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package jrummikub.control.turn;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import jrummikub.control.ITurnTimer;
import jrummikub.control.RoundControl.InvalidTurnInfo;
import jrummikub.control.RoundControl.InvalidTurnType;
import jrummikub.control.TurnTimer;
import jrummikub.model.GameSettings;
import jrummikub.model.Hand;
import jrummikub.model.IHand;
import jrummikub.model.IRoundState;
import jrummikub.model.ITable;
import jrummikub.model.Position;
import jrummikub.model.Stone;
import jrummikub.model.StoneSet;
import jrummikub.util.Connection;
import jrummikub.util.Event;
import jrummikub.util.Event1;
import jrummikub.util.Event2;
import jrummikub.util.IEvent;
import jrummikub.util.IEvent1;
import jrummikub.util.IEvent2;
import jrummikub.util.IListener;
import jrummikub.util.Pair;
import jrummikub.view.IView;
/**
* Abstract base class for TurnControls
*/
public abstract class AbstractTurnControl implements ITurnControl {
protected Event2<IRoundState, InvalidTurnInfo> endOfTurnEvent = new Event2<IRoundState, InvalidTurnInfo>();
protected Event redealEvent = new Event();
protected Event1<ITable> tableUpdateEvent = new Event1<ITable>();
protected TurnInfo turnInfo;
protected GameSettings settings;
protected IView view;
protected ITurnTimer timer;
protected List<Connection> connections = new ArrayList<Connection>();
private boolean started = false;
@Override
public IEvent2<IRoundState, InvalidTurnInfo> getEndOfTurnEvent() {
return endOfTurnEvent;
}
@Override
public IEvent getRedealEvent() {
return redealEvent;
}
@Override
public IEvent1<ITable> getTableUpdateEvent() {
return tableUpdateEvent;
}
protected void pauseTurn() {
if (!turnInfo.isMayPause()) {
return;
}
timer.stopTimer();
view.enablePauseMode(true);
}
protected void resumeTurn() {
timer.startTimer();
view.enablePauseMode(false);
}
@Override
public void startTurn() {
if (started) {
return;
}
started = true;
doStartTurn();
}
protected abstract void doStartTurn();
protected abstract void timeOut();
@Override
public void setup(TurnInfo info, GameSettings settings, IView view) {
turnInfo = info;
this.settings = settings;
this.view = view;
if (timer == null) {
timer = new TurnTimer(view, settings.getTotalTime());
}
connections.add(timer.getTimeRunOutEvent().add(new IListener() {
@Override
public void handle() {
timeOut();
}
}));
connections.add(view.getPauseEvent().add(new IListener() {
@Override
public void handle() {
pauseTurn();
}
}));
connections.add(view.getEndPauseEvent().add(new IListener() {
@Override
public void handle() {
resumeTurn();
}
}));
view.setMayPause(info.isMayPause());
}
protected void cleanUp() {
if (timer != null) {
timer.stopTimer();
}
started = true;
for (Connection c : connections) {
c.remove();
}
}
public void abortTurn() {
cleanUp();
}
protected InvalidTurnInfo checkTurn() {
turnInfo.getRoundState().getActivePlayer().setLastTurnInvalid(false);
turnInfo
.getRoundState()
.getActivePlayer()
.setLastTurnStoneCount(
turnInfo.getOldHand().getSize() - turnInfo.getHand().getSize());
turnInfo.getRoundState().getActivePlayer().setHand(turnInfo.getHand());
if (turnInfo.getRoundState().getTurnNumber() < 1) {
return new InvalidTurnInfo(turnInfo.getTable(), null,
Collections.<StoneSet> emptyList());
}
if (!turnInfo.getTable().isValid()) {
rejectMove();
return new InvalidTurnInfo(turnInfo.getTable(),
InvalidTurnType.INVALID_SETS, invalidStoneSets());
}
if (!turnInfo.getLaidOut()) {
// Player touched forbidden stones
if (!tableSetDifference(turnInfo.getTable(), turnInfo.getOldTable())
.isEmpty()) {
rejectMove();
return new InvalidTurnInfo(turnInfo.getTable(),
InvalidTurnType.INITIAL_MELD_ERROR, touchedStoneSets());
}
if (!laidOutValidPoints()) {
rejectMove();
return new InvalidTurnInfo(turnInfo.getTable(),
InvalidTurnType.NOT_ENOUGH_POINTS, tableSetDifference(
turnInfo.getOldTable(), turnInfo.getTable()));
}
}
Set<Stone> tableDiff = tableDifference(turnInfo.getOldTable(),
turnInfo.getTable());
turnInfo.getRoundState().setTable(turnInfo.getTable());
if (tableDiff.isEmpty()) {
// Player hasn't made a move
dealStone();
} else {
turnInfo.getRoundState().getActivePlayer().setLaidOut(true);
}
return new InvalidTurnInfo(turnInfo.getTable(), null,
Collections.<StoneSet> emptyList());
}
private List<StoneSet> invalidStoneSets() {
List<StoneSet> invalidSets = new ArrayList<StoneSet>();
for (Pair<StoneSet, Position> set : turnInfo.getTable()) {
if (set.getFirst().isValid(turnInfo.getRoundState().getGameSettings())) {
continue;
}
invalidSets.add(set.getFirst());
}
return invalidSets;
}
private List<StoneSet> touchedStoneSets() {
List<StoneSet> touchedSets = new ArrayList<StoneSet>();
for (StoneSet set : tableSetDifference(turnInfo.getOldTable(),
turnInfo.getTable())) {
for (Stone stone : set) {
if (!turnInfo.getOldHand().contains(stone)) {
touchedSets.add(set);
break;
}
}
}
return touchedSets;
}
private boolean laidOutValidPoints() {
List<StoneSet> newSets = tableSetDifference(turnInfo.getOldTable(),
turnInfo.getTable());
int totalValue = 0;
for (StoneSet set : newSets) {
totalValue += set.classify(turnInfo.getRoundState().getGameSettings())
.getSecond();
}
return totalValue == 0
|| totalValue >= turnInfo.getRoundState().getGameSettings()
.getInitialMeldThreshold();
}
private void rejectMove() {
Set<Stone> tableDiff = tableDifference(turnInfo.getOldTable(),
turnInfo.getTable());
// deal penalty, reset
turnInfo.getRoundState().getStoneHeap().putBack(tableDiff);
turnInfo.getRoundState().getActivePlayer().setLastTurnInvalid(true);
dealPenalty(tableDiff.size());
}
private void dealStones(int count) {
IHand hand = turnInfo.getRoundState().getActivePlayer().getHand();
int rowCount = hand.getRowCount();
for (int i = 0; i < count; ++i) {
if (hand.getFreeRowSpace(rowCount - 1) == 0) {
rowCount++;
}
hand.drop(turnInfo.getRoundState().getStoneHeap().drawStone(),
new Position(Hand.WIDTH - 1, rowCount - 1));
}
}
private void dealStone() {
dealStones(1);
}
private void dealPenalty(int count) {
dealStones(count + 3);
}
static Set<Stone> tableDifference(ITable oldTable, ITable newTable) {
Set<Stone> ret = new HashSet<Stone>();
for (Pair<StoneSet, Position> entry : newTable) {
for (Stone stone : entry.getFirst()) {
ret.add(stone);
}
}
for (Pair<StoneSet, Position> entry : oldTable) {
for (Stone stone : entry.getFirst()) {
ret.remove(stone);
}
}
return ret;
}
static List<StoneSet> tableSetDifference(ITable oldTable, ITable newTable) {
List<StoneSet> ret = new ArrayList<StoneSet>();
for (Pair<StoneSet, Position> entry : newTable) {
ret.add(entry.getFirst());
}
for (Pair<StoneSet, Position> entry : oldTable) {
ret.remove(entry.getFirst());
}
return ret;
}
}
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