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package jrummikub.control.network;
import java.util.UUID;
import jrummikub.model.GameSettings;
import jrummikub.util.Event;
import jrummikub.util.GameData;
import jrummikub.util.IEvent;
import jrummikub.util.IListener;
import jrummikub.util.IListener1;
import jrummikub.view.ISettingsPanel.SettingsMode;
import jrummikub.view.IView;
/**
* Control for joining a network game
*/
public class GameJoinControl extends AbstractGameBeginControl {
private Event gameStartEvent = new Event();
/**
* Creates new game join control
*
* @param connectionControl
* the current connection control for events and messages
* @param gameData
* the game data for settings, game id
* @param view
* the view
*/
public GameJoinControl(final IConnectionControl connectionControl,
final GameData gameData, final IView view) {
super(connectionControl, view, gameData, SettingsMode.NETWORK_JOIN);
NetworkControl.fixGameSettings(gameData.getGameSettings(), connectionControl.getNickname());
updateSettingsPanel();
connections.add(connectionControl.getGameOfferEvent().add(
new IListener1<GameData>() {
@Override
public void handle(GameData data) {
if (data.getGameID().equals(gameData.getGameID())) {
GameSettings settings = data.getGameSettings();
NetworkControl.fixGameSettings(settings, connectionControl.getNickname());
gameData.setGameSettings(settings);
updateSettingsPanel();
}
}
}));
connections.add(connectionControl.getGameWithdrawalEvent().add(
new IListener1<UUID>() {
@Override
public void handle(UUID uuid) {
if (uuid.equals(gameData.getGameID())) {
abort();
backEvent.emit();
}
}
}));
connections.add(connectionControl.getGameStartEvent().add(new IListener() {
@Override
public void handle() {
abort();
gameStartEvent.emit();
}
}));
}
/**
* The event that is emitted when the game is started
*
* @return the event
*/
public IEvent getStartGameEvent() {
return gameStartEvent;
}
/**
* Starts the join control and sets the settings panel in game join mode
*/
public void startGameJoin() {
view.showSettingsPanel(true);
}
/**
* Aborts joining and goes back to game list
*/
@Override
protected void goBack() {
abort();
connectionControl.leaveGame();
backEvent.emit();
}
}
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