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package jrummikub.control;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.Timer;
import jrummikub.util.Event;
import jrummikub.util.IEvent;
import jrummikub.view.IView;
/**
* Count-down timer used to limit the turn time
*/
public class TurnTimer implements ActionListener, ITurnTimer {
private IView view;
private int timeLeft;
private int totalTime;
private Timer timer;
private Event timeRunOutEvent = new Event();
/**
* Create a new timer using a given view to display the current time left
*
* @param view
* view to display
*/
public TurnTimer(IView view, int totalTime) {
this.view = view;
timeLeft = totalTime;
this.totalTime = totalTime;
timer = new Timer(1000, this);
timer.setRepeats(true);
timer.setCoalesce(false);
view.getPlayerPanel().setTime(timeLeft, totalTime);
}
@Override
public void startTimer() {
timer.start();
}
@Override
public void stopTimer() {
timer.stop();
}
@Override
public void actionPerformed(ActionEvent arg0) {
timeLeft--;
view.getPlayerPanel().setTime(timeLeft, totalTime);
if (timeLeft == 0) {
timer.stop();
timeRunOutEvent.emit();
}
}
@Override
public IEvent getTimeRunOutEvent() {
return timeRunOutEvent;
}
}
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