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package jrummikub.control.network;
import jrummikub.control.RoundControl.InvalidTurnInfo;
import jrummikub.control.turn.AbstractTurnControl;
import jrummikub.model.IRoundState;
import jrummikub.model.ITable;
import jrummikub.util.Event1;
import jrummikub.util.IEvent1;
import jrummikub.util.IListener1;
import jrummikub.util.IListener2;
public class NetworkTurnControl extends AbstractTurnControl {
private IConnectionControl connectionControl;
private Event1<IRoundState> stateUpdateEvent = new Event1<IRoundState>();
public NetworkTurnControl(IConnectionControl connectionControl) {
this.connectionControl = connectionControl;
}
public IEvent1<IRoundState> getStateUpdateEvent() {
return stateUpdateEvent;
}
@Override
public void doStartTurn() {
connections.add(connectionControl.getTableUpdateEvent().add(
new IListener1<ITable>() {
@Override
public void handle(ITable table) {
view.getTablePanel().setStoneSets(table);
}
}));
connections.add(connectionControl.getTurnEndEvent().add(
new IListener2<IRoundState, InvalidTurnInfo>() {
@Override
public void handle(IRoundState state, InvalidTurnInfo invalidTurnInfo) {
NetworkControl.fixGameSettings(state.getGameSettings(),
connectionControl.getNickname());
endOfTurn(state, invalidTurnInfo);
}
}));
timer.startTimer();
}
private void endOfTurn(IRoundState roundState, InvalidTurnInfo invalidTurnInfo) {
cleanUp();
endOfTurnEvent.emit(roundState, invalidTurnInfo);
}
@Override
protected void timeOut() {
}
@Override
protected void pauseTurn() {
}
}
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