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package jrummikub.control.network;

import jrummikub.control.GameControl;
import jrummikub.control.RoundControl;
import jrummikub.control.SaveControl;
import jrummikub.model.GameSettings;
import jrummikub.model.IRoundState;
import jrummikub.util.IListener;
import jrummikub.view.IView;
import jrummikub.view.IView.BottomPanelType;

/**
 * Class controlling network games
 */
public class NetworkGameControl extends GameControl {
	private IConnectionControl connectionControl;
	private boolean host;

	/**
	 * Creates new network game control
	 * 
	 * @param gameSettings
	 *            current game settings
	 * @param saveControl
	 *            if there should ever be saving in network mode
	 * @param view
	 *            the view
	 * @param connectionControl
	 *            the current connection
	 * @param host
	 *            of the current game
	 */
	public NetworkGameControl(GameSettings gameSettings,
			SaveControl saveControl, IView view,
			IConnectionControl connectionControl, boolean host) {
		super(gameSettings, saveControl, view);

		this.connectionControl = connectionControl;
		this.host = host;
	}

	@Override
	protected void startRound() {
		connections.add(connectionControl.getRoundStartEvent().add(
				new IListener() {
					@Override
					public void handle() {
						NetworkGameControl.super.startRound();
					}
				}));

		if (host) {
			connectionControl.startRound();
		}
	}

	@Override
	protected IRoundState createRoundState() {
		return host ? super.createRoundState() : null;
	}

	@Override
	protected RoundControl createRoundControl(IRoundState roundState) {
		return new NetworkRoundControl(roundState, view, connectionControl,
				host);
	}

	@Override
	protected void showWinPanel() {
		view.setBottomPanel(host ? BottomPanelType.WIN_PANEL
				: BottomPanelType.NETWORK_WIN_PANEL);
	}
}