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package jrummikub.control.network;
import jrummikub.control.RoundControl;
import jrummikub.control.turn.ITurnControl;
import jrummikub.model.IRoundState;
import jrummikub.model.ITable;
import jrummikub.model.PlayerSettings;
import jrummikub.util.IListener1;
import jrummikub.view.IView;
public class NetworkRoundControl extends RoundControl {
private IConnectionControl connectionControl;
private boolean currentlyActive;
public NetworkRoundControl(IRoundState roundState, IView view, IConnectionControl connectionControl, boolean startActive) {
super(roundState, view);
this.connectionControl = connectionControl;
currentlyActive = startActive;
}
@Override
protected void addTurnControlListeners(ITurnControl turnControl) {
turnControl.getTableUpdateEvent().add(new IListener1<ITable>() {
@Override
public void handle(ITable table) {
connectionControl.updateTable(table);
}
});
}
@Override
protected ITurnControl createTurnControl(PlayerSettings playerSettings) {
switch (playerSettings.getType()) {
case HUMAN:
currentlyActive = true;
break;
case NETWORK:
currentlyActive = false;
break;
}
if (!currentlyActive) {
return new NetworkTurnControl(connectionControl);
}
return super.createTurnControl(playerSettings);
}
@Override
protected void startTurn() {
connectionControl.startTurn(roundState);
super.startTurn();
}
}
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