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package jrummikub.control.network;
import jrummikub.control.GameControl;
import jrummikub.control.RoundControl;
import jrummikub.control.SaveControl;
import jrummikub.model.GameSettings;
import jrummikub.model.IRoundState;
import jrummikub.model.PlayerSettings;
import jrummikub.model.PlayerSettings.Type;
import jrummikub.util.Event;
import jrummikub.util.IEvent;
import jrummikub.util.IListener;
import jrummikub.util.IListener1;
import jrummikub.view.IView;
import jrummikub.view.IView.BottomPanelType;
/**
* Class controlling network games
*/
public class NetworkGameControl extends GameControl {
private IConnectionControl connectionControl;
private boolean host;
private Event backEvent = new Event();
/**
* Creates new network game control
*
* @param gameSettings
* current game settings
* @param saveControl
* if there should ever be saving in network mode
* @param view
* the view
* @param connectionControl
* the current connection
* @param host
* of the current game
*/
public NetworkGameControl(GameSettings gameSettings, SaveControl saveControl,
final IView view, IConnectionControl connectionControl, boolean host) {
super(gameSettings, saveControl, view);
this.connectionControl = connectionControl;
this.host = host;
connections.add(connectionControl.getParticipantLeftEvent().add(
new IListener1<String>() {
@Override
public void handle(String nickname) {
if (NetworkGameControl.this.gameSettings == null) {
return;
}
for (PlayerSettings s : NetworkGameControl.this.gameSettings
.getPlayerList()) {
if (s.getName().equals(nickname) && s.getType() == Type.NETWORK) {
connectionLost();
return;
}
}
}
}));
}
public IEvent getBackEvent() {
return backEvent;
}
@Override
protected void startRound() {
connections.add(connectionControl.getRoundStartEvent().add(new IListener() {
@Override
public void handle() {
NetworkGameControl.super.startRound();
}
}));
if (host) {
connectionControl.startRound();
}
}
@Override
protected IRoundState createRoundState() {
return host ? super.createRoundState() : null;
}
@Override
protected RoundControl createRoundControl(IRoundState roundState) {
return new NetworkRoundControl(roundState, view, connectionControl, host);
}
@Override
protected void showWinPanel() {
view.setBottomPanel(host ? BottomPanelType.WIN_PANEL
: BottomPanelType.NETWORK_WIN_PANEL);
}
private void connectionLost() {
abortGame();
connections.add(view.getNewGameEvent().add(new IListener() {
@Override
public void handle() {
abortGame();
backEvent.emit();
}
}));
connections.add(view.getEndProgramEvent().add(new IListener() {
@Override
public void handle() {
System.exit(0);
}
}));
view.setBottomPanel(BottomPanelType.NETWORK_CONNECTION_LOST_PANEL);
}
}
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