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package jrummikub.control.turn;

import java.util.ArrayList;
import java.util.List;

import jrummikub.control.ITurnTimer;
import jrummikub.control.TurnTimer;
import jrummikub.model.GameSettings;
import jrummikub.util.Connection;
import jrummikub.util.Event;
import jrummikub.util.IEvent;
import jrummikub.util.IListener;
import jrummikub.view.IView;

/**
 * Abstract base class for TurnControls
 */
public abstract class AbstractTurnControl implements ITurnControl {

	protected Event endOfTurnEvent = new Event();
	protected Event redealEvent = new Event();
	protected TurnInfo turnInfo;
	protected GameSettings settings;
	protected IView view;
	protected ITurnTimer timer;
	protected List<Connection> connections = new ArrayList<Connection>();
	
	
	@Override
	public IEvent getEndOfTurnEvent() {
		return endOfTurnEvent;
	}

	@Override
	public IEvent getRedealEvent() {
		return redealEvent;
	}
	
	protected abstract void timeOut();

	@Override
	public void setup(TurnInfo info, GameSettings settings, IView view) {
		turnInfo = info;
		this.settings = settings;
		this.view = view;
		if (timer == null) {
			timer = new TurnTimer(view);
		}
		connections.add(timer.getTimeRunOutEvent().add(new IListener() {
			@Override
			public void handle() {
				timeOut();
			}
		}));
	}
	
	protected void cleanUp() {
		timer.stopTimer();
		for (Connection c : connections) {
			c.remove();
		}
	}
	
	public void abortTurn() {
		cleanUp();
	}

}