().setStoneSets(clonedTable);
		view.setCurrentPlayerName(gameState.getActivePlayer().getName());
		view.getTablePanel().setRightPlayerName(
				gameState.getNthNextPlayer(1).getName());
		view.getTablePanel().setTopPlayerName(
				gameState.getNthNextPlayer(2).getName());
		view.getTablePanel().setLeftPlayerName(
				gameState.getNthNextPlayer(3).getName());
	}

	private void startTurn() {
		TurnControl turnControl = new TurnControl(gameState.getActivePlayer()
				.getHand(), clonedTable, view);
		turnControl.getEndOfTurnEvent().add(new IListener() {

			@Override
			public void handle() {
				endOfTurn();
			}
		});
		turnControl.startTurn();
	}

	void deal() {
		for (int i = 0; i < gameState.getPlayerCount(); i++) {
			IHand hand = gameState.getPlayer(i).getHand();
			for (int j = 0; j < 7; j++) {
				hand.drop(gameState.getGameHeap().drawStone(), new Position(j, 0));
				hand.drop(gameState.getGameHeap().drawStone(), new Position(j, 1));
			}
		}
	}

	private void endOfTurn() {

	}

	static Set<Stone> tableDifference(ITable oldTable, ITable newTable) {
		Set<Stone> ret = new HashSet<Stone>();

		for (Pair<StoneSet, Position> entry : newTable) {
			for (Stone stone : entry.getFirst()) {
				ret.add(stone);
			}
		}
		for (Pair<StoneSet, Position> entry : oldTable) {
			for (Stone stone : entry.getFirst()) {
				ret.remove(stone);
			}
		}

		return ret;
	}

	private void resetTable() {

	}

	private void preparePlayerTurn() {

	}

	private void dealStone() {

	}
}