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package jrummikub.control.network;

import jrummikub.control.RoundControl;
import jrummikub.control.turn.ITurnControl;
import jrummikub.model.IRoundState;
import jrummikub.model.ITable;
import jrummikub.model.PlayerSettings;
import jrummikub.util.IListener1;
import jrummikub.view.IView;

public class NetworkRoundControl extends RoundControl {
	private IConnectionControl connectionControl;
	private boolean currentlyActive;
	
	public NetworkRoundControl(IRoundState roundState, IView view, IConnectionControl connectionControl, boolean startActive) {
		super(roundState, view);
		
		this.connectionControl = connectionControl;
		currentlyActive = startActive;
	}

	@Override
	protected void addTurnControlListeners(ITurnControl turnControl) {
		turnControl.getTableUpdateEvent().add(new IListener1<ITable>() {
			@Override
			public void handle(ITable table) {
				connectionControl.updateTable(table);
			}
		});
	}
	
	@Override
	protected ITurnControl createTurnControl(PlayerSettings playerSettings) {
		switch (playerSettings.getType()) {
			case HUMAN:
				currentlyActive = true;
				break;
			case NETWORK:
				currentlyActive = false;
				break;
		}
		
		if (!currentlyActive) {
			return new NetworkTurnControl(connectionControl);
		}
		
		return super.createTurnControl(playerSettings);
	}
	
	@Override
	protected void startTurn() {
		connectionControl.startTurn(roundState);
		super.startTurn();
	}
}