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package jrummikub.control.network;
import java.awt.Color;
import java.util.UUID;
import jrummikub.model.IRoundState;
import jrummikub.model.ITable;
import jrummikub.util.GameData;
import jrummikub.util.IEvent;
import jrummikub.util.IEvent1;
import jrummikub.util.IEvent2;
interface IConnectionControl {
public String getNickname();
public void connect();
public void disconnect();
public IEvent getConnectedEvent();
public IEvent getConnectionFailedEvent();
public IEvent1<GameData> getGameOfferEvent();
public IEvent1<UUID> getGameWithdrawalEvent();
public IEvent1<String> getGameJoinEvent();
public IEvent1<String> getGameLeaveEvent();
public IEvent1<Boolean> getGameJoinAckEvent();
public IEvent2<String, Color> getChangeColorEvent();
public IEvent getGameStartEvent();
public IEvent1<ITable> getTableUpdateEvent();
public IEvent1<ITable> getTurnEndEvent();
public IEvent1<IRoundState> getTurnStartEvent();
public void offerGame(GameData data);
public void withdrawGame();
public GameData getCurrentGame();
public void setCurrentGame(GameData game);
public void joinGame(final GameData game);
public void leaveGame();
public void ackJoinGame(final String recipient, final boolean ack);
public void changeColor(final Color color);
public void startGame();
public void updateTable(ITable table);
public void endTurn(ITable table);
public void startTurn(IRoundState state);
}
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