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package jrummikub.control.network;
import java.awt.Color;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.UUID;
import jrummikub.model.GameSettings;
import jrummikub.model.PlayerSettings;
import jrummikub.model.PlayerSettings.Type;
import jrummikub.util.Connection;
import jrummikub.util.Event;
import jrummikub.util.GameData;
import jrummikub.util.IListener;
import jrummikub.util.IListener1;
import jrummikub.util.IListener2;
import jrummikub.util.IListener3;
import jrummikub.view.ISettingsPanel;
import jrummikub.view.IView;
import jrummikub.view.ISettingsPanel.SettingsMode;
public class GameJoinControl {
private List<Connection> connections = new ArrayList<Connection>();
private GameData gameData;
private ConnectionControl connectionControl;
private IView view;
private Event backEvent = new Event();
public GameJoinControl(final ConnectionControl connectionControl,
final GameData gameData, final IView view) {
this.connectionControl = connectionControl;
this.gameData = gameData;
this.view = view;
view.getSettingsPanel().setSettingsMode(SettingsMode.NETWORK_JOIN);
view.getSettingsPanel().enableAddPlayerButton(false);
view.getSettingsPanel().setGameSettings(gameData.getGameSettings());
connections.add(connectionControl.getGameOfferEvent().add(
new IListener1<GameData>() {
@Override
public void handle(GameData data) {
if (data.getGameID().equals(gameData.getGameID())) {
GameSettings settings = data.getGameSettings();
fixGameSettings(settings);
gameData.setGameSettings(settings);
updateSettingsPanel(settings);
}
}
}));
connections.add(view.getSettingsPanel().getBackEvent().add(
new IListener() {
@Override
public void handle() {
goBack();
}
}));
connections.add(view.getSettingsPanel().getChangePlayerColorEvent()
.add(new IListener2<Integer, Color>() {
@Override
public void handle(Integer playerNumber, Color color) {
// TODO Auto-generated method stub
}
}));
}
private void updateSettingsPanel(GameSettings settings) {
view.getSettingsPanel().setGameSettings(settings);
Set<Color> colors = new HashSet<Color>(Arrays
.asList(ISettingsPanel.PLAYER_COLORS));
for (PlayerSettings player : settings.getPlayerList()) {
colors.remove(player.getColor());
}
view.getSettingsPanel().setPlayerColors(colors);
}
private void fixGameSettings(GameSettings settings) {
for (PlayerSettings player : settings.getPlayerList()) {
if (player.getType() == Type.HUMAN) {
player.setType(Type.NETWORK);
} else if (player.getType() == Type.NETWORK
&& player.getName().equals(connectionControl.getNickname())) {
player.setType(Type.HUMAN);
}
}
}
public Event getBackEvent(){
return backEvent;
}
public void startGameJoin() {
view.showSettingsPanel(true);
}
/**
* Aborts joining and goes back to game list
*/
private void goBack() {
abort();
connectionControl.leaveGame();
view.showSettingsPanel(false);
backEvent.emit();
}
/**
* Aborts joining
*/
public void abort() {
for (Connection c : connections) {
c.remove();
}
}
}
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