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package jrummikub.control;
import java.awt.Color;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.HashSet;
import java.util.List;
import jrummikub.model.GameSettings;
import jrummikub.model.PlayerSettings;
import jrummikub.model.PlayerSettings.Type;
import jrummikub.util.Event1;
import jrummikub.util.IEvent1;
import jrummikub.util.IListener;
import jrummikub.view.ISettingsPanel;
import jrummikub.view.ISettingsPanel.SettingsMode;
import jrummikub.view.IView;
/**
* The settings control controls the settings panel
*/
public class SettingsControl extends AbstractSettingsControl {
private Event1<GameSettings> startGameEvent = new Event1<GameSettings>();
/**
* Create a new settings control
*
* @param view
* the view to use
* @param settings
* initial game settings
*/
public SettingsControl(IView view, GameSettings settings) {
super(view, settings);
view.getSettingsPanel().setSettingsMode(SettingsMode.DEFAULT);
view.getSettingsPanel().setPlayerNamesEditable(
Collections.<Boolean> emptyList());
view.getSettingsPanel().setPlayerColors(new HashSet<Color>(Arrays.asList(ISettingsPanel.PLAYER_COLORS)));
addPlayer();
addPlayer();
addListeners();
connections.add(view.getSettingsPanel().getStartGameEvent()
.add(new IListener() {
@Override
public void handle() {
startGame();
}
}));
}
/**
* the start game event is emitted when the user wants to start a game and
* the settings made are valid
*
* @return the event
*/
public IEvent1<GameSettings> getStartGameEvent() {
return startGameEvent;
}
@Override
protected void addPlayer() {
if (settings.getPlayerList().size() >= ISettingsPanel.PLAYER_COLORS.length) {
return;
}
// Find unused player name
int num = settings.getPlayerList().size();
nameLoop: while (true) {
num++;
String playerName = "Spieler " + num;
for (PlayerSettings player : settings.getPlayerList()) {
if (playerName.equals(player.getName())) {
continue nameLoop;
}
}
break;
}
settings.getPlayerList().add(
new PlayerSettings("Spieler " + num, findUnusedColor()));
update();
}
@Override
protected void setPlayerType(int i, Type type) {
settings.getPlayerList().get(i).setType(type);
update();
}
@Override
protected void update() {
boolean enableRemoveButtons = settings.getPlayerList().size() > 2;
view.getSettingsPanel().enableRemovePlayerButtons(
Collections.nCopies(settings.getPlayerList().size(),
enableRemoveButtons));
view.getSettingsPanel()
.enableAddPlayerButton(
settings.getPlayerList().size() < ISettingsPanel.PLAYER_COLORS.length);
checkSettings();
List<List<Type>> choices = new ArrayList<List<Type>>();
for (int i = 0; i < settings.getPlayerList().size(); i++) {
choices.add(Arrays.asList(Type.HUMAN, Type.COMPUTER));
}
view.getSettingsPanel().setPlayerTypeChoices(choices);
view.getSettingsPanel().setGameSettings(settings);
}
private void startGame() {
if (!checkSettings()) {
return;
}
abort();
startGameEvent.emit(settings);
}
}
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