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package jrummikub.control.turn;
import java.util.ArrayList;
import java.util.List;
import jrummikub.control.ITurnTimer;
import jrummikub.control.TurnTimer;
import jrummikub.model.GameSettings;
import jrummikub.util.Connection;
import jrummikub.util.Event;
import jrummikub.util.IEvent;
import jrummikub.util.IListener;
import jrummikub.view.IView;
/**
* Abstract base class for TurnControls
*/
public abstract class AbstractTurnControl implements ITurnControl {
protected Event endOfTurnEvent = new Event();
protected Event redealEvent = new Event();
protected TurnInfo turnInfo;
protected GameSettings settings;
protected IView view;
protected ITurnTimer timer;
protected List<Connection> connections = new ArrayList<Connection>();
@Override
public IEvent getEndOfTurnEvent() {
return endOfTurnEvent;
}
@Override
public IEvent getRedealEvent() {
return redealEvent;
}
private void pauseTurn() {
timer.stopTimer();
view.enablePauseMode(true);
}
private void resumeTurn() {
timer.startTimer();
view.enablePauseMode(false);
}
protected abstract void timeOut();
@Override
public void setup(TurnInfo info, GameSettings settings, IView view) {
turnInfo = info;
this.settings = settings;
this.view = view;
if (timer == null) {
timer = new TurnTimer(view);
}
connections.add(timer.getTimeRunOutEvent().add(new IListener() {
@Override
public void handle() {
timeOut();
}
}));
connections.add(view.getPauseEvent().add(new IListener() {
@Override
public void handle() {
pauseTurn();
}
}));
connections.add(view.getEndPauseEvent().add(new IListener() {
@Override
public void handle() {
resumeTurn();
}
}));
}
protected void cleanUp() {
timer.stopTimer();
for (Connection c : connections) {
c.remove();
}
}
public void abortTurn() {
cleanUp();
}
}
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